How do it get started making mods and submit for console

Shakedown
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How do it get started making mods and submit for console

Post by Shakedown » Tue Nov 07, 2017 12:44 am

How do i get started. What do i have to download.

Edit don_apple: moved from the FS15 to the FS17 Modding section since mods can only be created for the console versions for FS17.

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don_apple
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Re: How do it get started making mods and submit for console

Post by don_apple » Tue Nov 07, 2017 9:07 am

You'll need the latest version of the Giants Editor (available at the Giants Developer Network (GDN): https://gdn.giants-software.com) and a good text editor that can properly handle XML files (on Windows you can use Notepad++: https://notepad-plus-plus.org).

If you haven't done any modding before I'd recommend to have a look a the following on GDN that might help you to learn how to Mod:

- the video tutorials: https://gdn.giants-software.com/videoTutorials2.php
- the script documentation: https://gdn.giants-software.com/documentation.php

If you create an account on GDN you will also get access to the Download section, where amongst other stuff you can also download the 'Modding for Dummies' book (called 'Modding eBook PDF') which provides some useful information as well.

Please keep in mind that there are some special requirements to get a mod or map published on consoles. Therefore I'd recommend to register on the official Giants ModHub and then have a look at the guidelines for publishing mods there.

Edit: forgot to mention that you also neeed some 3D rendering program like Maya or Blender (https://www.blender.org/) if you want to create your own models of machines.
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TSM
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Re: How do it get started making mods and submit for console

Post by TSM » Tue Nov 07, 2017 12:18 pm

should also point out you cannt use Giants models and edit them for console.

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Re: How do it get started making mods and submit for console

Post by Dogface » Tue Nov 07, 2017 2:36 pm

don_apple, nice job. That is a very comprehensive reply.

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Re: How do it get started making mods and submit for console

Post by don_apple » Wed Nov 08, 2017 12:49 pm

Thanks, glad you found it useful. I've pinned this thread so that others who have the same question can easily find it.
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jslinger101
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Re: How do it get started making mods and submit for console

Post by jslinger101 » Thu Nov 09, 2017 7:08 pm

Tycoonspaceman wrote:should also point out you cannt use Giants models and edit them for console.
Is this all Giants models from Farming Simulator 13, Farming Simulator 15, and Farming Simulator 17 models that you cannot edit and submit for console? or just Farming Simulator 17 models?

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Re: How do it get started making mods and submit for console

Post by TSM » Thu Nov 09, 2017 9:08 pm

as far as i am aware no giants model edits will be accepted on consoles, they haven't said anything offically but if you look at all the mods with beta tags on modhub you will see most of them are giants model edits.

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Re: How do it get started making mods and submit for console

Post by jslinger101 » Thu Nov 09, 2017 10:50 pm

Tycoonspaceman wrote:as far as i am aware no giants model edits will be accepted on consoles, they haven't said anything offically but if you look at all the mods with beta tags on modhub you will see most of them are giants model edits.
Ah gotcha, I was hoping there was an official link saying that, or a post or something that said that no giant model edits will be accepted on console. The reason I ask is they have a Krone Big M500 under the PS4/XB1 section of the Giants modhub and it says it is a beta, as well it says the original model was from giants in FS13. I would like to know prior to me brining a few of my mods over as well as possibly converting a bunch of FS13 & FS15 giant models over to FS17.

Hopefully there is an official document out there that can shed some light on this matter.

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Re: How do it get started making mods and submit for console

Post by TSM » Fri Nov 10, 2017 12:15 am

I would say go for it anyway modding part is the fun part :)

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Re: How do it get started making mods and submit for console

Post by FordFarmer97 » Fri Nov 10, 2017 12:18 am

jslinger101 wrote:
Tycoonspaceman wrote:as far as i am aware no giants model edits will be accepted on consoles, they haven't said anything offically but if you look at all the mods with beta tags on modhub you will see most of them are giants model edits.
Ah gotcha, I was hoping there was an official link saying that, or a post or something that said that no giant model edits will be accepted on console. The reason I ask is they have a Krone Big M500 under the PS4/XB1 section of the Giants modhub and it says it is a beta, as well it says the original model was from giants in FS13. I would like to know prior to me brining a few of my mods over as well as possibly converting a bunch of FS13 & FS15 giant models over to FS17.

Hopefully there is an official document out there that can shed some light on this matter.

I think you can convert Giants models, just not edit them
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Dogface
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Re: How do it get started making mods and submit for console

Post by Dogface » Tue Nov 14, 2017 3:31 pm

I suspect that they do not publish "Rules", because they judge each mod on merit. If they publish "Rules", then everyone who doesn't get on modhub or on consoles becomes a whining lawyer about the rules.

If you are just starting out, make the mod for yourself. Don't do it with the expectation of getting on modhub or on consoles. And consoles is a much higher bar.

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Re: How do it get started making mods and submit for console

Post by Meatballs600 » Fri Nov 17, 2017 3:27 pm

Dogface wrote:I suspect that they do not publish "Rules", because they judge each mod on merit. If they publish "Rules", then everyone who doesn't get on modhub or on consoles becomes a whining lawyer about the rules.

If you are just starting out, make the mod for yourself. Don't do it with the expectation of getting on modhub or on consoles. And consoles is a much higher bar.
Someone remade the krone big m and it's on console but it's only a beta. And if you make I beta, from what I've seen you will be lucky if it makes it to console cause ther are like only 3 or 4 beta mods on console

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Dogface
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Re: How do it get started making mods and submit for console

Post by Dogface » Fri Nov 17, 2017 3:32 pm

That's interesting. I mistakenly thought "Beta" meant it was not on console.

jslinger101
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Re: How do it get started making mods and submit for console

Post by jslinger101 » Sun Nov 19, 2017 8:15 pm

Dogface wrote:That's interesting. I mistakenly thought "Beta" meant it was not on console.
Agreed with what you are saying Dogface.

Below is number 5 item listed in the ModHub Guidelines English - v2.3 (07/25/2017)

5 Console Mods
Teams/Modder can bring Non-Beta mods to console after approval of Giants Software.



I guess Giants have have certain modders they make exceptions for, and the person who released the Big M must be one of them.

Oh well, wonder why they publish guidelines, when the creators of the guidelines do not follow them.

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Re: How do it get started making mods and submit for console

Post by eric21 » Mon Nov 20, 2017 1:31 pm

However if its a very good mod then they allow it

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