Autoload bale spike
5 posts
Page 1 of 1
Autoload bale spike
I I have found a autoload spikes that can hold x amount of bales and I want to change the number of bales it can hold.? Is it very difficult to achieve? This s is for my use only.
Re: Autoload bale spike
Depends on the script which is used.
I assume UAL.
Then you have to add transform group in GE (this will be the fix point for bales) and add another corresponding line in xml file which refers to this index
e.g.
I assume UAL.
Then you have to add transform group in GE (this will be the fix point for bales) and add another corresponding line in xml file which refers to this index
e.g.
Code: Select all
<hayBales>
<bale index="0>10|0|0"/>
<bale index="0>10|0|1"/>
<bale index="0>10|0|2"/>
<bale index="0>10|0|3"/>
<bale index="0>10|0|4"/>
Re: Autoload bale spike
So that one takes 4-5 bales? The one I'm gonna change has 6bales and that is a bit much I think so then i just remove two lines right?da-hoffi wrote:Depends on the script which is used.
I assume UAL.
Then you have to add transform group in GE (this will be the fix point for bales) and add another corresponding line in xml file which refers to this index
e.g.Code: Select all
<hayBales> <bale index="0>10|0|0"/> <bale index="0>10|0|1"/> <bale index="0>10|0|2"/> <bale index="0>10|0|3"/> <bale index="0>10|0|4"/>
Re: Autoload bale spike
Yes, removing them is easier...only remove corresponding lines from xml.
Re: Autoload bale spike
Okey, sounds easy enough thanks for the helpda-hoffi wrote:Yes, removing them is easier...only remove corresponding lines from xml.
5 posts
Page 1 of 1