Issues Editing A Truck Mod

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TroyJustin
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Joined: Tue Jul 19, 2016 3:05 am
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Issues Editing A Truck Mod

Post by TroyJustin »

Okay friends, I'll try to include as much info as possible here so you can help me solve my issues. I should mention that while I've been map editing since FS15, editing vehicle mods is relatively new to me. I decided to have a mess around with one of my favorite truck mods for the game. Basically trying to remove the regular box and add on a flatbed from another mod. After several hours of toying around I'm at the point where I have the flatbed on the truck, I have the mod in game, and it's about 85% working. It runs and drives fine, all the attacher's for trailers work even though they need their position to be tweaked in GE a little, I can load things on the flatbed no problem.

Here's where my issues are. After removing the original bed in GE I had to go through the XML file and reset a bunch of the index paths. While I got most of them reset correctly I'm having a lot of trouble getting the lights right. I did re-purpose the rear lights from the original truck for the flatbed, I have them set in the right places in GE (sans some adjusting) but in game they don't work. I edited some of the index paths but I may not have gotten them right. The brake lights seem to work when the truck brakes but no other lights work. I press the key for lights and nothing happens. I'm sure this is something I can figure out with some more tweaking, trial and error, and continued patience. However I'll post here since maybe you guys have some info I'm missing

My second issue is that I'd like to add the tension belts to hold things on the flatbed. The mod in GE already has tensions belts. I think someone tried to add them to the truck previously but never was able to get them working correctly. I've toyed around with it using tutorials on the internet but can't seem to get them to work. I've included pics of the old truck with bed, my edited version with the flatbed. I'm also including my log file, as well as the XML files for the mod.

I'm aware that right now there is no tension belt code in the XML file for the mod. It was there and then I deleted it and was going to try to start fresh on the whole tension belt thing but then decided to come here in hopes of maybe getting some insight.

As far as getting the tension belts to work. I did change the vehicle type to "Forwarder" but after that when I went back in game there was some serious lag throughout the whole game and although the option was in the menu to press "L" for tension belts they just never showed up and while outside the truck to fasten them manually the option wasn't even there to do so.

Also I exported the flatbed with files from another mod and then imported it to the new mod. In doing so it added it's own i3d file to the mod folder. I don't think that makes a difference but i'm just noting it here.

Original Mod
Image

My Changes
Image

Image


My Log File:

Code: Select all

Warning: Only zip mods are supported in multiplayer. You need to zip the mod ChevyDually3500Flatbed to use it in multiplayer.
dataS/cameraPath01.i3d (0.10) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (12.30) ms
data/sky/rain.i3d (1.73) ms
data/sky/hail.i3d (1.05) ms
data/sky/dust.i3d (0.70) ms
Error: Can't load resource 'data/maps/textures/goldcrestValley/silo_normal.png'.
data/maps/map01.i3d (1486.95) ms
data/objects/basketball/basketball.i3d (2.32) ms
Enabled withering
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (33.16) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (18.37) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (20.05) ms
data/vehicles/trailers/metaltech/db8000.i3d (26.51) ms
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/tex2.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/tex1.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/tex3.dds width or height doesn't equal 2^n.
Error: Failed to open xml file 'C:/Users/Troy/Documents/My Games/Mods Backup/New folder/ChevSilverado2016_ModLandNet_converted/Fuel Rims and Goodyear Tires/shared/vehicleShaderDirt.xml'.
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/gold.dds width or height doesn't equal 2^n.
C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/silverado.i3d (292.57) ms
Warning: Missing schema overlay for 'vehicle.attacherJoints.attacherJoint(2)' in 'C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/silveradoHD.xml'
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'fogcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'highcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'brakeLights' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (187) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'reverse' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (207) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
data/vehicles/trailers/kroeger/kroegerTKD302.i3d (23.92) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (8.29) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (10.79) ms
data/vehicles/steerable/fendt/fendt300.i3d (53.24) ms
Warning: Missing schema overlay for 'vehicle.attacherJoints.attacherJoint(2)' in 'C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/silveradoHD.xml'
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'fogcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'highcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'brakeLights' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (187) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'reverse' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (207) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
  dataS/scripts/BaseMission.lua (765) : load
  dataS/scripts/missions/mission00.lua (459) : loadVehicle
  dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
  dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
  dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
data/placeables/shelters/storageShelter01.i3d (5.58) ms
data/objects/pallets/fertilizerTank.i3d (2.70) ms
data/placeables/shelters/vehicleShelter.i3d (1.63) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (4.30) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.29) ms
data/placeables/shelters/storageShelter02.i3d (3.02) ms
data/vehicles/train/locomotive.i3d (20.88) ms
data/vehicles/train/wagonTimber.i3d (9.90) ms
data/vehicles/train/wagonWoodChips.i3d (10.75) ms
data/vehicles/train/wagonGrain.i3d (10.77) ms
data/vehicles/train/wagonSugarbeets.i3d (10.88) ms
dataS2/character/player/player01.i3d (350.56) ms
Saving screenshot: C:/Users/Troy/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_05_01_04_37_48.png
Saving screenshot: C:/Users/Troy/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_05_01_04_37_55.png
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 760
  Version: 22.21.13.8189 (19.4.2017)
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Medium (forced)
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  Shader Quality: 1
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.000000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17 (Steam)
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: en
  Time: 2017-05-01 04:38:20
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.0.0.0)
Load mod: ChevyDually3500Flatbed (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ChevyDually3500Flatbed to use it in multiplayer.
modDesc

