Hi everyone I am trying to get this mod working in farm sim but I cannot figure out what this error means. It doesn't have a reference to anything in the mod file so I am stumped. Any ideas? Thanks!
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): !MathUtil::isNaN(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): MathUtil::isFinite(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3083): !MathUtil::isNaN(pArgs->arg[2].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3083): MathUtil::isFinite(pArgs->arg[2].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Mod causing bad lag
8 posts
Page 1 of 1
Re: Mod causing bad lag
Have you got any trailers loaded high with bales or pallets and with tension straps on?
Re: Mod causing bad lag
Even when starting a new save when I purchase the vehicle the game goes to probably 1 fps. Would it matter if other saves had things loaded?Guil wrote:Have you got any trailers loaded high with bales or pallets and with tension straps on?
I attached it for you Thanks everyone!theSeb wrote:Need your whole log file.
Re: Mod causing bad lag
That's a huge log file.
Re: Mod causing bad lag
It really is but it looks like its just repeating the same things over and overGuil wrote:That's a huge log file.
Re: Mod causing bad lag
The ford bronco is basically broken. I am not an expert in mods like this unfortunately. I can only write lua scripts.
The problem is here, which would need to be fixed in giants editor I imagine.
C:/Users/Jeremy/Documents/My Games/FarmingSimulator2017/mods/ford_bronco1979_v1_3/bronco.i3d (28.78) ms
Index:
Index:
Index:
Index:
Index:
Validity check failed in TransformGroup_localToWorld:
Once the valdidity check fails, the game engine is basically printing the error message over and over, hence the lag that you are seeing.
The problem is here, which would need to be fixed in giants editor I imagine.
C:/Users/Jeremy/Documents/My Games/FarmingSimulator2017/mods/ford_bronco1979_v1_3/bronco.i3d (28.78) ms
Index:
Index:
Index:
Index:
Index:
Validity check failed in TransformGroup_localToWorld:
Once the valdidity check fails, the game engine is basically printing the error message over and over, hence the lag that you are seeing.
Re: Mod causing bad lag
Hey guys I got it fixed! All I had to do was add some tension belts to the mod and it fixed the endless loop of errors. Thanks for the help everyone!
8 posts
Page 1 of 1