Seasons mod.

Your forum for all discussions around Modding.
Zflugum
Posts: 71
Joined: Wed Dec 13, 2017 10:47 pm

Re: Seasons mod.

Post by Zflugum » Sat Dec 23, 2017 7:42 pm

Coltar452017 wrote:
Sat Dec 23, 2017 7:41 pm
I have alot of sheep how to store bales for winter
You can't store grass bales

Coltar452017
Posts: 368
Joined: Sun Dec 03, 2017 11:02 pm
Location: Unknown

Re: Seasons mod.

Post by Coltar452017 » Sat Dec 23, 2017 7:43 pm

Ok thanks

Zflugum
Posts: 71
Joined: Wed Dec 13, 2017 10:47 pm

Re: Seasons mod.

Post by Zflugum » Sat Dec 23, 2017 7:45 pm

Coltar452017 wrote:
Sat Dec 23, 2017 7:43 pm
Ok thanks
You can get a placeable silo that holds grass though

Soles2023
Posts: 385
Joined: Wed May 20, 2015 4:00 pm

Re: Seasons mod.

Post by Soles2023 » Sat Dec 23, 2017 7:46 pm

Sheep can take hay, they always have. And you can wrap hay bales and store them. Now not all sheep feeding points accept bales, but I know for sure that TVTOF does.
Image
Last edited by Soles2023 on Sat Dec 23, 2017 7:54 pm, edited 1 time in total.
XB1/PC

NateS
Posts: 620
Joined: Sat Nov 12, 2016 3:06 pm

Re: Seasons mod.

Post by NateS » Sat Dec 23, 2017 7:53 pm

Zflugum wrote:
Sat Dec 23, 2017 7:40 pm
NateS wrote:
Sat Dec 23, 2017 7:26 pm
Zflugum wrote:
Sat Dec 23, 2017 6:40 pm
So on the Midwest Geo if I plant wheat or barely in the fall with it be up in time to combine and plant corn in the summer is that how fall planting works?
Not corn, but soybeans. It's because the soybean planting period is extended an extra transition with the Midwest geo
So I'm assuming the wheat or barely wouldn't be done until mid summer then if soybeans would work but corn wouldn't
I stand corrected... after looking at the chart again, it looks like corn would work too. Just have to make sure you get harvested, cultivated, and seeded in the same transition (early summer)

Note: With the Paraguay GEO, you can get double crops as well.
PC & PS4

Zflugum
Posts: 71
Joined: Wed Dec 13, 2017 10:47 pm

Re: Seasons mod.

Post by Zflugum » Sat Dec 23, 2017 8:27 pm

Yes going off the chart it looked like it would work if everything was done just right I just wasn't sure if the wheat/barely would be done in time I didn't know how the fall planting thing worked

ace54858
Posts: 418
Joined: Mon Jul 17, 2017 5:45 pm

Re: Seasons mod.

Post by ace54858 » Sat Dec 23, 2017 9:11 pm

Soles2023 wrote:
Fri Dec 22, 2017 11:34 pm
Cows don't take grass in the winter time, and you can wrap and store hay bales which you can feed to your sheep.
don't need to wrap hay bales as Rahkin has said.

Rahkiin wrote:
Wed Dec 20, 2017 1:08 pm

Hay and Straw bales do NOT rot under cover. Only heaps do. (grass always rots)

Diggity
Posts: 164
Joined: Fri Mar 03, 2017 5:41 pm

Re: Seasons mod.

Post by Diggity » Sat Dec 23, 2017 9:13 pm

^^ but if you wrap hay then you can let sit outside right?

User avatar
FordFarmer97
Posts: 3156
Joined: Fri Jul 28, 2017 2:52 pm
Location: Clifton, TN
Contact:

Re: Seasons mod.

Post by FordFarmer97 » Sun Dec 24, 2017 4:27 am

^^ Yup
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.

Johndeereman4250
Posts: 61
Joined: Wed Nov 16, 2016 12:21 am

Re: Seasons mod.

Post by Johndeereman4250 » Sun Dec 24, 2017 5:27 pm

If you wrap hay bales doesn't it turn into silage?
All Deere All day
FS19 addict. Ravenport XBONE
🚜🚜🚜🚜

Diggity
Posts: 164
Joined: Fri Mar 03, 2017 5:41 pm

Re: Seasons mod.

Post by Diggity » Sun Dec 24, 2017 5:33 pm

I think only grass turns to silage.

User avatar
TacoFarmer
Posts: 3614
Joined: Wed May 24, 2017 8:55 pm
Location: TBAP Ranch,PS4

Re: Seasons mod.

Post by TacoFarmer » Sun Dec 24, 2017 5:43 pm

Johndeereman4250 wrote:
Sun Dec 24, 2017 5:27 pm
If you wrap hay bales doesn't it turn into silage?
It doesnt turn to silage.
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .

Diggity
Posts: 164
Joined: Fri Mar 03, 2017 5:41 pm

Re: Seasons mod.

Post by Diggity » Sun Dec 24, 2017 8:42 pm

Are there any published numbers when it comes to consumption of the various items needed to support animals? I am afraid I am going to run short of straw and who know what else before I have a chance to harvest my winter wheat.

So, does anyone know how much of each ingredient we need to put into the Hay loft before winter? Like, does one cow need one bale of straw for the winter season? Does this change with each season, so they eat more int the summer?

Boy, the seasons mod just made this a completely different (strategy and planning) game! Thanks, I like the complexity!

Thefisherj
Posts: 270
Joined: Fri Oct 13, 2017 5:25 pm

Re: Seasons mod.

Post by Thefisherj » Sun Dec 24, 2017 9:32 pm

352,000l (88 bales) wasn't enough for 100 to last a year but luckily I planted again in autumn which covered the gap.

Diggity
Posts: 164
Joined: Fri Mar 03, 2017 5:41 pm

Re: Seasons mod.

Post by Diggity » Sun Dec 24, 2017 11:29 pm

Not terribly complete and painful to assimilate. I didn't find anything about the seasons changes and how that impacts the consumption. With any luck this detail might make it to the online manual, but I'm tempted to run some tests of my own.

Locked