Add normal texture to Skinned bones parts

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peterj
Posts: 2
Joined: Fri Jul 14, 2017 11:42 am

Add normal texture to Skinned bones parts

Post by peterj »

Hello,
I'm facing the issue of giants editor crashing when I add normal texture to a skinned bone part.
I'm exporting from 3DS Max, GE is up to date, normal file is fine (even used ingame defaulNormal), tried to export from maya and have the same issue.

https://gdn.giants-software.com/thread. ... eadId=5636

Any help would be appreciated.
Thanks
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Aranea
Posts: 289
Joined: Thu Oct 06, 2016 9:51 pm
Location: meine Höhle

Re: Add normal texture to Skinned bones parts

Post by Aranea »

does it work correctly when you remove the skinned bones stuff from the model or a testing purpose (make a backup before removal) ?
im not sure if skinned nodes support normal maps, but i guess the animals in FS17 also have normal maps on them so i dont see a reason why it shouldn't

on the other hand, are you sure that you're appling the normal map in a correct way to the material? i never used 3DS max so i can't speak for that program...
MfG
die Spinne :hi:
FS modder & scripter
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peterj
Posts: 2
Joined: Fri Jul 14, 2017 11:42 am

Re: Add normal texture to Skinned bones parts

Post by peterj »

Yes, im applying it correctly. And it works fine if I remove the skin bones.
Tested on my laptop/desktop to test different settings, tested diff models (even a simple cylinder) and no luck
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