Placeable trees - price / FPS

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W1der
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Placeable trees - price / FPS

Post by W1der »

I have been fiddling on my own map for a while and I am sort of starting to get an idea of how I want the final setup to be.
My aim is a "sand box" where the player gets to create most parts of the map on his/her own.

The standard placeable trees that GIANTS made has a price of 7 000.
As I create my own map, can I change the price for these somehow?

IMO they should be free or very very cheap ... :this:

Also ... would the "FPS" be affected differently if there was 500 (or any number) trees that was placed on the map using the editor over being placed on the map as placeables within the savegame?
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Slivicon
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Re: Placeable trees - price / FPS

Post by Slivicon »

If your map is intended to also be for consoles, I recall a post not long ago (can't recall the title) here that mentioned something about placeable trees and slot limits, so you may want to look into that.
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W1der
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Re: Placeable trees - price / FPS

Post by W1der »

It´s mainly intended for me ... but I would not mind sharing it with others.

As basically everything from sheds, silos, sell points (besides the few ones that comes with the map) etc would be placeables, this map wont be for consoles and based on how many things one choose to add it might become very demanding even on a PC.

I have been testing it and on my system it runs smooth so far.
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Smith Modding
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Re: Placeable trees - price / FPS

Post by Smith Modding »

Theoretically, it shouldn't be any more demanding then a normal map since it isn't loading any more trees than a normal map would. But, the placeable a to load differently than pre placed trees. As for the other placeables, at least with Giants maps, a lot of the sheds and stuff there are placeables.

Ps- if you want a tester I'm happy to help :mrgreen:
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Dogface
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Re: Placeable trees - price / FPS

Post by Dogface »

The price of a placeable is in the xml file. Just change the number to what you want.

Code: Select all

    <storeData>
        <price>700</price>
    </storeData>
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Re: Placeable trees - price / FPS

Post by Smith Modding »

^^ Note that if you change them, multiplayer will not work. You're better off editing modded place able tree
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Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19 :mrgreen:
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W1der
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Re: Placeable trees - price / FPS

Post by W1der »

Dogface wrote: Sun Jan 07, 2018 2:19 am The price of a placeable is in the xml file. Just change the number to what you want.

Code: Select all

    <storeData>
        <price>700</price>
    </storeData>

Which xml file would this be?
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Dogface
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Re: Placeable trees - price / FPS

Post by Dogface »

Every mod has a mod-xml (I forget what the correct term is). It usually has the name of the mod. For instance, in a placeable tree mod it might be named "placeableTree.xml". Just keep opening xmls until you find storeData.
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W1der
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Re: Placeable trees - price / FPS

Post by W1der »

OK ...

My question is about the standard trees that is found in the shop with a "Vanilla game".
But I suspected that the prices for them is not included within the files for the map.
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Dogface
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Re: Placeable trees - price / FPS

Post by Dogface »

Correct. They are not part of the map. They are part of the base game, and available in every map.

As Smith Modding says, if you edit them in the game folder (DO NOT EDIT THE GAME FOLDER), you will affect other functions. Or you could make them into a mod and edit "price".
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W1der
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Re: Placeable trees - price / FPS

Post by W1der »

OK ... thanks for the info!
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