Types of Animals

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318countryboy
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Joined: Wed May 24, 2017 12:56 am

Types of Animals

Post by 318countryboy »

Have there been a mod or thought to add horses to the game? Also is there any thought of being able to rotate cows, sheep, or pigs to new pastures?
novass
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Joined: Wed Nov 30, 2016 3:16 am

Re: Types of Animals

Post by novass »

I don't know if Giants thought of it,but I did..horses...yes.I seen a few on console..on Coldboroughfarm over by the pigs.the horses didn't move but made sounds and there was a stall for them.
Yes cattle rotation would add more activities to fs games.for those just wanting livestock and little farming they could do.
So I agree..take care....Chris
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redglasses
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Re: Types of Animals

Post by redglasses »

318countryboy wrote:Have there been a mod or thought to add horses to the game? Also is there any thought of being able to rotate cows, sheep, or pigs to new pastures?
Ya I would also like to be able to buy in bales for cows. I want to do cows but don't want to make straw or silage for them.
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novass
Posts: 516
Joined: Wed Nov 30, 2016 3:16 am

Re: Types of Animals

Post by novass »

redglasses wrote:
318countryboy wrote:Have there been a mod or thought to add horses to the game? Also is there any thought of being able to rotate cows, sheep, or pigs to new pastures?
Ya I would also like to be able to buy in bales for cows. I want to do cows but don't want to make straw or silage for them.
I hear ya..me to....Chris
chaseydog
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Joined: Sun Sep 28, 2014 6:32 pm

Re: Types of Animals

Post by chaseydog »

The zone in which each animal group, pigs, cows, chickens, sheep can move is set up in Giants Editor through the use of a navigation mesh. Each animal group has its own mesh, and there can only be one of each mesh type on a map. It may be possible to override this behavior through scripts but I've never seen anyone pull it off.
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Paeppchen
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Re: Types of Animals

Post by Paeppchen »

Well I had once by accident two cow and to sheep meshes and they worked both but you couldn't use them separately.
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