Code: Select all

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="32">
    <author>GIANTS Software/Bcbuhler/Cameron King/End Of Days/John McWade</author>
    <version>1.0.0.0</version>
    <title>
        <en>Chevy Silverado 3500HD</en>
    </title>
    <description>
        <en>Chevy Silverado 3500HD</en>
    </description>
    <iconFilename>store.dds</iconFilename>
    <multiplayer supported="true"/>
	
    <storeItems>
        <storeItem xmlFilename="silveradoHD.xml" rootNode="vehicle"/>
    </storeItems>
    <brands>
        <brand name="CHEVY" title="Chevy" image="brand.dds"/>
    </brands>
</modDesc>
silveradoHD.xml

Code: Select all

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="car">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <filename>silverado.i3d</filename>
    <size width="2.5" length="7.5"/>
    <wheels autoRotateBackSpeed="2.5">
        <wheel rotSpeed="1" repr="0>0|0|0|0|0" driveNode="0>0|0|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="40" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="2" mass="1" width="0.42" hasParticles="true"/>
        <wheel rotSpeed="1" repr="0>0|1|0|0|0" driveNode="0>0|1|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="40" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="2" mass="1" width="0.42" hasParticles="true"/>
        <wheel rotSpeed="0" repr="0>0|2|0|0|0" driveNode="0>0|2|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="70" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="3" mass="1" width="0.84" hasParticles="true"/>
        <wheel rotSpeed="0" repr="0>0|3|0|0|0" driveNode="0>0|3|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="70" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="3" mass="1" width="0.84" hasParticles="true"/>
    </wheels>
    <ackermannSteering rotSpeed="80" rotMax="45" rotCenterWheel1="2" rotCenterWheel2="3"/>
    <speedRotScale scale="40"/>
    <maxRotatedTimeSpeed value="2"/>
    <differentials>
        <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1"/>
        <!-- front left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="2" wheelIndex2="3"/>
        <!-- back left-right -->
        <differential torqueRatio="0.7" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1"/>
        <!-- front-back -->
    </differentials>
    <motorConfigurations>
        <motorConfiguration name="Stock 6.6L" hp="445" price="0">
            <motor torqueScale="1.779" minRpm="1000" maxRpm="2200" maxForwardSpeed="81" maxBackwardSpeed="19" brakeForce="7" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.0015" minForwardGearRatio="10" maxForwardGearRatio="150" minBackwardGearRatio="40" maxBackwardGearRatio="150">
                <torque normRpm="0.45" torque="0.5"/>
                <torque normRpm="0.5" torque="0.6"/>
                <torque normRpm="0.59" torque="0.7"/>
                <torque normRpm="0.72" torque="1"/>
                <torque normRpm="0.86" torque="0.88"/>
                <torque normRpm="1" torque="0.7"/>
            </motor>
        </motorConfiguration>
        <motorConfiguration name="6.7L Turbo Upgrade" hp="500" price="10000">
            <motor torqueScale="2.2"/>
        </motorConfiguration>
    </motorConfigurations>
    <fuelCapacity>132</fuelCapacity>
    <fuelUsage>26</fuelUsage>
    <cameras count="2">
        <camera1 index="0>0|9|0|0" rotatable="true" rotateNode="0>0|9|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="20"/>
        <camera2 index="0>0|9|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" useMirror="true" isInside="true"/>
    </cameras>
    <lights>
        <!--to be adjusted manually-->
        <low>
            <light realLight="0>0|8|117|0|1|5" decoration="0>0|8|117|0|1|0" lightTypes="0"/>
            <light realLight="0>0|8|117|0|1|3" decoration="0>0|8|117|0|1|1" lightTypes="1"/>
            <light realLight="0>0|8|117|0|1|4" decoration="0>0|8|117|0|1|2" lightTypes="2"/>
        </low>
        <!--to be adjusted manually-->
        <high>
            <light realLight="0>0|8|117|0|4|0" decoration="0>0|8|117|0|2|0" lightTypes="0"/>
            <light realLight="0>0|8|117|0|2|3" decoration="0>0|8|117|0|2|1" lightTypes="1"/>
            <light realLight="0>0|8|117|0|4|1" decoration="0>0|8|117|0|2|2" lightTypes="2"/>
        </high>
        <!--to be adjusted manually-->
        <states>0 1 2</states>
    </lights>
    <brakeLights>
        <brakeLight realLight="0>0|8|117|1" decoration="0>0|8|117|0"/>
    </brakeLights>
    <turnLights>
        <turnLightLeft realLight="0>0|8|117|2|0" decoration="0>0|8|117|2|0|0|0"/>
        <turnLightLeft realLight="0>0|8|117|2|0|0|2"/>
