Neither in the moddesc.xml nor
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<l10n filenamePrefix = "l10n" />
Isn't the problem, doesn't matter Central_Farm that Central_farm, central_Farm, central_farm,... no load the translation. With the station name ocurrs the samebassaddict wrote: ↑Wed Dec 06, 2017 9:05 am I don't see any problem with the game there.
The game is looking for "Central_Farm", but the XML only has a "Central_farm" entry.
Note the uppercase F ingame vs the lowercase F in the XML file.
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<l10n>
<text name="Central_Farm">
<en>Central Farm</en>
<de>Zentraler Bauernhof</de>
<es>Granja Central</es>
</text>
</l10n>
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<hotspots>
<hotspot name="Central Farm" fullName="$l10n_Central_Farm" ................. />
</hotspots>
Screenshot updated.bassaddict wrote: ↑Wed Dec 06, 2017 9:05 am I don't see any problem with the game there.
The game is looking for "Central_Farm", but the XML only has a "Central_farm" entry.
Note the uppercase F ingame vs the lowercase F in the XML file.
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<hotspots>
<hotspot name="Centre Farm" fullName="$l10n_Central_Farm" ................. />
</hotspots>
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Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_NewMap (Version: 1.0.0.0)
Warning: Missing l10n for button CLOSE_DOOR in FS17_NewMap
Register vehicle type: pdlc_bigBudPack.subsoiler
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_extendedSpeedRotatingParts
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayerTank
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<l10n>
<text name="input_OPEN">
<en>Open Door</en>
<de>Tür öffnen</de>
<es>Abrir Puerta</es>
</text>
<text name="input_CLOSE">
<en>Close Door</en>
<de>Tür schließen</de>
<es>Cerrar Puerta</es>
</text>
<text name="OPEN_DOOR">
<en>Open Door</en>
<de>Tür öffnen</de>
<es>Abrir Puerta</es>
</text>
<text name="CLOSE_DOOR">
<en>Close Door</en>
<de>Tür schließen</de>
<es>Cerrar Puerta</es>
</text>
</l10n>