Dark textures after editing in 3ds MAX

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Gonimy_Vetrom
Posts: 9
Joined: Sat Jan 30, 2016 9:48 pm

Dark textures after editing in 3ds MAX

Post by Gonimy_Vetrom »

After I edit the model in 3DS and import they into the GE, the textures will look normal. But when I assign a shader buildingShaderUS.xml and a specular map they become dark.
Image

I did not find anything on the Internet.
What am I doing wrong? How to fix it?
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n0tr3adY
Posts: 36
Joined: Sat Jul 05, 2014 9:13 pm
Location: Hungary
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Re: Dark textures after editing in 3ds MAX

Post by n0tr3adY »

Hi,

Probably you have missed to set the shader variation to secondary_gloss or stg like this.
Gonimy_Vetrom
Posts: 9
Joined: Sat Jan 30, 2016 9:48 pm

Re: Dark textures after editing in 3ds MAX

Post by Gonimy_Vetrom »

I changed this setting. But it gets worse. :(
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