        <turnLightRight realLight="0>0|8|117|2|1" decoration="0>0|8|117|2|1|0|0"/>
        <turnLightRight realLight="0>0|8|117|2|1|0|2"/>
    </turnLights>
    <reverseLights>
        <reverseLight realLight="0>0|8|117|3" decoration="0>0|8|117|3|0|0"/>
    </reverseLights>
    <mirrors>
        <mirror index="0>0|8|114|0" prio="1"/>
        <mirror index="0>0|8|114|1" prio="1"/>
        <mirror index="0>0|8|114|2" prio="1"/>
    </mirrors>
    <indoorHud>
        <speed animName="speedDisplay"/>
        <rpm animName="rpmDisplay"/>
        <fuel animName="fuelDisplay"/>
    </indoorHud>
    <animations>
        <animation name="speedDisplay">
            <part node="0>0|8|109|1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -107"/>
        </animation>
        <animation name="rpmDisplay">
            <part node="0>0|8|109|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -250"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="0>0|8|109|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -90"/>
        </animation>
    </animations>
    <enterReferenceNode index="0>0"/>
    <exitPoint index="0>0|5"/>
    <characterNode index="0>0|8|119" cameraMinDistance="2.0" filename="$dataS2/character/player/player.xml" spineRotation="180 0 90">
        <target ikChain="rightFoot" targetNode="0>0|8|119|1" setDirty="true"/>
        <target ikChain="leftFoot" targetNode="0>0|8|119|2" setDirty="true"/>
        <target ikChain="rightArm" targetNode="0>0|8|118|0|0" setDirty="true"/>
        <target ikChain="leftArm" targetNode="0>0|8|118|0|1" setDirty="true"/>
    </characterNode>
    <steering index="0>0|8|118|0" indoorRotation="270" outdoorRotation="70"/>
    <attacherJoints>
        <attacherJoint index="0>0|10|0" jointType="trailer" lowerRotLimit="10 50 50" upperRotationOffset="0" allowsJointLimitMovement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <attacherJoint index="0>0|10|1" jointType="trailerLow" allowsJointLimitMovement="false" allowsLowering="false" canTurnOnImplement="false" lowerRotLimit="10 80 50" lowerTransLimit="0 0 0">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <attacherJoint index="0>0|10|2" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" canTurnOnImplement="false" lowerRotLimit="10 80 50" lowerTransLimit="0 0 0"/>
			<schema position="1 0" rotation="0" invertX="false"/>
	</attacherJoints>
       <dynamicMountAttacherTrigger triggerNode="0>0|9" rootNode="0>" jointNode="0>" forceAcceleration="30"/>
    <ai>
        <trafficCollisionTrigger index="0>0|4"/>
    </ai>
    <attachSound file="sounds/attach.wav" pitchOffset="1"/>
    <motorStartSound file="sounds/Start.wav" pitchOffset="0.8" volume="3.5"/>
    <motorSound file="sounds/Idle.wav" pitchOffset="0.8" pitchScale="0.025" pitchMax="4.025" volume="3.5" radius="20" innerRadius="20"/>
    <motorSoundRun file="sounds/High.wav" pitchOffset="0.4" pitchScale="0.033" pitchMax="6.75" volume="3.5" radius="30" innerRadius="10"/>
    <motorSoundLeave file="sounds/Idle.wav" pitchOffset="0.8" pitchScale="0.025" pitchMax="4.025" volume="3.5" radius="20" innerRadius="20"/>
    <motorStopSound file="sounds/Stop.wav" pitchOffset="0.8" volume="2.5"/>
    <honkSound file="sounds/horn.wav" volume="1" innerRadius="35" radius="80"/>
    <exhaustEffects>
        <!--TODO: adjust xzRotationOffset, xzRotationsForward, xzRotationsBackward, xzRotationsLeft, xzRotationsRight-->
        <exhaustEffect filename="$data/particleSystems/shared/exhaust.i3d" index="0>0|8|106|0" minRpmColor="0.0 0.0 0.0 2" maxRpmColor="0.0 0.0 0.0 9" minRpmScale="0.04" maxRpmScale="0.8" xzRotationOffset="0 0" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
    </exhaustEffects>
    <washable dirtDuration="50" washDuration="1" workMultiplier="4"/>
    <baseColorConfigurations useDefaultColors="true" price="400" defaultColorIndex="1" icon="$dataS2/menu/hud/configurations/config_color.png">
        <colorNode node="0>0|8|103"/>
        <colorNode node="0>0|8|104"/>
        <colorNode node="0>0|8|102"/>
        <colorNode node="0>0|8|101"/>
        <colorNode node="0>0|8|100"/>
        <colorNode node="0>0|8|86"/>
        <colorNode node="0>0|8|64"/>
        <colorNode node="0>0|8|63"/>
        <colorNode node="0>0|8|56"/>
        <colorNode node="0>0|8|29"/>
        <colorNode node="0>0|8|5"/>
        <colorNode node="0>0|8|43"/>
        <colorNode node="0>0|8|66"/>
        <colorNode node="0>0|8|22"/>
          </baseColorConfigurations>
    <components count="1">
        <component1 centerOfMass="0 0.5 -0.35" solverIterationCount="10"/>
    </components>
    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>
   
