I was wondering if you could assist me with a problem I am having with a Lizard Pickup TT mod that I have created.
I have added interactive control among other scripts and features.
Im at the in-game testing phase and keep coming across this error regardless of what i do.
error:
Register vehicle type: Pickup_TT.LizardTT
Error: C:/Users/Frazer/Documents/My Games/FarmingSimulator2017/mods/Pickup_TT/lizardPickupTT.xml. vehicle. .
Error: No storeData found in 'C:/Users/Frazer/Documents/My Games/FarmingSimulator2017/mods/Pickup_TT/lizardPickupTT.xml'. StoreItem will be ignored!
Ive got this as the vehicle types in the moddesc:
<vehicleTypes>
<type name="LizardTT" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attacherJoints" />
<specialization name="lights" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="drivable" />
<specialization name="honk" />
<specialization name="tensionBelts" />
<specialization name="washable" />
<specialization name="mountable" />
<specialization name="dynamicMountAttacher" />
<specialization name="interactiveControl"/>
<specialization name="interactiveWindows"/>
<specialization name="interactiveButtons"/>
<specialization name="SpeedJoystick"/>
<specialization name="doorOpener"/>
<specialization name="BeifahrerV3"/>
</type>
</vehicleTypes>
and this as the store data in the xml:
<vehicle type="LizardTT">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name>Pickup TT</name>
<specs>
<power>200</power>
<maxSpeed>120</maxSpeed>
</specs>
<functions>
<function>$l10n_function_car</function>
</functions>
<image>store_lizardPickupTT.png</image>
<price>65000</price>
<dailyUpkeep>100</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>LIZARD</brand>
<category>cars</category>
<vertexBufferMemoryUsage>986028</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>172752</indexBufferMemoryUsage>
<textureMemoryUsage>19573744</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<typeDesc>$l10n_typeDesc_car</typeDesc>
<filename>lizardPickupTT.i3d</filename>
<size width="2.5" length="6.5"/>
Can you shed any light on the matter? im pulling my hair out haha!
i can send the full mod desc and xml to anyone willing to help!
Thank you
Lizard Pickup TT mod
5 posts
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Re: Lizard Pickup TT mod
when you edited the vehicles xml you have missed < /> one of these out somewhere notepad++ is a great xml editor for being able to highlight these.
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Re: Lizard Pickup TT mod
By any chance will the trucks be coming to console was just wondering really love the four door daully version
- FordFarmer97
- Posts: 3156
- Joined: Fri Jul 28, 2017 2:52 pm
- Location: Clifton, TN
- Contact:
Re: Lizard Pickup TT mod
No. It's an edit of an in-game model so it can't.UNSE RANGER wrote:By any chance will the trucks be coming to console was just wondering really love the four door daully version
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
Re: Lizard Pickup TT mod
is this in modDesc?
Code: Select all
<storeItems>
<storeItem xmlFilename="lizardPickupTT.xml"/>
</storeItems>
5 posts
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