Altenstein map boundaries ...

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W1der
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Altenstein map boundaries ...

Post by W1der »

I wanted to try this small and "tight" map out, but it is missing room for placeable mods ... and I want to use them!
So I deleted a few buildings in the editor (to make room) just to find that the map boundaries was a bit to small, so I can not access the area I want, in game.

This is unexplored territory for me yet ...
On my own map that I am working on I was able to find these in the editor ... but I can not find anything similar in this map.
This left me clueless on how to proceed ... :confusednew:

Any tips?
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
juf.de
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Joined: Fri Mar 30, 2012 8:04 pm

Re: Altenstein map boundaries ...

Post by juf.de »

Just did a short check, most of the map is surrounded by trees, inside of thouse is a hidden collision, in the editor you will find the collision walls in the "background" transformgroup.
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W1der
Posts: 3795
Joined: Wed Jan 13, 2016 7:53 pm
Location: SWEDEN

Re: Altenstein map boundaries ...

Post by W1der »

Super helpful ... :smileynew:
I was not sure what I was looking at when I saw those ... but after you explained it ... I figured it out.
Thank you!!!
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
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