    <storeData>
        <name>
            <en>Chevy Silverado 3500HD</en></name>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <specs>
            <power>445</power>
        </specs>
        <image>store.dds</image>
        <price>34410</price>
        <dailyUpkeep>20</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CHEVY</brand>
        <category>cars</category>
    </storeData>
</vehicle>
Had to upload the i3d file xml code in replies as it was too big to post. Not sure if it was needed anyhow but was trying to include as much as possible to help troubleshoot.
Last edited by TroyJustin on Mon May 01, 2017 11:35 am, edited 1 time in total.
User avatar
TroyJustin
Posts: 34
Joined: Tue Jul 19, 2016 3:05 am
Contact:

Re: Issues Editing A Truck Mod

Post by TroyJustin »

silverado.i3d part1

Code: Select all

<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Chevy Silverado 3500HD" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.5"/>
  </Asset>

  <Files>
    <File fileId="5" filename="../../../Mods Backup/New folder/ChevSilverado2016_ModLandNet_converted/Fuel Rims and Goodyear Tires/shared/vehicleShaderDirt.xml" relativePath="true"/>
    <File fileId="48" filename="StrobeLights/texturen/lampe.dds" relativePath="true"/>
    <File fileId="49" filename="StrobeLights/texturen/lampea.dds" relativePath="true"/>
    <File fileId="47" filename="StrobeLights/texturen/material123.dds" relativePath="true"/>
    <File fileId="13" filename="Textures/Body/Light_Covers_DIFF.dds" relativePath="true"/>
    <File fileId="14" filename="Textures/Body/Light_Covers_SPEC.dds" relativePath="true"/>
    <File fileId="17" filename="Textures/Body/White.dds" relativePath="true"/>
    <File fileId="18" filename="Textures/Body/chrome2.dds" relativePath="true"/>
    <File fileId="3" filename="Textures/Body/cubemap.dds" relativePath="true"/>
    <File fileId="4" filename="Textures/Body/gold.dds" relativePath="true"/>
    <File fileId="16" filename="Textures/Body/testCube.dds" relativePath="true"/>
    <File fileId="28" filename="Textures/Body/tex1.dds" relativePath="true"/>
    <File fileId="26" filename="Textures/Body/tex2.dds" relativePath="true"/>
    <File fileId="27" filename="Textures/Body/tex3.dds" relativePath="true"/>
    <File fileId="15" filename="Textures/Body/trim.dds" relativePath="true"/>
    <File fileId="43" filename="Textures/Light Beam/lightBeamShader.xml" relativePath="true"/>
    <File fileId="44" filename="Textures/Light Beam/mist_diffuse.dds" relativePath="true"/>
    <File fileId="38" filename="Textures/Lights/coronaOrange_diffuse.dds" relativePath="true"/>
    <File fileId="40" filename="Textures/Lights/coronaRed_diffuse.dds" relativePath="true"/>
    <File fileId="41" filename="Textures/Lights/coronaWhite_diffuse.dds" relativePath="true"/>
    <File fileId="10" filename="Textures/Tire/Goodyear UV.dds" relativePath="true"/>
    <File fileId="2" filename="Textures/Tire/brakedisk.dds" relativePath="true"/>
    <File fileId="1" filename="Textures/Tire/calipermirror.dds" relativePath="true"/>
    <File fileId="50" filename="Textures/black.dds" relativePath="true"/>
    <File fileId="51" filename="Textures/cubemap.dds" relativePath="true"/>
    <File fileId="52" filename="Textures/textures/assets/mud_flap.png" relativePath="true"/>
    <File fileId="54" filename="Textures/textures/assets/orange_light.png" relativePath="true"/>
    <File fileId="53" filename="Textures/textures/assets/red_tail_light.png" relativePath="true"/>
