grass fields turning into crops

VRF
Posts: 41
Joined: Fri Dec 29, 2017 10:20 pm

grass fields turning into crops

Post by VRF » Sun Mar 11, 2018 9:51 am

So when i make a grass field in giants editor i turn on fs and i see sugar beets. help pls

masseyharris
Posts: 246
Joined: Tue Nov 15, 2011 10:34 pm

Re: grass fields turning into crops

Post by masseyharris » Sun Mar 11, 2018 11:03 am

Are you sure you own the fields? If they are owned by NPC they might be planted with another crop when you go into game.

You can add ownedByPlayer attribute (true/false), or also fieldJobUsageAllowed attribute (true/false) is a good option.

VRF
Posts: 41
Joined: Fri Dec 29, 2017 10:20 pm

Re: grass fields turning into crops

Post by VRF » Sun Mar 11, 2018 12:48 pm

masseyharris wrote:
Sun Mar 11, 2018 11:03 am
Are you sure you own the fields? If they are owned by NPC they might be planted with another crop when you go into game.

You can add ownedByPlayer attribute (true/false), or also fieldJobUsageAllowed attribute (true/false) is a good option.
i want the field to be grass but i also don't want to own it. Is there another way ? I might try the fieldJobUsageAllowed thing if there is no other way.

hpmc13
Posts: 291
Joined: Sun Feb 05, 2017 8:20 pm

Re: grass fields turning into crops

Post by hpmc13 » Mon Mar 12, 2018 1:51 pm

I'm pretty sure that setting fieldJobUsageAllowed to 'false' will keep whatever crop you've planted in GE. Not sure how that's affected if the player is using Seasons.
Playing on PC

VRF
Posts: 41
Joined: Fri Dec 29, 2017 10:20 pm

Re: grass fields turning into crops

Post by VRF » Mon Mar 12, 2018 5:05 pm

hpmc13 wrote:
Mon Mar 12, 2018 1:51 pm
I'm pretty sure that setting fieldJobUsageAllowed to 'false' will keep whatever crop you've planted in GE. Not sure how that's affected if the player is using Seasons.
okay thanks

masseyharris
Posts: 246
Joined: Tue Nov 15, 2011 10:34 pm

Re: grass fields turning into crops

Post by masseyharris » Mon Mar 12, 2018 7:27 pm

fieldJobUsageAllowed works the same in Seasons, so no problem there. I don't know of another way of doing this, so I think it's a choice between owning the field and put what you want there, or don't own it and use fieldJobUsageAllowed=false

Oh and one more option - don't create a field - just paint grass on it. You can still use the 'create field' option with a plough if you decide to, but that's probably not such a good option as there would be no cost for using the land.

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