Here's where my issues are. After removing the original bed in GE I had to go through the XML file and reset a bunch of the index paths. While I got most of them reset correctly I'm having a lot of trouble getting the lights right. I did re-purpose the rear lights from the original truck for the flatbed, I have them set in the right places in GE (sans some adjusting) but in game they don't work. I edited some of the index paths but I may not have gotten them right. The brake lights seem to work when the truck brakes but no other lights work. I press the key for lights and nothing happens. I'm sure this is something I can figure out with some more tweaking, trial and error, and continued patience. However I'll post here since maybe you guys have some info I'm missing
My second issue is that I'd like to add the tension belts to hold things on the flatbed. The mod in GE already has tensions belts. I think someone tried to add them to the truck previously but never was able to get them working correctly. I've toyed around with it using tutorials on the internet but can't seem to get them to work. I've included pics of the old truck with bed, my edited version with the flatbed. I'm also including my log file, as well as the XML files for the mod.
I'm aware that right now there is no tension belt code in the XML file for the mod. It was there and then I deleted it and was going to try to start fresh on the whole tension belt thing but then decided to come here in hopes of maybe getting some insight.
As far as getting the tension belts to work. I did change the vehicle type to "Forwarder" but after that when I went back in game there was some serious lag throughout the whole game and although the option was in the menu to press "L" for tension belts they just never showed up and while outside the truck to fasten them manually the option wasn't even there to do so.
Also I exported the flatbed with files from another mod and then imported it to the new mod. In doing so it added it's own i3d file to the mod folder. I don't think that makes a difference but i'm just noting it here.
Original Mod
My Changes
My Log File:
Code: Select all
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ChevyDually3500Flatbed to use it in multiplayer.
dataS/cameraPath01.i3d (0.10) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (12.30) ms
data/sky/rain.i3d (1.73) ms
data/sky/hail.i3d (1.05) ms
data/sky/dust.i3d (0.70) ms
Error: Can't load resource 'data/maps/textures/goldcrestValley/silo_normal.png'.
data/maps/map01.i3d (1486.95) ms
data/objects/basketball/basketball.i3d (2.32) ms
Enabled withering
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (33.16) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (18.37) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (20.05) ms
data/vehicles/trailers/metaltech/db8000.i3d (26.51) ms
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/tex2.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/tex1.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/tex3.dds width or height doesn't equal 2^n.
Error: Failed to open xml file 'C:/Users/Troy/Documents/My Games/Mods Backup/New folder/ChevSilverado2016_ModLandNet_converted/Fuel Rims and Goodyear Tires/shared/vehicleShaderDirt.xml'.
Warning (compatibility): Texture C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/Textures/Body/gold.dds width or height doesn't equal 2^n.
C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/silverado.i3d (292.57) ms
Warning: Missing schema overlay for 'vehicle.attacherJoints.attacherJoint(2)' in 'C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/silveradoHD.xml'
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'fogcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'highcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'brakeLights' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (187) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'reverse' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (207) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
data/vehicles/trailers/kroeger/kroegerTKD302.i3d (23.92) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (8.29) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (10.79) ms
data/vehicles/steerable/fendt/fendt300.i3d (53.24) ms
Warning: Missing schema overlay for 'vehicle.attacherJoints.attacherJoint(2)' in 'C:/Users/Troy/Documents/My Games/FarmingSimulator2017/mods/ChevyDually3500Flatbed/silveradoHD.xml'
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'fogcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'lightBeam20' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'highcoronaWhite2' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'brakeLights' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (187) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'reverse' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (207) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnLeft' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'turnRight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (227) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (230) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (237) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'corona_red10' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (240) : getLightColor
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1101) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (131) : loadSharedI3DFile
dataS/scripts/BaseMission.lua (765) : load
dataS/scripts/missions/mission00.lua (459) : loadVehicle
dataS/scripts/missions/mission00.lua (610) : loadVehiclesStep
dataS/scripts/BaseMission.lua (793) : asyncCallbackFunction
dataS/scripts/vehicles/Vehicle.lua (777) : asyncCallbackFunction
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
data/placeables/shelters/storageShelter01.i3d (5.58) ms
data/objects/pallets/fertilizerTank.i3d (2.70) ms
data/placeables/shelters/vehicleShelter.i3d (1.63) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (4.30) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.29) ms
data/placeables/shelters/storageShelter02.i3d (3.02) ms
data/vehicles/train/locomotive.i3d (20.88) ms
data/vehicles/train/wagonTimber.i3d (9.90) ms
data/vehicles/train/wagonWoodChips.i3d (10.75) ms
data/vehicles/train/wagonGrain.i3d (10.77) ms
data/vehicles/train/wagonSugarbeets.i3d (10.88) ms
dataS2/character/player/player01.i3d (350.56) ms
Saving screenshot: C:/Users/Troy/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_05_01_04_37_48.png
Saving screenshot: C:/Users/Troy/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_05_01_04_37_55.png
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 760
Version: 22.21.13.8189 (19.4.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2017-05-01 04:38:20
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.0.0.0)
Load mod: ChevyDually3500Flatbed (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ChevyDually3500Flatbed to use it in multiplayer.