    <File fileId="19" filename="shared/dirt_normal.dds" relativePath="true"/>
    <File fileId="39" filename="shared/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="11" filename="shared/grey_spec.dds" relativePath="true"/>
    <File fileId="8" filename="shared/vehicleShader.xml" relativePath="true"/>
    <File fileId="33" filename="steerable/man22sInterior_diffuse.dds" relativePath="true"/>
    <File fileId="34" filename="steerable/man22sInterior_normal.dds" relativePath="true"/>
    <File fileId="35" filename="steerable/man22sInterior_specular.dds" relativePath="true"/>
    <File fileId="45" filename="tex1.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="tex2" materialId="23" ambientColor="0.588235 0.588235 0.588235">
      <Texture fileId="26"/>
    </Material>
    <Material name="car_corona_red_mat" materialId="24" ambientColor="1 1 1" alphaBlending="true" customShaderId="39" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="40"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
    <Material name="gum" materialId="25" diffuseColor="0.00784314 0.00784314 0.00784314 1" ambientColor="0.411765 0 0.964706" cosPower="1" specularColor="0.0666667 0.0666667 0.0666667" customShaderId="8">
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
    <Material name="__LightGray_" materialId="26" diffuseColor="0.658824 0.658824 0.658824 1" ambientColor="1 1 1">
    </Material>
    <Material name="Material3" materialId="27" ambientColor="1 1 1" cosPower="2.06" specularColor="0.33 0.33 0.33">
      <Texture fileId="47"/>
    </Material>
    <Material name="Foregrou.001" materialId="28" diffuseColor="0 0 0 1" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" customShaderId="8">
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
    <Material name="chrome" materialId="56" ambientColor="0.176 0.176 0.176" cosPower="29.03" specularColor="1 1 1">
      <Reflectionmap fileId="3" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.5" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="tex1" materialId="59" ambientColor="0.588235 0.588235 0.588235">
      <Texture fileId="28"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="57" diffuseColor="0 0 0 1" ambientColor="1 1 1">
    </Material>
    <Material name="tex3" materialId="61" ambientColor="0.588 0.588 0.588">
      <Texture fileId="27"/>
    </Material>
    <Material name="coronaWhite_mat" materialId="54" ambientColor="1 1 1" alphaBlending="true" customShaderId="39" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="41"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
    <Material name="mudflap" materialId="55" ambientColor="1 1 1">
      <Texture fileId="52"/>
    </Material>
    <Material name="02 - Default" materialId="58" diffuseColor="0.584314 0.584314 0.584314 1" ambientColor="0.588235 0.588235 0.588235">
      <Reflectionmap fileId="3" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="black inner" materialId="53" ambientColor="1 1 1">
      <Texture fileId="50"/>
      <Reflectionmap fileId="51" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.5" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="_bardefault" materialId="60" diffuseColor="0.054902 0.054902 0.054902 1" ambientColor="0.0588235 0.0588235 0.0588235">
    </Material>
    <Material name="orange1" materialId="52" diffuseColor="0.929412 0.537255 0 1" ambientColor="1 1 1" cosPower="32" specularColor="0.72 0.72 0.72">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.5" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="_Charcoal_1" materialId="40" diffuseColor="0.137255 0.137255 0.137255 1" ambientColor="1 1 1" cosPower="2.06" specularColor="0.33 0.33 0.33">
