FDR Map Updates.

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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Mon Jan 07, 2019 5:10 pm

Micro Logging LLC wrote:
Sat Jan 05, 2019 12:39 am
mcatalyst wrote:
Fri Jan 04, 2019 3:58 pm
Pacific Inlet Logging 13.1.0.1 performance update (mainly for console) is now available on modhub.

I've heard from a couple other random people that it didn't make any difference. If that is the case the only other thing I can think of is all the grass on the ground is killing performance. Makes the ability for custom roads but kills performance. Bah.
Confirming on Xbox one the update didn't correct it. That's sad if it is the grass, creating your own dirt is a fantastic ability.
We found the problem and 13.1.0.2 will have the fps jump from 20fps to 50-60. currently pending with Giants.
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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Mon Jan 07, 2019 5:11 pm

KWW92374 wrote:
Sat Jan 05, 2019 5:52 pm
I have a question....why Pacific inlet won't load...it says it's loading but goes on for hours never loads.its a new save and is the latest update of Pacific inlet...if you turn off seasons then it loads,,,,been thru this four times..season loads when first starting new game but after cutting the trunks and trees never loads.this map I love to play.I hope it able be fixed...are others having problem.
Take care.
There seems to be a bug in Seasons which crashes maps if you use placeables. You can get back into the game if you disable seasons and sell the placeables then enable seasons again if you want to use it.
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KWW92374
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Re: FDR Map Updates.

Post by KWW92374 » Tue Jan 08, 2019 3:17 am

I turned off season before update it loaded.I had no placeable on the map.I cut a lot on trees and ground out all stumps around sawmill and all trees cut with chain saw.no placeable on map.I tried many times to 're start season...it never 're started after hours of it saying loading.also if you use the money box mod it only let me use one...never any more then one..maybe this info helps solve the problem...Thank you ,take care.

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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Tue Jan 08, 2019 11:10 pm

KWW92374 wrote:
Tue Jan 08, 2019 3:17 am
I turned off season before update it loaded.I had no placeable on the map.I cut a lot on trees and ground out all stumps around sawmill and all trees cut with chain saw.no placeable on map.I tried many times to 're start season...it never 're started after hours of it saying loading.also if you use the money box mod it only let me use one...never any more then one..maybe this info helps solve the problem...Thank you ,take care.
money box mod is considered a placeable and that is the seasons bug I was talking about. Not sure if you can sell that? As soon as you place the first placeable down it crashes the seasons calculator behind the scenes which is why you can't place more.

Also if you can post your log.txt file that would help determine which item is crashing it.
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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Wed Jan 09, 2019 6:03 am

mcatalyst wrote:
Tue Jan 08, 2019 11:10 pm
KWW92374 wrote:
Tue Jan 08, 2019 3:17 am
I turned off season before update it loaded.I had no placeable on the map.I cut a lot on trees and ground out all stumps around sawmill and all trees cut with chain saw.no placeable on map.I tried many times to 're start season...it never 're started after hours of it saying loading.also if you use the money box mod it only let me use one...never any more then one..maybe this info helps solve the problem...Thank you ,take care.
money box mod is considered a placeable and that is the seasons bug I was talking about. Not sure if you can sell that? As soon as you place the first placeable down it crashes the seasons calculator behind the scenes which is why you can't place more.
I looked into it a bit more and found an issue on my part. Seasons was crashing because I was referencing a texture switch to a non-existing seasons shape container. 13.1.0.2 will have working seasons with it along with frame rate increases. With how hard it is crashing I wish seasons would have a legible error notice rather than a game killer calculation bug.
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Rahkiin
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Re: FDR Map Updates.

Post by Rahkiin » Wed Jan 09, 2019 10:39 am

Got a log file of the 'crash'?

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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Wed Jan 09, 2019 5:27 pm

