Modifying a mod, baler.

Your forum for all discussions around Modding.
Progeekzy
Posts: 64
Joined: Tue May 16, 2017 7:20 am

Modifying a mod, baler.

Post by Progeekzy »

Is there a way to modify a baler to require less hay per bale, so i make more bales for less?
User avatar
thunderhawk
Posts: 1452
Joined: Sat Jan 17, 2015 1:02 am

Re: Modifying a mod, baler.

Post by thunderhawk »

Yeah look for this in xml file and change it to what you want default is 4000

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="windrow" capacity="4000" />
</fillUnits>
Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv
Progeekzy
Posts: 64
Joined: Tue May 16, 2017 7:20 am

Re: Modifying a mod, baler.

Post by Progeekzy »

Changing that number to 10 produces a lot of bales. lol thanks.
Progeekzy
Posts: 64
Joined: Tue May 16, 2017 7:20 am

Re: Modifying a mod, baler.

Post by Progeekzy »

I just noticed after a few hours of making bales that changing the number lowers the value. So i guess changing this is a push.
User avatar
thunderhawk
Posts: 1452
Joined: Sat Jan 17, 2015 1:02 am

Re: Modifying a mod, baler.

Post by thunderhawk »

Progeekzy wrote:I just noticed after a few hours of making bales that changing the number lowers the value. So i guess changing this is a push.
Well yeah less hay in the bale would be less weight so less money would be the outcome
Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv
User avatar
Guil
Posts: 7392
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: Modifying a mod, baler.

Post by Guil »

Isn't there a mod that makes bales much faster but at the stock capacity of 4000? I thought I saw it on one of daggerwins videos.
hpmc13
Posts: 474
Joined: Sun Feb 05, 2017 8:20 pm

Re: Modifying a mod, baler.

Post by hpmc13 »

I raised the amount it takes to make a bale so that I would have fewer of them laying around; helps with framerates and load times.

Then there's this - the insane bale mod!
http://www.youtube.com/watch?v=mWeHXJ_aEno

I'm not suggesting you use it, I simply find it amusing.
Playing on PC
User avatar
RODHA
Posts: 4869
Joined: Wed Dec 28, 2016 12:41 pm

Re: Modifying a mod, baler.

Post by RODHA »

That is just hilarious :mrgreen: :mrgreen: :mrgreen:
PS5 / FS22
Post Reply