    </Material>
    <Material name="calipermirr" materialId="38" ambientColor="1 1 1" cosPower="50" specularColor="0.5 0.5 0.5">
      <Texture fileId="1"/>
    </Material>
    <Material name="Metal_Brass_Ceiling" materialId="50" diffuseColor="0.8 0.8 0.8 1" ambientColor="1 1 1">
    </Material>
    <Material name="lightBeam_mat" materialId="34" ambientColor="1 1 1" emissiveColor="1 1 1 1" alphaBlending="true" customShaderId="43">
      <Custommap name="mistNmap" fileId="44"/>
      <CustomParameter name="UVScaleSpeed" value="1 2 0.005 -0.001"/>
      <CustomParameter name="colorScale" value="1 1 1 1"/>
    </Material>
    <Material name="_0132_LightGray" materialId="29" diffuseColor="0.137255 0.137255 0.137255 1" ambientColor="1 1 1">
    </Material>
    <Material name="Sierra:gum" materialId="43" diffuseColor="0.109804 0.109804 0.109804 1" ambientColor="0.203922 0.203922 0.203922" emissiveColor="0 0 0 1" cosPower="4" specularColor="0.404118 0.404118 0.404118">
    </Material>
    <Material name="black_m" materialId="48" diffuseColor="0 0 0 1" ambientColor="0 0 0" cosPower="20" specularColor="1 1 1" customShaderId="8">
      <Glossmap fileId="11"/>
      <Reflectionmap fileId="18" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.5" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
    <Material name="Material2_1_1" materialId="44" ambientColor="1 1 1" cosPower="2.06" specularColor="0.33 0.33 0.33">
      <Texture fileId="49"/>
    </Material>
    <Material name="man22sInterior_mat" materialId="36" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="5">
      <Texture fileId="33"/>
      <Normalmap fileId="34"/>
      <Glossmap fileId="35"/>
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="Sierra:plastic" materialId="45" diffuseColor="0.121569 0.121569 0.121569 1" ambientColor="0.12549 0.12549 0.12549" emissiveColor="0 0 0 1" cosPower="6.49802" specularColor="0.648 0.648 0.648">
    </Material>
    <Material name="chrome" materialId="30" diffuseColor="0.0392157 0.0392157 0.0392157 1" ambientColor="1 1 1" cosPower="70" specularColor="1 1 1">
      <Reflectionmap fileId="3" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="50" bumpScale="0.1" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="gold" materialId="32" ambientColor="1 1 1" cosPower="200" specularColor="0.1 0.1 0.1" customShaderId="5">
      <Texture fileId="4"/>
      <Reflectionmap fileId="3" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.5" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="gum" materialId="33" ambientColor="0.364706 0.364706 0.364706" cosPower="1" specularColor="0.0470588 0.0470588 0.0470588" customShaderId="8">
      <Texture fileId="15"/>
      <Glossmap fileId="11"/>
      <Reflectionmap fileId="16" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.5" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
    <Material name="mirror_mat" materialId="35" diffuseColor="0 0 0 1" ambientColor="1 1 1" cosPower="50" specularColor="0.1 0.1 0.1">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="orange" materialId="42" ambientColor="1 1 1">
      <Texture fileId="54"/>
    </Material>
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TroyJustin
Posts: 34
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Re: Issues Editing A Truck Mod

