Meshes wont stop my loader
- Smith Modding
- Posts: 2996
- Joined: Sat May 14, 2016 12:42 pm
- Location: Harris County, Georgia
Re: Meshes wont stop my loader
That could be it. I have a 64 bit system so I've never seen that error before
Smith Modding Co.
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
- tednilsson
- Posts: 11
- Joined: Tue Oct 03, 2017 2:40 pm
Re: Meshes wont stop my loader
need to look at this. will keep you posted. thanks for you interest! see ya
- Smith Modding
- Posts: 2996
- Joined: Sat May 14, 2016 12:42 pm
- Location: Harris County, Georgia
Re: Meshes wont stop my loader
Good luck!
Smith Modding Co.
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
- tednilsson
- Posts: 11
- Joined: Tue Oct 03, 2017 2:40 pm
Re: Meshes wont stop my loader
Hi Smith!
I have solved the mystery
The warnings is because I have meshes with more than 65,535 vertices. So I deleted some and split a mesh in two parts. Now it works just fine
I have solved the mystery
The warnings is because I have meshes with more than 65,535 vertices. So I deleted some and split a mesh in two parts. Now it works just fine