Converting FS15 mod to 17

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Burayos
Posts: 3
Joined: Fri Dec 15, 2017 1:14 am

Converting FS15 mod to 17

Post by Burayos »

Hey so ive spent hours trying to convert a Saddle Plate mod from fs15 to 17. i have used the converter tool and i can get the mod to show up in the mod list whan loading up its in the store, i can buy it but i cant connect anything to it. .....could someone either help me or do it for me please Tongue ?
Mod: http://www.ls15mod.com/farming-simulato ... int-v-2-0/

Screenshot https://gyazo.com/baeb1f7b3ab3548618521eb493147e8b

Thanks Burayos
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Dogface
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Location: PC ⛽ USA

Re: Converting FS15 mod to 17

Post by Dogface »

Hours you say! I have spent the last five days trying to convert a FS15 mod to FS17.

Do you have any warnings or errors in your log file?
Burayos
Posts: 3
Joined: Fri Dec 15, 2017 1:14 am

Re: Converting FS15 mod to 17

Post by Burayos »

How can i have a error when it works in game kinda? i will have a look for you. i have copied over all the attachment stuff from a weight mod still nothing.

only error i got was this "Warning: i3d contains non-binary indexed triangle sets: C:/Users/Alexb/Desktop/Mod In/ff_sattelplatte_dreipunkt_ls15V2_converted/sattelplatte_dreipunkt.i3d"
i looked online how to fix it. did it but nothing happened so i started fresh...converted it and it seemed to work....:/
Burayos
Posts: 3
Joined: Fri Dec 15, 2017 1:14 am

Re: Converting FS15 mod to 17

Post by Burayos »

by work i mean i actually got in to appear in the store but cant attach it...
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TSM
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Re: Converting FS15 mod to 17

Post by TSM »

load sattelplatte_dreipunkt.i3d into GE resave as binary i3D with new name and then reload and save it again with old name should get rid of binary fault.
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