Post by TroyJustin »

silverado.i3d part2

Code: Select all

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</i3D>
User avatar
TroyJustin
Posts: 34
Joined: Tue Jul 19, 2016 3:05 am
Contact:

Re: Issues Editing A Truck Mod

Post by TroyJustin »

Okay so I've had a chance to tackle this a little more tonight. I've been able to get all the lights working on the mod in game with some trial and error. However I still have a ton of LUA call stack log errors referencing lights that I can't quite figure out. I think I'm going to set this issue aside for now though and try to work on getting the tension belts to work.

Code: Select all

Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'fogcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'highcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
  dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning: Low- and high-profile light setups are different. Both light setups must have equal number of lightTypes.
Warning (Script): Entity 'brakeLights' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (187) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'reverse' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (207) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
  dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
  dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
  dataS/scripts/vehicles/Vehicle.lua (627)
  dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
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TroyJustin
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Re: Issues Editing A Truck Mod

Post by TroyJustin »

Update: Tension belts are on the truck and working as expected. I also swapped out the previous flatbed for another one. However seems like for every two steps forward modding takes at least one, two, maybe three back. Although everything seems to be working on the truck for some reason when I buy the vehicle and it spawns in the rear end is up in the air almost as if it spawns on something. If I save game, exit, and come back where ever the truck is left the rear end will be up in the air in the same fashion.

When I approach it then the game is very laggy and if the player touches the truck he can actually move it somewhat. Collision issues maybe?

Image

Image

Image
BigC92
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Re: Issues Editing A Truck Mod

Post by BigC92 »

It looks like your rear wheels are shoved up in the bed, so it could be that.
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thunderhawk
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Re: Issues Editing A Truck Mod

Post by thunderhawk »

whats the bed collision mask set on ?
also bed cant be rigid body
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TSM
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Re: Issues Editing A Truck Mod

Post by TSM »

thunderhawk wrote:whats the bed collision mask set on ?
also bed cant be rigid body

best way to check what Thunderpants erm I mean ThunderHawk :P said is to activate developer console which allows you to press Function key 5 (F5) and then you can see the issue.

