Bales Autoload Pack

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TimmyTheSnail
Posts: 108
Joined: Fri Dec 23, 2016 1:59 pm

Bales Autoload Pack

Post by TimmyTheSnail » Thu Nov 30, 2017 8:52 pm

I’m sorry but can we all just take a moment to appreciate what LS-MODCOMPANY - slowtide63 have done to get an auto loading/unloading bale trailer etc working on consoles. I don’t know how they’ve done it and got away with not using user generated scripts but oh my god this is one hell of an achievement and I am eternally grateful!

Goertzy89
Posts: 44
Joined: Tue Jun 27, 2017 9:08 pm

Re: Bales Autoload Pack

Post by Goertzy89 » Thu Nov 30, 2017 9:03 pm

does anyone know if it will work for logs as well as bales or just bales?

Goertzy89
Posts: 44
Joined: Tue Jun 27, 2017 9:08 pm

Re: Bales Autoload Pack

Post by Goertzy89 » Thu Nov 30, 2017 9:04 pm

also yes please take the time to thank LS-MODCOMPANY I have been waiting forever for this awesome mod. I always hated loading bales manually.

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Omniplasma
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Re: Bales Autoload Pack

Post by Omniplasma » Thu Nov 30, 2017 9:22 pm

Very appreciative of this mod. I always wanted to do more with round bales but hated spending an entire day moving them around and stacking them. Hats off to the very talented modders in this community.
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Scuba steve
Posts: 96
Joined: Mon Jan 02, 2017 12:14 am

Re: Bales Autoload Pack

Post by Scuba steve » Thu Nov 30, 2017 9:28 pm

When everyone said it couldn't be done, this team proved everyone wrong, awesome mod, I love to see what I call "game changers"
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SilverRedman63
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Re: Bales Autoload Pack

Post by SilverRedman63 » Thu Nov 30, 2017 9:57 pm

This is the best Mod out for consoles to date. Thanks- this will be used daily.
XBOX 1 User

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Slivicon
Posts: 192
Joined: Fri Sep 22, 2017 5:58 pm
Location: Canada

Re: Bales Autoload Pack

Post by Slivicon » Thu Nov 30, 2017 10:58 pm

TimmyTheSnail wrote:
Thu Nov 30, 2017 8:52 pm
I’m sorry but can we all just take a moment to appreciate what LS-MODCOMPANY - slowtide63 have done to get an auto loading/unloading bale trailer etc working on consoles. I don’t know how they’ve done it and got away with not using user generated scripts but oh my god this is one hell of an achievement and I am eternally grateful!
I'm not positive, but from a quick look at the mod contents, it looks like instead of using LUA script code like UAL to attempt to magically pick up and unload nearby bales, they found a way to use XML parameters in the i3d files to simulate the picking up and dropping of a bale handling operation with a grabber/autostack, but setting values so it is automatically done by the trailer itself. Pretty slick way to get around needing a LUA script to get autoload type functionality :)

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RealBloedig
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Re: Bales Autoload Pack

Post by RealBloedig » Thu Nov 30, 2017 11:23 pm

Now we need someone to do an auto load / unload log trailer that works in MP. ;)

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TSM
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Re: Bales Autoload Pack

Post by TSM » Thu Nov 30, 2017 11:26 pm

no one said it could not be done just not with scripts ;)

What I want to know is why this mod is allowed to use Giants models in a mod for Consoles. :search:

Although I am glad Consoles got some autoloady goodness :P

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redglasses
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Re: Bales Autoload Pack

Post by redglasses » Fri Dec 01, 2017 3:25 am

I mean they did change alot
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niggle44
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Joined: Sun Oct 25, 2015 9:49 am

Re: Bales Autoload Pack

Post by niggle44 » Fri Dec 01, 2017 12:13 pm

Great work - hope this means other modders are able to figure some other work arounds for the console scripting issue.

Jlf85
Posts: 83
Joined: Sun Oct 30, 2016 5:25 am

Re: Bales Autoload Pack

Post by Jlf85 » Fri Jan 12, 2018 1:25 am

Hate to dig up an old thread.. But please, please can someone make a method of autoloading logs on console? I *censored* at it!

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