Code: Select all
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="32">
<author>GIANTS Software/Bcbuhler/Cameron King/End Of Days/John McWade</author>
<version>1.0.0.0</version>
<title>
<en>Chevy Silverado 3500HD</en>
</title>
<description>
<en>Chevy Silverado 3500HD</en>
</description>
<iconFilename>store.dds</iconFilename>
<multiplayer supported="true"/>
<storeItems>
<storeItem xmlFilename="silveradoHD.xml" rootNode="vehicle"/>
</storeItems>
<brands>
<brand name="CHEVY" title="Chevy" image="brand.dds"/>
</brands>
</modDesc>
Code: Select all
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="car">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<filename>silverado.i3d</filename>
<size width="2.5" length="7.5"/>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="1" repr="0>0|0|0|0|0" driveNode="0>0|0|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="40" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="2" mass="1" width="0.42" hasParticles="true"/>
<wheel rotSpeed="1" repr="0>0|1|0|0|0" driveNode="0>0|1|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="40" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="2" mass="1" width="0.42" hasParticles="true"/>
<wheel rotSpeed="0" repr="0>0|2|0|0|0" driveNode="0>0|2|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="70" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="3" mass="1" width="0.84" hasParticles="true"/>
<wheel rotSpeed="0" repr="0>0|3|0|0|0" driveNode="0>0|3|0|0|0|0" radius="0.50" restLoad="16.0" initialCompression="70" suspTravel="0.15" spring="20" damper="10" hasTireTracks="true" tireTrackAtlasIndex="4" frictionScale="3" mass="1" width="0.84" hasParticles="true"/>
</wheels>
<ackermannSteering rotSpeed="80" rotMax="45" rotCenterWheel1="2" rotCenterWheel2="3"/>
<speedRotScale scale="40"/>
<maxRotatedTimeSpeed value="2"/>
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1"/>
<!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="2" wheelIndex2="3"/>
<!-- back left-right -->
<differential torqueRatio="0.7" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1"/>
<!-- front-back -->
</differentials>
<motorConfigurations>
<motorConfiguration name="Stock 6.6L" hp="445" price="0">
<motor torqueScale="1.779" minRpm="1000" maxRpm="2200" maxForwardSpeed="81" maxBackwardSpeed="19" brakeForce="7" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.0015" minForwardGearRatio="10" maxForwardGearRatio="150" minBackwardGearRatio="40" maxBackwardGearRatio="150">
<torque normRpm="0.45" torque="0.5"/>
<torque normRpm="0.5" torque="0.6"/>
<torque normRpm="0.59" torque="0.7"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.7"/>
</motor>
</motorConfiguration>
<motorConfiguration name="6.7L Turbo Upgrade" hp="500" price="10000">
<motor torqueScale="2.2"/>
</motorConfiguration>
</motorConfigurations>
<fuelCapacity>132</fuelCapacity>
<fuelUsage>26</fuelUsage>
<cameras count="2">
<camera1 index="0>0|9|0|0" rotatable="true" rotateNode="0>0|9|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="20"/>
<camera2 index="0>0|9|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" useMirror="true" isInside="true"/>
</cameras>
<lights>
<!--to be adjusted manually-->
<low>
<light realLight="0>0|8|117|0|1|5" decoration="0>0|8|117|0|1|0" lightTypes="0"/>
<light realLight="0>0|8|117|0|1|3" decoration="0>0|8|117|0|1|1" lightTypes="1"/>
<light realLight="0>0|8|117|0|1|4" decoration="0>0|8|117|0|1|2" lightTypes="2"/>
</low>
<!--to be adjusted manually-->
<high>
<light realLight="0>0|8|117|0|4|0" decoration="0>0|8|117|0|2|0" lightTypes="0"/>
<light realLight="0>0|8|117|0|2|3" decoration="0>0|8|117|0|2|1" lightTypes="1"/>
<light realLight="0>0|8|117|0|4|1" decoration="0>0|8|117|0|2|2" lightTypes="2"/>
</high>
<!--to be adjusted manually-->
<states>0 1 2</states>
</lights>
<brakeLights>
<brakeLight realLight="0>0|8|117|1" decoration="0>0|8|117|0"/>
</brakeLights>
<turnLights>
<turnLightLeft realLight="0>0|8|117|2|0" decoration="0>0|8|117|2|0|0|0"/>
<turnLightLeft realLight="0>0|8|117|2|0|0|2"/>
<turnLightRight realLight="0>0|8|117|2|1" decoration="0>0|8|117|2|1|0|0"/>
<turnLightRight realLight="0>0|8|117|2|1|0|2"/>
</turnLights>
<reverseLights>
<reverseLight realLight="0>0|8|117|3" decoration="0>0|8|117|3|0|0"/>
</reverseLights>
<mirrors>
<mirror index="0>0|8|114|0" prio="1"/>
