Fliegl UAL Bug ? ? ?

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HC1Gunner
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Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

Houston we have a problem, I'm not sure if this is just a freak accident, or there is a bug in my new (new to me) Fliegl UAL Flatbed. I updated my trailers last week, and this one supports the new orange helper mesh that displays on the ground showing you where you cargo will be off-loaded to. I've never had any issue with these Buckhorn seed/fertilizer pallets in the past. I went to the store, and bout $10,000 worth of fertilizer, backed it into the shed to unload in its usual place. When I went to get some today, I could not get my forks into/under the pallet. I took a closer look, and every one was sunk into the cement, hiding the entire bottom part of the lifting pallet. You can slide them around anywhere, but they are super glued to the ground. I hit one with my truck doing 40 mph, truck just bounced backwards. What I need is vehicle reset for all my fertilizer pallets. Anyone have an idea how I can get them off the ground, or the fertilizer transferred into something else?

Map - Goldcrest Valley, Farm - starter location.


https://drive.google.com/file/d/1VurXCT ... sp=sharing
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TSM
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Re: Fliegl UAL Bug ? ? ?

Post by TSM »

how is that to do with my mod exactly?

Can you post a copy of your game log.txt please?
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HC1Gunner
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Re: Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

The Trailer is a mod, I've been down this road before, if you post anything that has to do with mods, doesn't matter the detail, or issue, (mods are not supported by Giant) they will move it to the mod forum.

My log file s is to large, to many mods in an out. As soon as I finish Goldcrest, I'm going to start from scratch, and backup up my log file daily.
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Re: Fliegl UAL Bug ? ? ?

Post by TSM »

i think you miss read I am the UAL Fliegl modder but I can't see where UAL would turn pallets into static object's hence why I asked for your log.txt
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Re: Fliegl UAL Bug ? ? ?

Post by TSM »

if your unwilling to post any info for me to be able to help you then I suggest you don't go blaming my mod for no reason, thank's!
Hairy Bob
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Re: Fliegl UAL Bug ? ? ?

Post by Hairy Bob »

Can you use the URAL trailer to pick up the pallets, then unload them to the trailer so you can pick them up with the pallet forks? Or unload them somewhere else and see if that works, maybe try on a different part of the map?
It might not be ideal but it's a potential workaround.
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HC1Gunner
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Re: Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

Tycoonspaceman wrote: Tue Dec 05, 2017 6:39 pm if your unwilling to post any info for me to be able to help you then I suggest you don't go blaming my mod for no reason, thank's!
I'm not blaming your mod, hence read my post "'I'm not sure if this is just a *freak accident*, or there is a bug". There's a lot of physics going on in the background, I have this game do weird stuff for no reason at all, hence the Reset option get used often.
Its just the only thing that is changed, is I got a newer version of your awesome trailers. The last time someone ask me for my log file, I tried to post, the forum said it was to large. I could put on my google drive with a link, but you might get a head ache wading through all the errors. Log file is currently 8635 KB.

And...

Bob that is a good idea, I will let you now if it worked.
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Re: Fliegl UAL Bug ? ? ?

Post by Hairy Bob »

If you're log is that riddled with errors then I'm not surprised you have weird stuff going on!
I'd seriously consider going through it and fixing or deleting all the mods with errors, I'm sure you'd have a more consistent and predictable gaming experience.
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HC1Gunner
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Re: Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

Lot of people think that "mods" are what help make this game/sim so great, and I have to agree. I do keep my folder cleaned out as much as possible, anything I'm not using, gets uninstalled via game menu, or I manually delete the zip file. Part of the problem is...There are people that do good/great mods, and then there are those that start out with good intentions, and somewhere along the way loose their way. What do you expect for free right.
For instance I have about three mods I'd like to use, but they don't even show up in-game, in an answer to my question, I was told I need to update the the <modDesc descVersion="38"> to work with the latest update/patch. This allowed the game so see them, but if you check any of them off, the game with never load, and you have to kill it with the task manager. Why go to all the work to create a mod, and you can't even be bothered to update you own mod, you done all the hard work, what can it take to update, especially with all the help/support Giant gives us. I just found a trailer to meet my needs (FS17_BergmannHTW85_converted)m only to find it in the store but it has some kind of error, and you get a red exclamation, it can't be purchased.
When I have a need for new farm equipment, will see what's there for mods in that particular item I want, load them all, make my decisions/purchase, and afterwards, delete the rest. Pretty much what's left in my folder is all being used in the the game.
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Re: Fliegl UAL Bug ? ? ?

Post by TSM »

i use a back up save ;) just changing version to 38 is not all you would need to do if these are from an older game of FS
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HC1Gunner
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Re: Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

These are FS 17 mod that are near a year old, so they are not converted from a previous game version.
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HC1Gunner
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Re: Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

I was able to load them back onto the UAL flatbed, but they would not unload via the menu command, I was able to take my front end loader and remove them, problem solved. Compost plant is up and running, won't be buying hardly any fertilizer from the store.
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Re: Fliegl UAL Bug ? ? ?

Post by Guil »

Unless you do some major tidying of your mod folder no one is ever going to help in anyway other than blindly guessing. Any halfwit can "make" a half arsed attempt at a mod and make something that could render the game unplayable. You need to check where you're downloading mods from and also be aware that some mods will conflict with others.
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HC1Gunner
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Re: Fliegl UAL Bug ? ? ?

Post by HC1Gunner »

Some of these sites don't clean police themselves, and continue to list mods that are out of date and won't load, these are what create most of the log errors. Like I said when I finish with Coldcrest Valley, I going to nuke the mods folder and start from scratch. For the most part my FS 17 runs with no issues, I rarely have an in-game problem once the game loads and is running.

If there is something I should stay away from below, name it please.
Sites I use(d):

https://www.modhoster.com

http://download-fs17.com/

http://www.farming2015mods.com/category ... 2017-mods/

https://farmingmods2017.com/farming-sim ... 2017-mods/

https://fs17.club/

http://www.fs17.co/farming-simulator-17/

http://www.modhub.us

https://gamesmods.net

https://www.modland.net/

https://www.farming-simulator.com/mods.php?lang=en

https://mods17.com
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Corsair HX1200 1200 Watt Pwr Sup
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Hairy Bob
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Re: Fliegl UAL Bug ? ? ?

Post by Hairy Bob »

All of those sites, with the exception of farming-simulator.com (Giants' official site), routinely host broken/stolen mods, with little to no opportunity for feedback or complaints.
Even modhoster, which I used to count as a trusted site, has gone downhill lately, with mods being uploaded without crediting the author, but at least they have a ratings system and a comments section below each mod.
There was a thread on here called bad mod sites, or something similar, which quickly turned into a list of good sites (it was decided that it was best not to give bad sites the publicity of mentioning them by name). I'm sure a search would turn it up, it wasn't that long ago.
Farming Kandelin and Pellworm on pc
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