Hi Everyone
i have see a few building been released as mod and i was just wondering how easy they are to create and which program was the best to do so. if any one could point me in the correct direction it would be great
Here is a few sheds that i would love to be able to see in game
Creating Sheds
4 posts
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Re: Creating Sheds
you mean to create the buildings themselves? like the 3D model of them
what you need for that is a 3d modelling program, which is the main part of course.
there are diffrent programs to use, like Blender (which is free) Autodesk Maya (costs a lot but more professional) or things like 3DSmax or Cinema4D (which doesnt have a direct exporter into i3d format)
so you would then need to learn how to build stuff in one of those programs, best way for that (in my opinion) is to have the scales of your buildings ... or whatever you call them in english, like how long the building is, how tall, how thick the wall is and so on.
once that raw model is done (takes a lot of time) then you would need to apply a texture onto it, like a picture wraping around the 3d model to give it color and details.
after all of that, you then need to export the model into i3d format (which is the easiest part of it all) and open it with your Giants Editor so you can publish it later on, or put it onto your map.
on the other hand, the easier way to do this all is to download a few random maps and look around on them if you may find a building that fits your needs...
creating them by yourself takes a lot of time and afford but it would be great to see more 3d artist in the community so
what you need for that is a 3d modelling program, which is the main part of course.
there are diffrent programs to use, like Blender (which is free) Autodesk Maya (costs a lot but more professional) or things like 3DSmax or Cinema4D (which doesnt have a direct exporter into i3d format)
so you would then need to learn how to build stuff in one of those programs, best way for that (in my opinion) is to have the scales of your buildings ... or whatever you call them in english, like how long the building is, how tall, how thick the wall is and so on.
once that raw model is done (takes a lot of time) then you would need to apply a texture onto it, like a picture wraping around the 3d model to give it color and details.
after all of that, you then need to export the model into i3d format (which is the easiest part of it all) and open it with your Giants Editor so you can publish it later on, or put it onto your map.
on the other hand, the easier way to do this all is to download a few random maps and look around on them if you may find a building that fits your needs...
creating them by yourself takes a lot of time and afford but it would be great to see more 3d artist in the community so
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Re: Creating Sheds
"after all of that, you then need to export the model into i3d format (which is the easiest part of it all) and open it with your Giants Editor so you can publish it later on, or put it onto your map."
How do you export them from blender to i3D?
Is there a special exporter to download, if so where can I find it?
How do you export them from blender to i3D?
Is there a special exporter to download, if so where can I find it?
- PrincessJessi84
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Re: Creating Sheds
giants has a converter as I recall.. go to the same place u get giants editor and its there in the list of downloads
4 posts
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