I have been fiddling on my own map for a while and I am sort of starting to get an idea of how I want the final setup to be.
My aim is a "sand box" where the player gets to create most parts of the map on his/her own.
The standard placeable trees that GIANTS made has a price of 7 000.
As I create my own map, can I change the price for these somehow?
IMO they should be free or very very cheap ...
Also ... would the "FPS" be affected differently if there was 500 (or any number) trees that was placed on the map using the editor over being placed on the map as placeables within the savegame?
Placeable trees - price / FPS
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Placeable trees - price / FPS
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: Placeable trees - price / FPS
If your map is intended to also be for consoles, I recall a post not long ago (can't recall the title) here that mentioned something about placeable trees and slot limits, so you may want to look into that.
Re: Placeable trees - price / FPS
It´s mainly intended for me ... but I would not mind sharing it with others.
As basically everything from sheds, silos, sell points (besides the few ones that comes with the map) etc would be placeables, this map wont be for consoles and based on how many things one choose to add it might become very demanding even on a PC.
I have been testing it and on my system it runs smooth so far.
As basically everything from sheds, silos, sell points (besides the few ones that comes with the map) etc would be placeables, this map wont be for consoles and based on how many things one choose to add it might become very demanding even on a PC.
I have been testing it and on my system it runs smooth so far.
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
- Smith Modding
- Posts: 2996
- Joined: Sat May 14, 2016 12:42 pm
- Location: Harris County, Georgia
Re: Placeable trees - price / FPS
Theoretically, it shouldn't be any more demanding then a normal map since it isn't loading any more trees than a normal map would. But, the placeable a to load differently than pre placed trees. As for the other placeables, at least with Giants maps, a lot of the sheds and stuff there are placeables.
Ps- if you want a tester I'm happy to help
Ps- if you want a tester I'm happy to help
Smith Modding Co.
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Re: Placeable trees - price / FPS
The price of a placeable is in the xml file. Just change the number to what you want.
Code: Select all
<storeData>
<price>700</price>
</storeData>
- Smith Modding
- Posts: 2996
- Joined: Sat May 14, 2016 12:42 pm
- Location: Harris County, Georgia
Re: Placeable trees - price / FPS
^^ Note that if you change them, multiplayer will not work. You're better off editing modded place able tree
Smith Modding Co.
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Re: Placeable trees - price / FPS
Dogface wrote: ↑Sun Jan 07, 2018 2:19 am The price of a placeable is in the xml file. Just change the number to what you want.
Code: Select all
<storeData> <price>700</price> </storeData>
Which xml file would this be?
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: Placeable trees - price / FPS
Every mod has a mod-xml (I forget what the correct term is). It usually has the name of the mod. For instance, in a placeable tree mod it might be named "placeableTree.xml". Just keep opening xmls until you find storeData.
Re: Placeable trees - price / FPS
OK ...
My question is about the standard trees that is found in the shop with a "Vanilla game".
But I suspected that the prices for them is not included within the files for the map.
My question is about the standard trees that is found in the shop with a "Vanilla game".
But I suspected that the prices for them is not included within the files for the map.
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: Placeable trees - price / FPS
Correct. They are not part of the map. They are part of the base game, and available in every map.
As Smith Modding says, if you edit them in the game folder (DO NOT EDIT THE GAME FOLDER), you will affect other functions. Or you could make them into a mod and edit "price".
As Smith Modding says, if you edit them in the game folder (DO NOT EDIT THE GAME FOLDER), you will affect other functions. Or you could make them into a mod and edit "price".
Re: Placeable trees - price / FPS
OK ... thanks for the info!
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
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