[FS17] Hagenstedt v1.1.1.3

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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.2

Post by Vanquish081 »

So... both through are the original, no modified, but I will investigate to see what can happen *thumbsup*
BlueShadow125
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Re: [FS17] Hagenstedt v1.1.1.2

Post by BlueShadow125 »

the blue vehicle sheds (one at spawn and i think 2 at sheep) have no collisions. i mangaed to fix it by giving it rigid body, but it didnt export correctly.
BlueShadow125
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Re: [FS17] Hagenstedt v1.1.1.2

Post by BlueShadow125 »

another thing i found is that the wool price seems to be fairly low (ive seen it green on 3900 on normal) is this intended?
BigC92
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Re: [FS17] Hagenstedt v1.1.1.2

Post by BigC92 »

BlueShadow125 wrote: Tue Dec 05, 2017 9:42 am another thing i found is that the wool price seems to be fairly low (ive seen it green on 3900 on normal) is this intended?
That price is green? Good lord, that's lower than low, normal is 6k and up.
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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.2

Post by Vanquish081 »

BlueShadow125 wrote: Tue Dec 05, 2017 9:42 am another thing i found is that the wool price seems to be fairly low (ive seen it green on 3900 on normal) is this intended?
This price is intended, the price indicated by Giants is unreal, this game has in its name "simulator", I try to balance that aspect a bit.

Image

Even so, the price is very far from reality.

Edit:

Image
Image
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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.3

Post by Vanquish081 »

Changes in the next version 1.1.1.5
- Changed bushes of FS13 by FS17.
- Changed several FS13 trees by FS17.
- Added vehicle shed as property (fixed ridgy body, only new savegames)
- Adjusted trigger cow feeders (fixed problem with Lely Juno).
- Fixed point visit gas station near shop.
- Changed ground texture in the village area.
- .....
Last edited by Vanquish081 on Tue Dec 05, 2017 10:13 pm, edited 3 times in total.
TurboFarmer
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Re: [FS17] Hagenstedt v1.1.1.3

Post by TurboFarmer »

Awesome! I love this map, it just runs so smooth compared to others. I have two separate saves going right now on it lol. Thank you for your mods!

Worth noting:
The sheep feeding area has a slightly raised trigger collision which snags a bucket if lowered fully to the ground and the food is thrown pretty far from the trough.

I wish that guy at the Biogas plant would have parked his red truck fully in the parking space though. I figured he may have had to run to the toilet in a hurry.
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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.3

Post by Vanquish081 »

Changes in the next version 1.1.2.0
- Changed bushes of FS13 by FS17.
- Changed several FS13 trees by FS17.
- Added vehicle shed as property (fixed ridgy body, only new savegames)
- Adjusted trigger cow feeders (fixed problem with Lely Juno).
- Fixed point visit gas station near shop.
- Changed ground texture in the village area.
- Added 2 more farms!
- Fixed position parking card in Biogas Plant.
- Lower trigger collision in sheep feeding area.
- Reajusted dirtArea in sheep feeding.
- .....
JemHadar
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Re: [FS17] Hagenstedt v1.1.1.3

Post by JemHadar »

@Vanquish081...Man, you're awesome!

Thanks for fixes!
We really appreciate it! *thumbsup*
PS4 Canadian farmer
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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.3

Post by Vanquish081 »

Changelog 1.1.2.0
- Changed bushes of FS13 by FS17.
- Changed several FS13 trees by FS17.
- Added ridgy boy to vehicle shed.
- Adjusted trigger cow feeders (fixed problem with Lely Juno).
- Fixed point visit gas station near shop.
- Changed ground texture in the village area.
- Added 2 more farms!
- Fixed position parking card in Biogas Plant.
- Lower trigger collision in sheep feeding area.
- Reajusted dirtArea in sheep feeding.
- New PDA map.
...

The next Monday upload to ModHub.
BlueShadow125
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Re: [FS17] Hagenstedt v1.1.1.3

Post by BlueShadow125 »

i dont know if this was included in the fix but i found a set of sheds with an unusually low view distance. if you drive to field 13, and approach the west side of the field from the east side of the field, you will see the shed suddenly pop into existence.
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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.3

Post by Vanquish081 »

BlueShadow125 wrote: Wed Dec 06, 2017 8:27 am i dont know if this was included in the fix but i found a set of sheds with an unusually low view distance. if you drive to field 13, and approach the west side of the field from the east side of the field, you will see the shed suddenly pop into existence.
All sheds of this type have the same view distance (300), indicate for Giants.
BlueShadow125
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Re: [FS17] Hagenstedt v1.1.1.3

Post by BlueShadow125 »

Vanquish081 wrote: Wed Dec 06, 2017 11:02 pm
BlueShadow125 wrote: Wed Dec 06, 2017 8:27 am i dont know if this was included in the fix but i found a set of sheds with an unusually low view distance. if you drive to field 13, and approach the west side of the field from the east side of the field, you will see the shed suddenly pop into existence.
All sheds of this type have the same view distance (300), indicate for Giants.
hmm, because all the other sheds seem to stay within sight while these specific ones just pop into existence.
unless these ones are more dependent on graphic settings.
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Vanquish081
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Re: [FS17] Hagenstedt v1.1.1.3

Post by Vanquish081 »

I don't know, the admin that check the map in modhub, asked me to lower the value.
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FordFarmer97
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Re: [FS17] Hagenstedt v1.1.1.3

Post by FordFarmer97 »

Hey Vanquish, is the map Seasons ready?
Tryin to make a 9700 Ford mod, one of these days
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