Geo Mods

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theSeb
Posts: 1517
Joined: Tue Mar 07, 2017 8:16 pm

Re: Geo Mods

Post by theSeb »

You should come and chat on our Slack. Reallogger is your man for the weather.
jah6575
Posts: 200
Joined: Wed Feb 15, 2017 5:00 am
Location: Minnesota, USA

Re: Geo Mods

Post by jah6575 »

I’ll try that. Thank you!
jah6575
Posts: 200
Joined: Wed Feb 15, 2017 5:00 am
Location: Minnesota, USA

Re: Geo Mods

Post by jah6575 »

Alright guys I need some help yet again.

I have completed testing on my mod and am satisfied with it. I then zipped it to test for multiplayer and it came up clean on the log, but once in game (single player) it failed to load any of the information, just the base Seasons Geo information.

Here is a copy of the log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
Memory: 8100 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050
Version: 23.20.16.4973 (28.2.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2018-05-31 15:01:04
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_GEO_MINNESOTA_USA (Version: 1.0.0.0)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)
Register vehicle type: pdlc_platinumEdition.motorCycle
Register vehicle type: pdlc_platinumEdition.car_analogClock
Register vehicle type: pdlc_platinumEdition.subsoiler
Register vehicle type: pdlc_platinumEdition.subsoilerSowingMachine
Register vehicle type: pdlc_platinumEdition.cultivatorSubsoilerSprayer
Register vehicle type: pdlc_platinumEdition.combine_animated_crawler_cutter
Register vehicle type: pdlc_platinumEdition.combine_animated_cutter_fruitPreparer
Register vehicle type: pdlc_platinumEdition.selfPropelledSprayer_cover_sprayTypeSwitcher
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_secondFillVolume
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_bunkerRotation
Register vehicle type: pdlc_platinumEdition.cultivatorSowingMachine
dataS/cameraPath01.i3d (0.09) ms
dataS/cameraPath02.i3d (0.09) ms
dataS/cameraPath03.i3d (0.09) ms
[Seasons] Loading Seasons 1.3.0.0-develop_8c68e48 - e68ac2160f729519a129cc24f24ac24c
data/sky/skyUS_day_night.i3d (12.99) ms
data/sky/rain.i3d (1.78) ms
data/sky/hail.i3d (1.54) ms
data/sky/dust.i3d (0.83) ms
C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.69) ms
data/maps/map01.i3d (1886.39) ms
data/objects/basketball/basketball.i3d (2.67) ms
[Seasons] Loading GEO mod 'FS17_GEO_MINNESOTA_USA'
C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (7.25) ms
C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (186.34) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (62.06) ms
[Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (44.95) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (53.60) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (22.60) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (71.82) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (27.66) ms
data/vehicles/trailers/metaltech/db8000.i3d (40.63) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (41.47) ms
data/placeables/shelters/storageShelter02.i3d (2.69) ms
data/placeables/shelters/storageShelter01.i3d (6.43) ms
data/placeables/shelters/vehicleShelter.i3d (1.55) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (5.54) ms
data/objects/pallets/fertilizerTank.i3d (3.19) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.27) ms
data/vehicles/train/locomotive.i3d (27.41) ms
data/vehicles/train/wagonTimber.i3d (13.36) ms
data/vehicles/train/wagonWoodChips.i3d (14.92) ms
data/vehicles/train/wagonGrain.i3d (14.22) ms
data/vehicles/train/wagonSugarbeets.i3d (14.49) ms
dataS2/character/player/player01.i3d (236.67) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050
Version: 23.20.16.4973 (28.2.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2018-05-31 15:02:40
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_GEO_MINNESOTA_USA (Version: 1.0.0.0)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)
I tried it afterwards unzipped and it worked just fine. Any ideas what is going on? It was zipped with Windows 10 OS no special software.
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