a note from somethingonmyshoe2

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Alagos
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Re: a note from somethingonmyshoe2

Post by Alagos »

Sorry, will be monday or later before we get new mods =)
I assume people don't use Seasons, unless they say otherwise.

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Chad05
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Re: a note from somethingonmyshoe2

Post by Chad05 »

JamP wrote: Fri Jun 15, 2018 7:41 pm
Chad05 wrote: Fri Jun 15, 2018 6:09 pm
somethingonmyshoe2 wrote: Fri Jun 15, 2018 1:22 pm hi there all
its map info time

American Outback Special Edition
Status
State Pending Release.
Maybe they load that map on modhub later today or tomorrow
The wait kills me ...
I know it does me to maybe they get on console for us Monday i Can't wait soms maps are great
ThaFarmer
Posts: 337
Joined: Fri Jun 09, 2017 4:14 am

Re: a note from somethingonmyshoe2

Post by ThaFarmer »

somethingonmyshoe2 wrote: Mon Jun 11, 2018 1:29 pm hi there all

well its map info time

maps in testing on modhud.

only one
American Outback Special Edition

.............................
map updates im working on

Rattlesnake Valley (99% remake)
Who Dat Who Der Ranch
The Golden Days Of Farming

.............................
new maps im still building in ge

redhill farm
springfield farm
About RSV remake, I guess you fixed the minor snow mask lacks(The MainFarm and the Fermenter unload stations and Fill pipes, animal throughs, G.H2000 pallet spawn and the cows&sheeps sheds) I reported a while ago? It a quick job, 'bout 10-15 minutes...

I wounder if you managed(or could manage) to update the FarmSilo system with the Mod version? It changes the way it's working and fixes a few incompatibility with other mods...
Personnally as I couldn't use it even with a blank game with only vanilla trucks and trailers, so I removed them in order to be able to use the new MultiStorage grain Silo instead...

2 things I think could be real nice to add/Adjust:

Larger starting equipment... Those thinys are way out of their league on this map!!! having at least 1 set of Medium-large tractor, combine and tools would be much appreciated!

- some Train wagons for Bales, with tension belts...

It could make cultivating Wheat/Barley more attractive on those large fields!

For example, When we start a new game, Field 15 has Wheat ready to harvest... It's nice, but it produce SO MUCH grain&straw!!! If I'm right, I harvested somewhere around 300k liters of grain, and baled something like 300-350 bales of straw... I almost got sick transporting and baling all that...

But, I've planned it well, I used this setup:
- 2x NH CR10.90 with 45' draper running by CoursePlay
- 1x Fendt 1050 with the Brent Avalance(BigBud DLC) 53k liters auger Which I drove to empty the combines(it's been a damn boring job...)
- 1x 200T Coolamon MotherBin
Then:
the BSM Legend truck with 2x 70k tipper(which had to be filled during harvest as the 200T lacked of capacity)

After Harvest:
Fendt 1050 with the 16 bales stacker

Finally:
BSM Legend with Bi-train of UAL flatbeds to store it in the cow shed(which has been a pain to stack well)...w
somethingonmyshoe2
Posts: 353
Joined: Fri Aug 28, 2015 5:10 pm

Re: a note from somethingonmyshoe2

Post by somethingonmyshoe2 »

hi there all

map info on Rattlesnake Valley 4x map

1 this is a 99% remake of Rattlesnake Valley (not a update but rebuild of Rattlesnake Valley) more for fs19
2 all parts removed from base map
3 new roads added ( new and more wide )
4 new hills added a round the map
5 new 2nd railway added to map
6 new file system for textures
7 fixed the 2 errors on 4x map (i hope i have but time will tell on that)
8 as im not sure if choppedStraw or the seasons mask works on fs19
9 i no the trains work as they are adding the map Estancia Lapacho to fs19 ( well i think they are )
10 time taken on the remake so far ( 100hr plus ) lol
StoneC0ld
Posts: 98
Joined: Fri Aug 23, 2013 1:48 pm

Re: a note from somethingonmyshoe2

Post by StoneC0ld »

Looking forward to checking out the RSV rebuild.. :)

With the RSV rebuild, would there be any plans to resize the GRLE files so that tedders and windrowers will work properly?

