Tillabel and saves .gdm in saved game folder
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<FoliageMultiLayer densityMapId="113" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="bushes" numDensityMapChannels="1" materialId="130" cellSize="8" viewDistance="250" objectMask="65520" decalLayer="0" atlasSize="2" atlasOffsets="0.5 0" numBlocksPerUnitDefault="0.5" numBlocksPerUnitMin="0.25" numBlocksPerUnitMax="0.5" width="6" height="2" widthVariance="1" heightVariance="1" horizontalPositionVariance="1"/>
</FoliageMultiLayer>
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<FoliageMultiLayer densityMapId="115" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Schilf" numDensityMapChannels="1" materialId="561" cellSize="8" viewDistance="80" objectMask="65520" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1.2" width="1" height="2.7" widthVariance="0.3" heightVariance="0.3" horizontalPositionVariance="0.5"/>
</FoliageMultiLayer>
Thanks