Lizard Pickup TT mod

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FLusty94
Posts: 15
Joined: Wed Nov 22, 2017 2:09 pm

Lizard Pickup TT mod

Post by FLusty94 »

I was wondering if you could assist me with a problem I am having with a Lizard Pickup TT mod that I have created.

I have added interactive control among other scripts and features.

Im at the in-game testing phase and keep coming across this error regardless of what i do.

error:


Register vehicle type: Pickup_TT.LizardTT
Error: C:/Users/Frazer/Documents/My Games/FarmingSimulator2017/mods/Pickup_TT/lizardPickupTT.xml. vehicle. .
Error: No storeData found in 'C:/Users/Frazer/Documents/My Games/FarmingSimulator2017/mods/Pickup_TT/lizardPickupTT.xml'. StoreItem will be ignored!



Ive got this as the vehicle types in the moddesc:

<vehicleTypes>
<type name="LizardTT" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attacherJoints" />
<specialization name="lights" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="drivable" />
<specialization name="honk" />
<specialization name="tensionBelts" />
<specialization name="washable" />
<specialization name="mountable" />
<specialization name="dynamicMountAttacher" />
<specialization name="interactiveControl"/>
<specialization name="interactiveWindows"/>
<specialization name="interactiveButtons"/>
<specialization name="SpeedJoystick"/>
<specialization name="doorOpener"/>
<specialization name="BeifahrerV3"/>
</type>
</vehicleTypes>


and this as the store data in the xml:

<vehicle type="LizardTT">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

<storeData>
<name>Pickup TT</name>
<specs>
<power>200</power>
<maxSpeed>120</maxSpeed>
</specs>
<functions>
<function>$l10n_function_car</function>
</functions>
<image>store_lizardPickupTT.png</image>
<price>65000</price>
<dailyUpkeep>100</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>LIZARD</brand>
<category>cars</category>
<vertexBufferMemoryUsage>986028</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>172752</indexBufferMemoryUsage>
<textureMemoryUsage>19573744</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>

<typeDesc>$l10n_typeDesc_car</typeDesc>
<filename>lizardPickupTT.i3d</filename>
<size width="2.5" length="6.5"/>


Can you shed any light on the matter? im pulling my hair out haha!

i can send the full mod desc and xml to anyone willing to help!

Thank you
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TSM
Posts: 670
Joined: Thu Nov 06, 2014 7:45 pm
Location: Lancashire, UK
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Re: Lizard Pickup TT mod

Post by TSM »

when you edited the vehicles xml you have missed < /> one of these out somewhere notepad++ is a great xml editor for being able to highlight these.
UNSE RANGER
Posts: 10
Joined: Thu Apr 06, 2017 6:08 pm

Re: Lizard Pickup TT mod

Post by UNSE RANGER »

By any chance will the trucks be coming to console was just wondering really love the four door daully version
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FordFarmer97
Posts: 3156
Joined: Fri Jul 28, 2017 2:52 pm
Location: Clifton, TN
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Re: Lizard Pickup TT mod

Post by FordFarmer97 »

UNSE RANGER wrote:By any chance will the trucks be coming to console was just wondering really love the four door daully version
No. It's an edit of an in-game model so it can't.
Tryin to make a 9700 Ford mod, one of these days
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Playin on PC in Tennessee!
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Dogface
Posts: 1085
Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Lizard Pickup TT mod

Post by Dogface »

is this in modDesc?

Code: Select all

    <storeItems>
        <storeItem xmlFilename="lizardPickupTT.xml"/>
    </storeItems>
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