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Platinum map textures

Posted: Sat Nov 25, 2017 4:14 am
by BostonJohnny1226
Any chance Giants could release them for use in other maps? I really like the colors

Re: Platinum map textures

Posted: Sun Nov 26, 2017 10:42 am
by BulletBill
BostonJohnny1226 wrote:Any chance Giants could release them for use in other maps? I really like the colors
You can use GIANTS texture assemble tool, available from GDN website to alter the soil colour types to suit your preferences.

(Please note you would also need to edit the distance texture files as well to match)

Re: Platinum map textures

Posted: Sun Nov 26, 2017 12:49 pm
by BostonJohnny1226
I forgot to post that i ended up using it. It turned out great. i was given the heads up on AEM. For those who dont know, the tool can be found on GDN

Re: Platinum map textures

Posted: Mon Nov 27, 2017 5:32 am
by ForeT
Figured I would ask here before starting a new thread. How did you install the new textures into the map? All I can seem to find is the distance.

Re: Platinum map textures

Posted: Mon Nov 27, 2017 5:45 am
by BostonJohnny1226
Usually the ground textures are found in maps/textures/terrain of the map. Id make a backup of the originals before replacing them

Re: Platinum map textures

Posted: Tue Nov 28, 2017 4:43 am
by ForeT
The map seems to be pulling the field textures from the game files, ill keep poking for a way to point that path to a different place, or maybe giants will be kind enough to explain to us why they gave us a tool, but didnt tell use how to use it.

Re: Platinum map textures

Posted: Tue Nov 28, 2017 9:53 am
by BulletBill
Every mod map calls the soil textures from the ground_diffuse.dds and ground_normal.dds files found in your maps terrain folder.

The readme.txt that comes with the texture assemble perfectly explains how to make new textures.

GIANTS have given us everything we need to make new textures or alter the existing ones.

Re: Platinum map textures

Posted: Wed Jan 03, 2018 9:09 pm
by ForeT
Thank you Bullet Bill, figured it out. Pretty handy tool once you get the hang of it.

Re: Platinum map textures

Posted: Fri Jan 05, 2018 3:31 pm
by BulletBill
ForeT wrote: Wed Jan 03, 2018 9:09 pm Thank you Bullet Bill, figured it out. Pretty handy tool once you get the hang of it.
Yes its a great tool, many thanks to GIANTS for sharing it with us.
A good tip I've found is to save the edited textures in the texture assemble folder off separately for each mod map, in case you have different colours for different maps, and want to go back and edit them again.