[Mapping] ****_Weight.png files ?

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CybraxPunker
Posts: 7
Joined: Thu Mar 01, 2018 12:08 pm

[Mapping] ****_Weight.png files ?

Post by CybraxPunker »

Hello everyone!

That's it ... I have a little worry, I'm a beginner in the mapping, and I quickly noticed that to draw a road before placing was more judicious!

But ... I made a map of 2048 * 2048 and draw roads correctly and by hand takes the time and is not obvious. . .

I also quickly noticed that there were in the file map01 (of the sample) files that change immediately a "painting on the ground" including concrete files _weight.Png etc.

So I had the idea to draw the roads cleanly with an image editor (painting .NET) and then replace this file by the one in the folder ...

The concern is that I resized properly and where there must be straight roads and well traced, it gives a zoom effect (part of the road) but like x500 larger than normal plot and therefore not the network "total" only a small part .. and in addition the texture on the ground resseble to this: between the concrete and the dirt (/////) ...

Suddenly, a little less to pass the roads for demography, and repainting by hand to get (not very clean and long) the semblance of tracing ...

=> What is the solution for editing, modifying **** _ Weight Png files so that they do not do anything what reload reloads GIANT Editor?


=> Before loading the editor and the map http://www.noelshack.com/2018-09-4-1519903720-cap1.png

=> After loading the editor and the result is: [img] http://image.noelshack.com/fichiers/201 ... 0-cap2.png [/ img]

PS: what is that to what to do to the service of the files, how does it work, what is the GDM, the GRLE, the "density", etc.?
Regards,

PS2 : Sorry for my very bad English i'm french..