Mod requests for console

Your forum for all discussions around Modding.
User avatar
Guil
Posts: 7417
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: Mod requests for console

Post by Guil »

RODHA wrote:That is a general comment. I'm not aming the post before this one.

I've been following this thread since the begining.
Almost 6 months now. And I don't remember a single mod being made just because it was requested here
Or any modder saying "I'll do that as it is requested".

Whay I want to say is, this thread kinda feels like completely useless.

I wish there is a legit and functioning method for this.
Damned if ya do and damned if ya don't. Originally this thread started with one mod request and there was loads of other threads with people requesting mods for consoles.

As usual though some regulars here would reply in a condescending manner and also giving out about not searching etc. I decided it would be better to have console mod request in one large thread instead of multiple threads with 2 or 3 replys from the same regulars getting smart with new members.
So here we are :hi:
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mod requests for console

Post by eric21 »

The hook lifts have been requested and delivered but it takes a long time for some mods to come out
User avatar
OnlyMe
Posts: 239
Joined: Wed Aug 05, 2015 3:44 pm

Re: Mod requests for console

Post by OnlyMe »

Scotty1314 wrote:Just started working on a placeable bale sell point. A taco request I believe.. :this:
Glad to see this. Could you configure it so it also accepts loose straw/grass/hay from a loading wagon please. Would come in really handy. Thanks in advance! *thumbsup*
Playing on PS4
User avatar
FordFarmer97
Posts: 3156
Joined: Fri Jul 28, 2017 2:52 pm
Location: Clifton, TN
Contact:

Re: Mod requests for console

Post by FordFarmer97 »

Wetsack99 wrote:Hello all,
I have a few requests


https://www.farming-simulator.com/mod.p ... tle=fs2017

https://www.farming-simulator.com/mod.p ... tle=fs2017

https://www.farming-simulator.com/mod.p ... tle=fs2017

https://www.farming-simulator.com/mod.p ... tle=fs2017


#1 I know I've asked before but it says the "repairVehicles - Script is currently not supported. ----" so could it get ported of due to that??

#2 I know this is a prefab but can that be changed to be placeable with the pressure washer built in?? Or without

#3 same thing

#4 as this is in beta does that mean it could be ported over?? Or will it stay in beta?

Also anyone know if sugarcane will come to mod maps like pacific logging :zunge: :lol:

Thank you for any answers.
#1: Nope, scripts.

#2: Idk

#3: Probably not

#4: Nope, edit of an in-game model. Sugarcane probably will come to some mod maps
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
Scotty1314
Posts: 45
Joined: Fri Oct 20, 2017 3:27 pm

Re: Mod requests for console

Post by Scotty1314 »

I was intending sale of loose or bale..no silage. :confusednew:
User avatar
RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

Re: Mod requests for console

Post by RODHA »

Guil wrote:As usual though some regulars here would reply in a condescending manner and also giving out about not searching etc. I decided it would be better to have console mod request in one large thread instead of multiple threads with 2 or 3 replys from the same regulars getting smart with new members.
So here we are :hi:
I do remember how it started. But when it started I've some hopes that it would function in some way, other than just making me happy for requesting something in a dedicated topic. Then I see it just doesn't work as expected or hoped.
Now I see new members requesting things with the same hopes and I just feel sorry because it doesn't work that way.
Thats way I wrote that post.
But may be if Giants guide some modders, they work with closely, to this thread, it might actually start functioning.
That would be a good thing. Nowing that requests are taken into account and they might actually happen.
PS5 / FS22
coldironheart
Posts: 3
Joined: Mon Nov 13, 2017 3:13 pm

Re: Mod requests for console

Post by coldironheart »

can we get auto balers on xbox one please
User avatar
OnlyMe
Posts: 239
Joined: Wed Aug 05, 2015 3:44 pm

Re: Mod requests for console

Post by OnlyMe »

Scotty1314 wrote:I was intending sale of loose or bale..no silage. :confusednew:
Loose or bale is perfect *thumbsup* (I didn't mention silage in my previous post... :confusednew: )
Very much looking forward to this. Thanks in advance for your time and efforts.
Playing on PS4
User avatar
FordFarmer97
Posts: 3156
Joined: Fri Jul 28, 2017 2:52 pm
Location: Clifton, TN
Contact:

Re: Mod requests for console

Post by FordFarmer97 »

coldironheart wrote:can we get auto balers on xbox one please
What? You mean auto loaders? Nope. Those have scripts
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
Farmermike
Posts: 100
Joined: Sun Nov 20, 2016 1:34 pm

Re: Mod requests for console

Post by Farmermike »

we need a placeable sell point for sugarcane on mod maps,seems sell points only on base game maps. :hmm:
User avatar
TacoFarmer
Posts: 3666
Joined: Wed May 24, 2017 8:55 pm
Location: TBAP Ranch,PS4

Re: Mod requests for console

Post by TacoFarmer »

Scotty1314 wrote:Just started working on a placeable bale sell point. A taco request I believe.. :this:
Awesome. Thanks!!
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .
Triplethreat282
Posts: 49
Joined: Sun Nov 12, 2017 4:02 am

Re: Mod requests for console

Post by Triplethreat282 »

Dose anyone know if it’s possible to make a auto loading trailer for the PS4
User avatar
FordFarmer97
Posts: 3156
Joined: Fri Jul 28, 2017 2:52 pm
Location: Clifton, TN
Contact:

Re: Mod requests for console

Post by FordFarmer97 »

Triplethreat282 wrote:Dose anyone know if it’s possible to make a auto loading trailer for the PS4
No it's not possible
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
Wetsack99
Posts: 13
Joined: Sun Nov 05, 2017 12:07 pm

Re: Mod requests for console

Post by Wetsack99 »

Hey all,

Would I'd be safe to say if it's on mod hub and it can go to console because it has no scripts and isn't a liecense or original remake it would be ported over?
User avatar
redglasses
Posts: 5909
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: Mod requests for console

Post by redglasses »

Wetsack99 wrote:Hey all,

Would I'd be safe to say if it's on mod hub and it can go to console because it has no scripts and isn't a liecense or original remake it would be ported over?
No mods on mod hub can still have scripts and out side brands
Playing Lincoln Creek on PC
Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums :wink3:
Jack of all trades, master of the skid steer
Locked