[SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...

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thunderhawk
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Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by thunderhawk »

easiest way to add reverse lights if using one of them bars is select the bar you want to use then hit ctrl D that will duplicate that bar now you can move it where you want it I would only use one real light beam for reverse lights then add this to XML file under turn signals

Code: Select all

 <reverseLights>
        <reverseLight realLight="0>17|4|1" decoration="0>17|4|0" />
    </reverseLights>
	
Then add you real light index then the main folder all your coroma's are in to decorations above is just a example
Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
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Nvidia GTX 660ti
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Playing through a Sanyo 50" tv
CanProFarm
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Joined: Mon Jan 16, 2017 6:44 pm

Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by CanProFarm »

ok thanks I'll think about it, right now I've just had to fix some small details that bothered me before switching to phase 3 of this project.
Maybe reverse light will be done as phase 4, but I don't know if it's really needed anymore, having 3 stages front and back lights.

I'll put screenshots once I'm sure all details are put right, should be ready, testing right now.
CanProFarm
Posts: 225
Joined: Mon Jan 16, 2017 6:44 pm

Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by CanProFarm »

Finally got everything working properly!!!
Taking Screenshots as I am writing this post.
Last edited by CanProFarm on Thu May 25, 2017 4:37 am, edited 1 time in total.
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thunderhawk
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Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by thunderhawk »

yeah they do that never figured out the issue either my guess was graphics settings it dont do that much but I have run across one thing i did find that helped some was reduce how many real lights you got I did not delete any but should have On the upper light bar 1-2 realights is all you need same with bottom one you can adjust the cone angle and range of the remaining ones to look the same as it does now seems like that was what I found that helped
Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv
CanProFarm
Posts: 225
Joined: Mon Jan 16, 2017 6:44 pm

Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by CanProFarm »

I found the problem for the high beam light!

Oops lool I edited my previous post thinking nobody would read it :o

It was the corona's scales that were not correct...
CanProFarm
Posts: 225
Joined: Mon Jan 16, 2017 6:44 pm

Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by CanProFarm »

here is a view of the light beams:
Image
Image
Image
CanProFarm
Posts: 225
Joined: Mon Jan 16, 2017 6:44 pm

Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by CanProFarm »

I've mounted 2 preview of the lights
Front View:
Image

Rear View:
Image

I'Ve made a little mistake on these images, I wrote the wrong terms for the light stages...
Low = Low beams(1)
Medium = High beams (2)
High = WorkLight Beams (3)

I'm going to start a new topic to present my mod and getting some early reviews.
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thunderhawk
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Re: Working on semi-truck mod, problem: added stuff not shoing in-game...

Post by thunderhawk »

Good deal Glad your getting it setup
Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv
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