GrassBeGone Update

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TacoFarmer
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Re: GrassBeGone Update

Post by TacoFarmer »

FarmerJimbob wrote:
TacoFarmer wrote:
FarmerJimbob wrote:Another win for GrassBeGone - it fixed the tip collision on the Old Style Brick Storage Bunker I had placed near my root crop sell point for feeding the conveyor. The setup now works perfectly as designed.
Dont keep me in suspense,how? lol
How did GBG fix the tip collisions? I just placed a 10x10 overlapping the bunker (already in place) to clear all the grass beneath it and immediately around it. I actually did it just to see better whether I had any product left on the ground but next time I emptied a tipper of beets into the bunker it all piled up within the brick walls and didn't spill out forming a normal square pile. Just wish the bunker were a bit broader.
Thanks. And the bunker would be better if it was as wide as the double one and longer too.
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FarmerJimbob
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Re: GrassBeGone Update

Post by FarmerJimbob »

^^^Yep, surprised nobody has come out with alternative bunker store placeables. Straightforward enough but really useful.
bdbssb
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Re: GrassBeGone Update

Post by bdbssb »

Update still says pending release.
lefe1
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Re: GrassBeGone Update

Post by lefe1 »

update live. Thanks bdbssb
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redglasses
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Re: GrassBeGone Update

Post by redglasses »

I'm about to play some fs and want to use it, cant wait
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bdbssb
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Re: GrassBeGone Update

Post by bdbssb »

redglasses wrote:I'm about to play some fs and want to use it, cant wait
Ok, working? I have an odd message like it failed, looked like it was still the old version from the mod portal but haven't been able to jump on my Xbox.
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redglasses
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Re: GrassBeGone Update

Post by redglasses »

I think it was updated, I had to update it
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TacoFarmer
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Re: GrassBeGone Update

Post by TacoFarmer »

bdbssb wrote:
redglasses wrote:I'm about to play some fs and want to use it, cant wait
Ok, working? I have an odd message like it failed, looked like it was still the old version from the mod portal but haven't been able to jump on my Xbox.
It made me update but haven't used it yet.
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bdbssb
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Re: GrassBeGone Update

Post by bdbssb »

TacoFarmer wrote:
bdbssb wrote:
redglasses wrote:I'm about to play some fs and want to use it, cant wait
Ok, working? I have an odd message like it failed, looked like it was still the old version from the mod portal but haven't been able to jump on my Xbox.
It made me update but haven't used it yet.
Ok. Still out of town. Glad they finally put the update out. I just received request to fix the liquid pack. Been over 2 weeks of testing.
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FordFarmer97
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Re: GrassBeGone Update

Post by FordFarmer97 »

What's there to fix?
Tryin to make a 9700 Ford mod, one of these days
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redglasses
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Re: GrassBeGone Update

Post by redglasses »

wow 2 weeks of testing, thats crazy
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bdbssb
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Re: GrassBeGone Update

Post by bdbssb »

FordFarmer97 wrote:What's there to fix?
They want a couple of textures fixed. I added 2 small tankers based off the small water tank anyway so I'll throw it in the update. I also made the loading trigger work with modded trailers. The original only worked with in game trailers.
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FordFarmer97
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Re: GrassBeGone Update

Post by FordFarmer97 »

^^ Oh okay. Thanks bdbssb!
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
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TacoFarmer
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Re: GrassBeGone Update

Post by TacoFarmer »

bdbssb wrote:
FordFarmer97 wrote:What's there to fix?
They want a couple of textures fixed. I added 2 small tankers based off the small water tank anyway so I'll throw it in the update. I also made the loading trigger work with modded trailers. The original only worked with in game trailers.
This mighta been answered elsewhere,does the storage take digestate?
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bdbssb
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Re: GrassBeGone Update

Post by bdbssb »

TacoFarmer wrote:
bdbssb wrote:
FordFarmer97 wrote:What's there to fix?
They want a couple of textures fixed. I added 2 small tankers based off the small water tank anyway so I'll throw it in the update. I also made the loading trigger work with modded trailers. The original only worked with in game trailers.
This mighta been answered elsewhere,does the storage take digestate?
It will hold
Fuel, water, liquid manure, digestate, liquid fertilizer. The placeable holds 1 million liter of each.
Has a 60k liter semi tank, and a 8k liter small tank.
2 types, 1 for hauling all liquid and 2nd for filling up at a gas station/fuel tank. Both will haul fuel however only the fuel tanker can load from a gas station and fuel equipment.
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