More information in some of the replies of my post here:
viewtopic.php?f=893&t=124992
ThaFarmer
Posts: 337
Joined: Fri Jun 09, 2017 4:14 am

Re: a note from somethingonmyshoe2

Post by ThaFarmer »

somethingonmyshoe2 wrote: Sat Jun 16, 2018 2:03 pm hi there all

map info on Rattlesnake Valley 4x map

1 this is a 99% remake of Rattlesnake Valley (not a update but rebuild of Rattlesnake Valley) more for fs19
2 all parts removed from base map
3 new roads added ( new and more wide )
4 new hills added a round the map
5 new 2nd railway added to map
6 new file system for textures
7 fixed the 2 errors on 4x map (i hope i have but time will tell on that)
8 as im not sure if choppedStraw or the seasons mask works on fs19
9 i no the trains work as they are adding the map Estancia Lapacho to fs19 ( well i think they are )
10 time taken on the remake so far ( 100hr plus ) lol
Omg! we will finally have larger roads(actual ones are quite tight for big hauling) and the 2nd railway!!!

Will the Grimme S-710 Picker-Uper belt work?

Have you re-masked the map for seasons(new upcoming nice features)? I would be very sad if the map won't be "Seasons prepared"...

What do you mean by "all parts removed from base map" ???

Hope you didn't remove those amazing stuff that came in with V3:
- Pronatur AG Klearwork
- Animal foos mixers(PF/TMR) from GTX_mod team
- GreenHouse2000 Seedmaker
- Fermenter5000
- SlowSaw SawMill

Personnally I think that the "FarmSilo System" Silos could be dropped(depends on scripts and not working that well)...
Now there's many new silo mods especially the "MultiStorage" silo pack.
StoneC0ld wrote: Sat Jun 16, 2018 7:43 pm Looking forward to checking out the RSV rebuild.. :)

With the RSV rebuild, would there be any plans to resize the GRLE files so that tedders and windrowers will work properly?

More information in some of the replies of my post here:
viewtopic.php?f=893&t=124992
Maybe(I hope) it's handled in the rebuild
somethingonmyshoe2
Posts: 353
Joined: Fri Aug 28, 2015 5:10 pm

Re: a note from somethingonmyshoe2

Post by somethingonmyshoe2 »

hi there all

modhud mod upload is max 768MB. my personal copy of Rattlesnake Valley v6 run at 1.8gb . the remake im trying to take the best out of v6 to make a modhud ver for you. ( i.e v6 has trains that take containers (wool. lumber. milk. icecream. seed. just to name some)

i just hope the scripts work in fs19
wiseguy49
Posts: 389
Joined: Thu Jan 19, 2017 1:25 pm

Re: a note from somethingonmyshoe2

Post by wiseguy49 »

Upload the 1.8 gb version to AEM?
ThaFarmer
Posts: 337
Joined: Fri Jun 09, 2017 4:14 am

Re: a note from somethingonmyshoe2

Post by ThaFarmer »

wiseguy49 wrote: Sun Jun 17, 2018 7:01 pm Upload the 1.8 gb version to AEM?
lol 1.8Gb means too much stuff :lol:

Most of us only needs the most useful stuff... ref. V3, it has the building we need...

