Logging winch

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Straywolfs
Posts: 48
Joined: Fri Feb 24, 2017 11:57 pm

Logging winch

Post by Straywolfs »

I was wondering if the new log winch in the contest the Tajfun EGV 80 AHK would make it to console's? Or is there too much script involed? https://www.youtube.com/watch?v=6-gy11BQr28
On PS4 but i may one day play on computer.
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mcatalyst
Posts: 336
Joined: Tue Sep 22, 2015 6:19 am

Re: Logging winch

Post by mcatalyst »

logsWinch.lua disqualifies it as far as I know.
Myrithis - Catalyzer Industries
Straywolfs
Posts: 48
Joined: Fri Feb 24, 2017 11:57 pm

Re: Logging winch

Post by Straywolfs »

mcatalyst wrote:logsWinch.lua disqualifies it as far as I know.
Thanks for the info, this would have been a great edition to console's.
On PS4 but i may one day play on computer.
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mcatalyst
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Re: Logging winch

Post by mcatalyst »

Most anything with scripts would enhance the console version greatly. Stupid restrictions.
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redglasses
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Re: Logging winch

Post by redglasses »

Well blame sony
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TurboFarmer
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Joined: Sun Nov 06, 2016 7:19 pm
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Re: Logging winch

Post by TurboFarmer »

Someone could remake it using the script for the tension straps and just give the straps a new texture resembling a cable or chain. You wouldn't be able to "winch" in or out but would be able to attach a log to the winch and pull it with the skidder.
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Jwolfm3
Posts: 172
Joined: Wed Jan 25, 2017 1:50 am

Re: Logging winch

Post by Jwolfm3 »

Why can't it use the script from the crane on gcv?
novass
Posts: 516
Joined: Wed Nov 30, 2016 3:16 am

Re: Logging winch

Post by novass »

Why don't Sony/MS..test scripts that could used on there consoles..that way..they would be happy.and so would I..of course...MS would have to authorize it to...Chris
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