How to Enable development controls link just for you!
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TroyJustin
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Re: Issues Editing A Truck Mod

Post by TroyJustin »

Tycoonspaceman wrote:
thunderhawk wrote:whats the bed collision mask set on ?
also bed cant be rigid body
best way to check what Thunderpants erm I mean ThunderHawk :P said is to activate developer console which allows you to press Function key 5 (F5) and then you can see the issue.
Good lookin' out guys. The issue is in fact a part of the bed is a rigidbody. The bed is in several pieces and I exported the flat part of the bed to a 3D editor to remove some pieces and when I exported from the 3D editor back in to GE it added a rigidbody.

Developer console helped me figure it out. I've had development controls turned on for awhile but I never use them. I think they'll become a staple in my editing now.

Now on to see what else I can mess up while I learn to mod. :biggrin2:
JohnDeere318
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Re: Issues Editing A Truck Mod

Post by JohnDeere318 »

Kick a** truck! Will this release for the public or is it your private mod? I love how that grille is colored. I have a weak side for colored grilles on trucks.
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TroyJustin
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Re: Issues Editing A Truck Mod

Post by TroyJustin »

JohnDeere318 wrote:Kick a** truck! Will this release for the public or is it your private mod? I love how that grille is colored. I have a weak side for colored grilles on trucks.
I'd be more than happy to release it to the public with regards and credit to the previous modders of course. Several people have worked on it over time judging by names listed in the modDesc and I don't want to take credit for just tweaking and adding to other peoples hard work.
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thunderhawk
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Re: Issues Editing A Truck Mod

Post by thunderhawk »

TroyJustin wrote:
Tycoonspaceman wrote:
thunderhawk wrote:whats the bed collision mask set on ?
also bed cant be rigid body
best way to check what Thunderpants erm I mean ThunderHawk :P said is to activate developer console which allows you to press Function key 5 (F5) and then you can see the issue.
Good lookin' out guys. The issue is in fact a part of the bed is a rigidbody. The bed is in several pieces and I exported the flat part of the bed to a 3D editor to remove some pieces and when I exported from the 3D editor back in to GE it added a rigidbody.

Developer console helped me figure it out. I've had development controls turned on for awhile but I never use them. I think they'll become a staple in my editing now.

Now on to see what else I can mess up while I learn to mod. :biggrin2:
Yeah dont know why it does that you can export A non rigid body out and edit it in blender and everytime it will come back rigid body
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TSM
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Re: Issues Editing A Truck Mod

Post by TSM »

you are unticking static in the attributes section of the i3D exporter in blender as that is what tell its to make a rigid body.
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TroyJustin
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Re: Issues Editing A Truck Mod

Post by TroyJustin »

Tycoonspaceman wrote:you are unticking static in the attributes section of the i3D exporter in blender as that is what tell its to make a rigid body.
To be honest with you I use Blender and have no clue where that static box you speak of is. Then again I'm a complete Blender newb. :biggrin2:

In other news I have completely cleared the log of any errors for this mod. Even the errors that were there prior to me even messing with it. Which were the LUA Call Stack errors about lights. Although the lights worked fine on the mod when I got my hands on it the coding in the XML for them was somewhat wrong. I re-did it after much trial and error and was able to get everything working correctly and clear the log.

I've been working with the version with the first flatbed I had mentioned. The completely flatbed, which is a little nicer for carrying pallets or in the case of the picture below a Skid Steer if you have the equipment to get it up there. There's no load locking script on the bed so it will fall off, I was just tossing it up there for fun. Short of tweaking some light placements in GE I think I'm done with this version.

Image

Image
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TSM
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Re: Issues Editing A Truck Mod

Post by TSM »

Image

Made you a little gif to show you what I mean :)
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