MF mod- Blacksheep modding

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averydan
Posts: 156
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Re: MF mod- Blacksheep modding

Post by averydan »

I'd love to be able to put rear duals on the two wheel drive option.
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Natearador
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Re: MF mod- Blacksheep modding

Post by Natearador »

Blacksheep-Modding wrote:Yes there will be updates on this pack.
For license plates yes we were thinking of an option for several countries.
For the harvester unfortunately the time we will miss, but a second MF pack will come later with even more tools and vehicles.
"hat swath silage picker upper, can we attach bigger trailers on them?" YES it works with any trailer.
What day do u presume it will come and can we open doors
spike3082
Posts: 43
Joined: Sat Oct 08, 2016 6:32 am

Re: MF mod- Blacksheep modding

Post by spike3082 »

Yes you can open the driver door and back window on the tractors with cabs in this pack on ps4 hold both the l1 and r1 and with the right analog stick push left or right for the door and forward and back for the back window
Princeguardian
Posts: 340
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Re: MF mod- Blacksheep modding

Post by Princeguardian »

Rear duals on the 2wd would be awesome. I am totally in love with the massey pack. Thank you so much bsm.
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fenixguy
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Re: MF mod- Blacksheep modding

Post by fenixguy »

I'm not sure if this is the place to post or if it should be in the bug reports, but I noticed a bug yesterday with the pack. When using the seeder, it bounces up in the air a lot. The result is a bunch of missed patches of field. It looks like Morse code behind the seeder. This was on Old Stream V2. The vanilla seeders work fine. This one just constantly bounces up and down even on a perfectly flat field.
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CrazyTrain19
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Re: MF mod- Blacksheep modding

Post by CrazyTrain19 »

Same. I've had that problem as well
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wildflower
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Re: MF mod- Blacksheep modding

Post by wildflower »

Had that problem with the seeders 2, i'm using the kvernelands seeders for them. They fit 2. And by accident, i found out that you can open the windows even on consoles? Man, thats just AWESOME!!!!
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Goertzy89
Posts: 48
Joined: Tue Jun 27, 2017 9:08 pm

Re: MF mod- Blacksheep modding

Post by Goertzy89 »

averydan wrote:I'd love to be able to put rear duals on the two wheel drive option.

I would also love that. it would be more like my farm that way
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Mobias
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Re: MF mod- Blacksheep modding

Post by Mobias »

fenixguy wrote:I'm not sure if this is the place to post or if it should be in the bug reports, but I noticed a bug yesterday with the pack. When using the seeder, it bounces up in the air a lot. The result is a bunch of missed patches of field. It looks like Morse code behind the seeder. This was on Old Stream V2. The vanilla seeders work fine. This one just constantly bounces up and down even on a perfectly flat field.
Yeah I've noticed that too. It does it on the Drumard map, where I'm framing at the moment, so its not a map specific bug. It doesn't do it when you employ a helper though for some reason. I don't think it does it when you go a bit slower so its possibly a speed thing.
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fenixguy
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Re: MF mod- Blacksheep modding

Post by fenixguy »

Mobias wrote:It doesn't do it when you employ a helper though for some reason. I don't think it does it when you go a bit slower so its possibly a speed thing.
It does it with mine with or without a helper. Also, I tried reducing the speed to get it to stop and had to put the cruise control at 0 to get it to not bounce enough to miss spots. So, I just used it until it was out of seed, sold it, and bought the Great Plains drill. It works fine behind my 3090 until they get an update.
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Blacksheep-Modding
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Re: MF mod- Blacksheep modding

Post by Blacksheep-Modding »

Hello,
Thanks for all these bug report, we will repair this after July 6th (We are currently on holiday :zunge: )

Regards,
Blacksheep0521
Plumbboss
Posts: 21
Joined: Tue Jun 27, 2017 8:54 am

Re: MF mod- Blacksheep modding

Post by Plumbboss »

Love your work back sheep modding! Would you consider making a b-double mod for console? Also if you guys made a lizard cab over base off kenworth design that would be cool! Have you considered making an Australian based map???
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PrincessJessi84
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Re: MF mod- Blacksheep modding

Post by PrincessJessi84 »

absolutely in love with this pack.. currently playing old streams with seasons and this pack.. the seeder bouncing ive noticed but honestly it really wasn't too terrible.. my issue is one I haven't seen mentioned and its with the cultivator.. aside from the power req. not being accurate which was already stated it doesn't seem to line up properly.. for example when using hired help (just the in game help not courseplay or anything of that nature) it will miss strips.. maybe I'm wrong but at times it almost seems like its kinda dragging the tractor off to the side a bit.. has anyone else noticed this? but those tractors omg those tractors.. I'm so in love with them.. for me they r the highlight of the pack.. very well made.. perfect in terms of acc and power for small maps like this.. good textures.. nice engine sounds.. good job BSM.. and while I'm here ty for updating old streams for seasons.. my favorite map just got that much better
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Batmanfarmer
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Re: MF mod- Blacksheep modding

Post by Batmanfarmer »

Blacksheep-Modding wrote:Hello,
Thanks for all these bug report, we will repair this after July 6th (We are currently on holiday :zunge: )

Regards,
Blacksheep0521
Thank you for all your hard work I was wondering what all do you plan on doing for the update for this pack. Also I'd like to know if you are going to ad any more equipment to this pack. I know all the hard work y'all do and I want to thank you all from black sheep modding thankyou
novass
Posts: 516
Joined: Wed Nov 30, 2016 3:16 am

Re: MF mod- Blacksheep modding

Post by novass »

I noticed to the cultivator doesn't lineup to..it does miss strips to..Thank you BSM for all your hardwork...Chris
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