<mirror index="0>0|8|114|1" prio="1"/>
<mirror index="0>0|8|114|2" prio="1"/>
</mirrors>
<indoorHud>
<speed animName="speedDisplay"/>
<rpm animName="rpmDisplay"/>
<fuel animName="fuelDisplay"/>
</indoorHud>
<animations>
<animation name="speedDisplay">
<part node="0>0|8|109|1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -107"/>
</animation>
<animation name="rpmDisplay">
<part node="0>0|8|109|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -250"/>
</animation>
<animation name="fuelDisplay">
<part node="0>0|8|109|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -90"/>
</animation>
</animations>
<enterReferenceNode index="0>0"/>
<exitPoint index="0>0|5"/>
<characterNode index="0>0|8|119" cameraMinDistance="2.0" filename="$dataS2/character/player/player.xml" spineRotation="180 0 90">
<target ikChain="rightFoot" targetNode="0>0|8|119|1" setDirty="true"/>
<target ikChain="leftFoot" targetNode="0>0|8|119|2" setDirty="true"/>
<target ikChain="rightArm" targetNode="0>0|8|118|0|0" setDirty="true"/>
<target ikChain="leftArm" targetNode="0>0|8|118|0|1" setDirty="true"/>
</characterNode>
<steering index="0>0|8|118|0" indoorRotation="270" outdoorRotation="70"/>
<attacherJoints>
<attacherJoint index="0>0|10|0" jointType="trailer" lowerRotLimit="10 50 50" upperRotationOffset="0" allowsJointLimitMovement="false">
<schema position="1 0" rotation="0" invertX="false"/>
</attacherJoint>
<attacherJoint index="0>0|10|1" jointType="trailerLow" allowsJointLimitMovement="false" allowsLowering="false" canTurnOnImplement="false" lowerRotLimit="10 80 50" lowerTransLimit="0 0 0">
<schema position="1 0" rotation="0" invertX="false"/>
</attacherJoint>
<attacherJoint index="0>0|10|2" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" canTurnOnImplement="false" lowerRotLimit="10 80 50" lowerTransLimit="0 0 0"/>
<schema position="1 0" rotation="0" invertX="false"/>
</attacherJoints>
<dynamicMountAttacherTrigger triggerNode="0>0|9" rootNode="0>" jointNode="0>" forceAcceleration="30"/>
<ai>
<trafficCollisionTrigger index="0>0|4"/>
</ai>
<attachSound file="sounds/attach.wav" pitchOffset="1"/>
<motorStartSound file="sounds/Start.wav" pitchOffset="0.8" volume="3.5"/>
<motorSound file="sounds/Idle.wav" pitchOffset="0.8" pitchScale="0.025" pitchMax="4.025" volume="3.5" radius="20" innerRadius="20"/>
<motorSoundRun file="sounds/High.wav" pitchOffset="0.4" pitchScale="0.033" pitchMax="6.75" volume="3.5" radius="30" innerRadius="10"/>
<motorSoundLeave file="sounds/Idle.wav" pitchOffset="0.8" pitchScale="0.025" pitchMax="4.025" volume="3.5" radius="20" innerRadius="20"/>
<motorStopSound file="sounds/Stop.wav" pitchOffset="0.8" volume="2.5"/>
<honkSound file="sounds/horn.wav" volume="1" innerRadius="35" radius="80"/>
<exhaustEffects>
<!--TODO: adjust xzRotationOffset, xzRotationsForward, xzRotationsBackward, xzRotationsLeft, xzRotationsRight-->
<exhaustEffect filename="$data/particleSystems/shared/exhaust.i3d" index="0>0|8|106|0" minRpmColor="0.0 0.0 0.0 2" maxRpmColor="0.0 0.0 0.0 9" minRpmScale="0.04" maxRpmScale="0.8" xzRotationOffset="0 0" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
</exhaustEffects>
<washable dirtDuration="50" washDuration="1" workMultiplier="4"/>
<baseColorConfigurations useDefaultColors="true" price="400" defaultColorIndex="1" icon="$dataS2/menu/hud/configurations/config_color.png">
<colorNode node="0>0|8|103"/>
<colorNode node="0>0|8|104"/>
<colorNode node="0>0|8|102"/>
<colorNode node="0>0|8|101"/>
<colorNode node="0>0|8|100"/>
<colorNode node="0>0|8|86"/>
<colorNode node="0>0|8|64"/>
<colorNode node="0>0|8|63"/>
<colorNode node="0>0|8|56"/>
<colorNode node="0>0|8|29"/>
<colorNode node="0>0|8|5"/>
<colorNode node="0>0|8|43"/>
<colorNode node="0>0|8|66"/>
<colorNode node="0>0|8|22"/>
</baseColorConfigurations>
<components count="1">
<component1 centerOfMass="0 0.5 -0.35" solverIterationCount="10"/>
</components>
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>
<storeData>
<name>
<en>Chevy Silverado 3500HD</en></name>
<functions>
<function>$l10n_function_car</function>
</functions>
<specs>
<power>445</power>
</specs>
<image>store.dds</image>
<price>34410</price>
<dailyUpkeep>20</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>CHEVY</brand>
<category>cars</category>
</storeData>
</vehicle>