So I'm having an issue finding everything from the in-game examples in Giants Editor and I feel like I'm missing something; Hoping you guys can show me the way.
Here's the simplest example of something I can't find in Giants Editor.
Open up the New Holland T9 in Giants Editor and look for the shape of the exhaust flap. I don't get it, all I see is a transform by itself, not connected to the shape at all, but yet the transform is able to move the object? It's not even separated, but part of the entire newHolland_front visual shape. How do I figure out how this object works?
I was trying to see how the game did it, because when I do an exhaust raincover on a tractor I'm making, it always rotates the wrong way, no matter what axis or angle I put it at.
I think I can solve a lot of questions if I knew how to find where all these elusive properties are! Thanks in advance if you can help point me in the right direction
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its called merge mesh Giants use 3Dsmax or Maya to animate parts.