The most useful building on V3 is the ProNatur AG KlearWork, makes liquid&solid fertilizer, with Compost in bonus from Slurry/Digestate. It sould be a real shame to lose it in FS19(Which I'm real not sure I'll buy 'till now)...
somethingonmyshoe2 wrote: Sun Jun 17, 2018 2:52 pm hi there all

modhud mod upload is max 768MB. my personal copy of Rattlesnake Valley v6 run at 1.8gb . the remake im trying to take the best out of v6 to make a modhud ver for you. ( i.e v6 has trains that take containers (wool. lumber. milk. icecream. seed. just to name some)

i just hope the scripts work in fs19
Would it be big work to make a smaller update to V3, with only the few things that lacks?
Then we will be able to wait untill you have all the intel about the changes a new version for FS19 will require, and avoid redoing all the changes that would most probably be required due to the fact that nobody knows(afaik) exactly what's to be done...
- minor snow mask lacks(The MainFarm and the Fermenter unload stations and Fill pipes, animal throughs, G.H2000 pallet spawn and the cows&sheeps sheds)

- Larger starting equipment... Those thinys are way out of their league on this map!!! having at least 1 set of Medium-large tractor, combine and tools would be much appreciated!

- some Train wagons for Bales, with tension belts...
About the snow mask, can we export it? I would be happy to give you the fix.

Cheers
wiseguy49
Posts: 389
Joined: Thu Jan 19, 2017 1:25 pm

Re: a note from somethingonmyshoe2

Post by wiseguy49 »

1.8gb does not mean too much stuff to me. I know of maps that have even more than that.
ThaFarmer
Posts: 337
Joined: Fri Jun 09, 2017 4:14 am

Re: a note from somethingonmyshoe2

Post by ThaFarmer »

1.8Gb for a 16X map with the right amount of items/parts/buildings(unlike CornBelt which is lightened), It might be a decent size... but for a 4x Maps, I see many potential proiblems in Solo/Career, and even more in MP(due to players sync)...

And the fact that the max size to submit for modhub is 768MB speaks by itself...
wiseguy49
Posts: 389
Joined: Thu Jan 19, 2017 1:25 pm

Re: a note from somethingonmyshoe2

Post by wiseguy49 »

If the map is built properly there won't be any problems.
Chad05
Posts: 174
Joined: Thu Mar 16, 2017 12:24 am
Location: Rickman Tennessee
Contact:

Re: a note from somethingonmyshoe2

Post by Chad05 »

somethingonmyshoe2 wrote: Sat Jun 16, 2018 2:03 pm hi there all

map info on Rattlesnake Valley 4x map

1 this is a 99% remake of Rattlesnake Valley (not a update but rebuild of Rattlesnake Valley) more for fs19
2 all parts removed from base map
3 new roads added ( new and more wide )
4 new hills added a round the map
5 new 2nd railway added to map
6 new file system for textures
7 fixed the 2 errors on 4x map (i hope i have but time will tell on that)
8 as im not sure if choppedStraw or the seasons mask works on fs19
9 i no the trains work as they are adding the map Estancia Lapacho to fs19 ( well i think they are )
10 time taken on the remake so far ( 100hr plus ) lol
Will the rattlesnake valley be come to ps4 and Xbox one.
somethingonmyshoe2
Posts: 353
Joined: Fri Aug 28, 2015 5:10 pm

Re: a note from somethingonmyshoe2

Post by somethingonmyshoe2 »

hi there all
at this moment in time im thinking of pulling out of making maps for modhud (fs17,fs19 when out) . i have American Outback Special Edition sitting on modhud thats passed the testing buts not Released.

i can not see the point in putting long hrs in to making maps just to see it not uploaded. so you and i can play.

im going to see if its uploaded today or tomorrow and if not im pulling out
Alagos
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Posts: 1934
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Location: The Netherlands

Re: a note from somethingonmyshoe2

Post by Alagos »

At the giants forums and discord we have mentioned, many times, that they aren't uploading everything that's passed testing right away. This has nothing to do with you, other modders are probably waiting for an upload of their mods too.
Besides, it's only been 4 days since you mentioned it was pending release. Because of FS19 giants is only uploading mods once a week, as mentioned before too.
Not to insult you or anything, but have a little bit of patience.
I assume people don't use Seasons, unless they say otherwise.

How to upload your >> log<<
How to upload >>images << to the forum
How to get your gamekey's activation limit >>reset<<
How to report a >> bug <<

>>Rules<<
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