Mod causing bad lag

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JEREMY455
Posts: 4
Joined: Thu Jul 13, 2017 1:58 am

Mod causing bad lag

Post by JEREMY455 »

Hi everyone I am trying to get this mod working in farm sim but I cannot figure out what this error means. It doesn't have a reference to anything in the mod file so I am stumped. Any ideas? Thanks!


LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): !MathUtil::isNaN(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): MathUtil::isFinite(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3083): !MathUtil::isNaN(pArgs->arg[2].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3083): MathUtil::isFinite(pArgs->arg[2].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
User avatar
Guil
Posts: 7420
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: Mod causing bad lag

Post by Guil »

Have you got any trailers loaded high with bales or pallets and with tension straps on?
User avatar
theSeb
Posts: 1517
Joined: Tue Mar 07, 2017 8:16 pm

Re: Mod causing bad lag

Post by theSeb »

Need your whole log file.
JEREMY455
Posts: 4
Joined: Thu Jul 13, 2017 1:58 am

Re: Mod causing bad lag

Post by JEREMY455 »

Guil wrote:Have you got any trailers loaded high with bales or pallets and with tension straps on?
Even when starting a new save when I purchase the vehicle the game goes to probably 1 fps. Would it matter if other saves had things loaded?
theSeb wrote:Need your whole log file.
I attached it for you
log.txt
(275.55 KiB) Downloaded 64 times
Thanks everyone!
User avatar
Guil
Posts: 7420
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: Mod causing bad lag

Post by Guil »

That's a huge log file.
JEREMY455
Posts: 4
Joined: Thu Jul 13, 2017 1:58 am

Re: Mod causing bad lag

Post by JEREMY455 »

Guil wrote:That's a huge log file.
It really is but it looks like its just repeating the same things over and over
User avatar
theSeb
Posts: 1517
Joined: Tue Mar 07, 2017 8:16 pm

Re: Mod causing bad lag

Post by theSeb »

The ford bronco is basically broken. I am not an expert in mods like this unfortunately. I can only write lua scripts.

The problem is here, which would need to be fixed in giants editor I imagine.

C:/Users/Jeremy/Documents/My Games/FarmingSimulator2017/mods/ford_bronco1979_v1_3/bronco.i3d (28.78) ms
Index:
Index:
Index:
Index:
Index:
Validity check failed in TransformGroup_localToWorld:

Once the valdidity check fails, the game engine is basically printing the error message over and over, hence the lag that you are seeing.
JEREMY455
Posts: 4
Joined: Thu Jul 13, 2017 1:58 am

Re: Mod causing bad lag

Post by JEREMY455 »

Hey guys I got it fixed! All I had to do was add some tension belts to the mod and it fixed the endless loop of errors. Thanks for the help everyone!
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