Rahkiin wrote:
Wed Jan 09, 2019 10:39 am
Got a log file of the 'crash'?
The error at the end of the Spoiler was happening after you place one placable, trying to place additional placeable doesn't work. I used the pressure washer as an example. The seasons_textures.xml was referring to an existing map01.i3d container but a non-existing seasons.i3d container.
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 32720 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: T.16000M
Name: Logitech G27 Racing Wheel USB
Name: T.16000M
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1080 Ti
Version: 25.21.14.1735 (11.12.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 5760 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Max dynamic foliage View Distance Factor: 2.000000
Foliage Density: 1.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Head Tracking System
Driver: TrackIR Client
Version: 5.00
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2019-01-09 08:19:33
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: FS17_FDR_Map_PacificInletLogging_MC_console_update (Version: 13.1.0.2)
Load mod: FS17_RM_Seasons (Version: 1.3.1.0)
dataS/cameraPath01.i3d (0.11) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
[Seasons] Loading Seasons 1.3.1.0 - cdb38b127af671857d9bf7233349b4df
data/sky/skyUS_day_night.i3d (218.62) ms
data/sky/rain.i3d (44.85) ms
data/sky/hail.i3d (30.83) ms
data/sky/dust.i3d (17.91) ms
C:/Users/champton/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.64) ms
C:/Users/champton/Documents/My Games/FarmingSimulator2017/mods/FS17_FDR_Map_PacificInletLogging_MC_console_update/maps/map01.i3d (3833.14) ms
C:/Users/champton/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (121.62) ms
C:/Users/champton/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (975.32) ms
C:/Users/champton/Documents/My Games/FarmingSimulator2017/mods/FS17_FDR_Map_PacificInletLogging_MC_console_update/resources/replacementTexturesMaterialHolder.i3d (76.91) ms
Enabled withering
[Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame
data/vehicles/steerable/lizard/lizardPickupTT.i3d (572.92) ms
data/vehicles/trailers/brantner/brantnerE8041.i3d (166.03) ms
dataS2/character/player/player01.i3d (336.11) ms
data/firstPerson/chainsaws/husqvarna/husqvarna550.i3d (398.97) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (181.25) ms
Error: Running LUA method 'mouseEvent'.
C:/Users/champton/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/src/environment/ssReplaceVisual.lua:296: attempt to index a nil value
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KWW92374
Posts: 22
Joined: Sun Dec 16, 2018 3:25 am

Re: FDR Map Updates.

Post by KWW92374 » Thu Jan 10, 2019 2:18 am

mcatalyst wrote:
Wed Jan 09, 2019 6:03 am
mcatalyst wrote:
Tue Jan 08, 2019 11:10 pm
KWW92374 wrote:
Tue Jan 08, 2019 3:17 am
I turned off season before update it loaded.I had no placeable on the map.I cut a lot on trees and ground out all stumps around sawmill and all trees cut with chain saw.no placeable on map.I tried many times to 're start season...it never 're started after hours of it saying loading.also if you use the money box mod it only let me use one...never any more then one..maybe this info helps solve the problem...Thank you ,take care.
money box mod is considered a placeable and that is the seasons bug I was talking about. Not sure if you can sell that? As soon as you place the first placeable down it crashes the seasons calculator behind the scenes which is why you can't place more.
I looked into it a bit more and found an issue on my part. Seasons was crashing because I was referencing a texture switch to a non-existing seasons shape container. 13.1.0.2 will have working seasons with it along with frame rate increases. With how hard it is crashing I wish seasons would have a legible error notice rather than a game killer calculation bug.
Thank you,I didn't know if any one understood what I wrote,I hope you still want to fix it.Im still playing on fs17 Pacific inlet newest version...it's fun.I just leave off season for now..Thank you,take care.

Logger 34
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Re: FDR Map Updates.

Post by Logger 34 » Thu Jan 10, 2019 4:44 pm

I looked on the mod hub today on fs17 pacific inlet and did not see the map at all was it removed I'm on Xbox one

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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Thu Jan 10, 2019 5:30 pm

Logger 34 wrote:
Thu Jan 10, 2019 4:44 pm
I looked on the mod hub today on fs17 pacific inlet and did not see the map at all was it removed I'm on Xbox one
yeah they pulled it back so I could get the 13.1.0.2 out since 13.1.0.1 was still broken. That is pending with Giants as of last night.
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Logger 34
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Re: FDR Map Updates.

Post by Logger 34 » Thu Jan 10, 2019 8:15 pm

I thought thats what it was but wasn't sure thanks for the reply

KWW92374
Posts: 22
Joined: Sun Dec 16, 2018 3:25 am

Re: FDR Map Updates.

Post by KWW92374 » Fri Jan 11, 2019 1:23 am

Yes,thank you,mcatalyst.

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Rahkiin
GIANTS Software | Gameplay Programmer
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Re: FDR Map Updates.

Post by Rahkiin » Fri Jan 11, 2019 5:55 pm

This particularly issue should not happen again in Seasons19 but will require some testing later on.

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mcatalyst
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Re: FDR Map Updates.

Post by mcatalyst » Fri Jan 11, 2019 6:08 pm

Rahkiin wrote:
Fri Jan 11, 2019 5:55 pm
This particularly issue should not happen again in Seasons19 but will require some testing later on.
Thank you! :)
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