Autoload bale spike

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Azfoor
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Joined: Mon Jul 31, 2017 1:05 am
Location: Sweden

Autoload bale spike

Post by Azfoor »

I I have found a autoload spikes that can hold x amount of bales and I want to change the number of bales it can hold.? Is it very difficult to achieve? This s is for my use only.
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da-hoffi
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Re: Autoload bale spike

Post by da-hoffi »

Depends on the script which is used.
I assume UAL.

Then you have to add transform group in GE (this will be the fix point for bales) and add another corresponding line in xml file which refers to this index
e.g.

Code: Select all

<hayBales>
        <bale index="0>10|0|0"/>
        <bale index="0>10|0|1"/>
        <bale index="0>10|0|2"/>
        <bale index="0>10|0|3"/>
        <bale index="0>10|0|4"/>
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Azfoor
Posts: 635
Joined: Mon Jul 31, 2017 1:05 am
Location: Sweden

Re: Autoload bale spike

Post by Azfoor »

da-hoffi wrote:Depends on the script which is used.
I assume UAL.

Then you have to add transform group in GE (this will be the fix point for bales) and add another corresponding line in xml file which refers to this index
e.g.

Code: Select all

<hayBales>
        <bale index="0>10|0|0"/>
        <bale index="0>10|0|1"/>
        <bale index="0>10|0|2"/>
        <bale index="0>10|0|3"/>
        <bale index="0>10|0|4"/>
So that one takes 4-5 bales? The one I'm gonna change has 6bales and that is a bit much I think so then i just remove two lines right?
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da-hoffi
Posts: 519
Joined: Fri Aug 15, 2014 8:47 am
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Re: Autoload bale spike

Post by da-hoffi »

Yes, removing them is easier...only remove corresponding lines from xml.
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Azfoor
Posts: 635
Joined: Mon Jul 31, 2017 1:05 am
Location: Sweden

Re: Autoload bale spike

Post by Azfoor »

da-hoffi wrote:Yes, removing them is easier...only remove corresponding lines from xml.
Okey, sounds easy enough :biggrin2: thanks for the help *thumbsup*
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