I Imported a Truck with GE BUT Missing Texture any help?

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BOOLA
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I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

I Imported a Truck with GE BUT it is Missing Texture any help? this truck is only for decoration its not Derivable

thank you
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TSM
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by TSM »

is the model all white? check your paths in I3d.
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BOOLA
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

Tycoonspaceman wrote:is the model all white? check your paths in I3d.
HOW ?
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by TSM »

open the i3d in notepad ++ or programmers notepad

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<File fileId="4" filename="" relativePath="false"/>
is bad


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<File fileId="3" filename="textures\lights_spec.png" relativePath="true" />
is right but make sure its not trying to load something outside your zip files directory
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by thunderhawk »

yes if you exported to decstop or anywhere other than the directory where you using it you will have to either re import it back in to the directory where its going be used or as stated above right click i3d and open in notepad ++ change your file paths
example below of right as this mod is set up

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<Files>
    <File fileId="8" filename="Textures/AirConDecal.dds" relativePath="true"/>
   
  </Files>
below is what may show up if wrong

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<Files>
    <File fileId="8" filename="--////Textures/AirConDecal.dds" relativePath="true"/>
    <File fileId="61" filename="---///Textures/Alu.dds" relativePath="true"/>
    <File fileId="37" filename="---///Textures/Anzeigen.dds" relativePath="true"/>
   
  </Files>
So if a decoration in a map you may see

see
<File fileId="210" filename="trees/pine3LOD_diffuse.dds" relativePath="true"/>
so im main map folder say there are five folders Trees has 3 folders inside Trees folder
Trees
/Maple
/Oak
/Birch
Textures
Shaders
Shared
Buildings
The folder where you would go to find where that mod is say its a oak tree you direct you file directory as below

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 <File fileId="210" filename="Trees/Oak/Oak_diffuse.dds" relativePath="true"/>
Or say the oak has a folder of it own labeled Textures it would be as below

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 <File fileId="210" filename="Trees/Oak/Textures/Oak_diffuse.dds" relativePath="true"/>
Below the name of texture file will not get changed when all this happens
Oak_diffuse.dds
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by TSM »

@Thunderhawk thanks for typing all that out my face was about to use keyboard as a pillow :P yesterday was a LONG day!
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BOOLA
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

I Just want to UPDATE BOTH OF YOU
I am thankful for the replies and i did read them BUT haven't got to it YET :biggrin2:

will update

many thanks
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by thunderhawk »

Tycoonspaceman wrote:@Thunderhawk thanks for typing all that out my face was about to use keyboard as a pillow :P yesterday was a LONG day!
LOL I Dont know if it's where someone could understand or not but its there that's something I can do in my sleep but telling it to where its easy for someone else to understand now that's a different story for me LOL
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BOOLA
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

Can you guys explain this to me one more time PLEASE

I tried many different things as far as moving files around to get the texture to work but still no luck

I managed to import the building but the Building is all white no texture

Image
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by böserlöwe »

if you have an Object to Import in some Map you first have to Copy all needed Files into the MapFolder.
Now you open the GE and in this the Map to Edit.
Here in GE you import the new Object from Path in the ModsFolder.

If all was ok, the Object will be with all needed Textures and files.

If you have all Imprt what you will have, than save the Map and at the End of Editing you can Export the Map in a new Folder on Desktop.
So you have export only all needed Files and reduce the Space of Map to the minnimum Resources.
Now its time to test and see whats going on whith your own mapdesign.
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BOOLA
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

So where do these 3 folders go ?
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by böserlöwe »

The Object needs all Files in this mainfolder.
Some of them are Files from Original Game as copy in this folder.
Some are new and some other would no need, they used from the maingamefiles.
The i3d File is as Database for the Files anf Functions of the Object.
This is the basic of the Files, you can open with Notepad++ as XML file view.
you find the the Path of all needed Files in it.
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by thunderhawk »

Again it does not matter as much where the folders are in map as long as the model imported in is searching for them in right spot open the model to be imported after you exported where its going and check that is have textures before you import by opening it in GE if it does not open i3d file for the model as stated above and check that its looking for files in the right spot

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 <Files>
    <File fileId="35" filename="assets/Grey.dds" relativePath="true"/>
    <File fileId="19" filename="assets/JDYellow.dds" relativePath="true"/>
    <File fileId="34" filename="assets/WheelTread.dds" relativePath="true"/>
    <File fileId="32" filename="assets/boltYellow.dds" relativePath="true"/>
    <File fileId="33" filename="assets/rubber4.dds" relativePath="true"/>
    <File fileId="20" filename="assets/FrontColor1.dds" relativePath="true"/>
    <File fileId="2" filename="assets/Material2.dds" relativePath="true"/>
    <File fileId="8" filename="assets/Material3.dds" relativePath="true"/>
    <File fileId="10" filename="assets/Material4.dds" relativePath="true"/>
    <File fileId="12" filename="assets/Material4_1.dds" relativePath="true"/>
    <File fileId="31" filename="assets/Tank_Lid_Texture.dds" relativePath="true"/>
    <File fileId="21" filename="assets/dirt/dirtFrontColor1.dds" relativePath="true"/>
    <File fileId="7" filename="assets/dirt/dirtMaterial1.dds" relativePath="true"/>
    <File fileId="4" filename="assets/dirt/dirtMaterial2.dds" relativePath="true"/>
    <File fileId="9" filename="assets/dirt/dirtMaterial3.dds" relativePath="true"/>
    <File fileId="11" filename="assets/dirt/dirtMaterial4.dds" relativePath="true"/>
    <File fileId="13" filename="assets/dirt/dirtMaterial4_1.dds" relativePath="true"/>
   
  </Files>
Again should look like above if they look like below fix the directory by

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 <File fileId="12" filename="assets/Material4_1.dds" relativePath="true"/>
    <File fileId="31" filename="-------////assets/Tank_Lid_Texture.dds" relativePath="true"/>
    <File fileId="21" filename="-------////assets/dirt/dirtFrontColor1.dds" relativePath="true"/>
    <File fileId="7" filename="-----////assets/dirt/dirtMaterial1.dds" relativePath="true"/>
    <File fileId="4" filename="-----///assets/dirt/dirtMaterial2.dds" relativePath="true"/>
    <File fileId="9" filename="-----////assets/dirt/dirtMaterial3.dds" relativePath="true"/>
    <File fileId="11" filename="-----/////assets/dirt/dirtMaterial4.dds" relativePath="true"/>
    <File fileId="13" filename="----////assets/dirt/dirtMaterial4_1.dds" relativePath="true"/>
And Again models cant be exported to desktop first then to the mod its going to or it will do that a lot of the time export you model directly where its going then import it
Last edited by thunderhawk on Thu Apr 27, 2017 6:06 pm, edited 1 time in total.
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BOOLA
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

Ok that makes sense because there was times where the map had all these files /// ok

can you look here and tell me does this look right

Image

Image
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Re: I Imported a Truck with GE BUT Missing Texture any help?

Post by BOOLA »

@thunderhawk

Wait i posted before reading your post
thannk you very much for the help let me see what you wrote
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