Hello everybody!
Who knows? What conditions are necessary for the mod to switch from a beta status to a status release? Is there any official, public document describing these conditions? Share a link please.
What conditions are necessary for the mod to switch from a beta status to a status release?
7 posts
Page 1 of 1
Re: What conditions are necessary for the mod to switch from a beta status to a status release?
create an account on the official mod hub, there is some help regarding this topic
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC) / Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
Re: What conditions are necessary for the mod to switch from a beta status to a status release?
The only time I had that happen is when all textures are formatted correctly such as DXT5 instead of DXT3 and only having DXT1 when there isn't transparency needed.
Basically everything that would make the mod qualify for console support. However mods that are not able to go to console because of scripts could still get the non-beta version as long as it's optimized properly.
I never found any documentation regarding exactly that but that is my experience. When submitting the mod in the notes ask for it to be tested for non-beta or console support and more detailed testing would be added since it made it to beta status.
(Note: I've only submitted map mods up to now.)
Basically everything that would make the mod qualify for console support. However mods that are not able to go to console because of scripts could still get the non-beta version as long as it's optimized properly.
I never found any documentation regarding exactly that but that is my experience. When submitting the mod in the notes ask for it to be tested for non-beta or console support and more detailed testing would be added since it made it to beta status.
(Note: I've only submitted map mods up to now.)
Myrithis - Catalyzer Industries
Re: What conditions are necessary for the mod to switch from a beta status to a status release?
Thanks for your reply. This I already did and even published my first mod. I'll try to find more information on ModHub. Maybe I missed something.
Thanks for the valuable advice. I'll try to ask to test support for a non-beta version.mcatalyst wrote: ↑Wed Mar 28, 2018 5:17 pm The only time I had that happen is when all textures are formatted correctly such as DXT5 instead of DXT3 and only having DXT1 when there isn't transparency needed.
Basically everything that would make the mod qualify for console support. However mods that are not able to go to console because of scripts could still get the non-beta version as long as it's optimized properly.
I never found any documentation regarding exactly that but that is my experience. When submitting the mod in the notes ask for it to be tested for non-beta or console support and more detailed testing would be added since it made it to beta status.
(Note: I've only submitted map mods up to now.)
Re: What conditions are necessary for the mod to switch from a beta status to a status release?
Ah i forgot something, i just got back into FS17 recentrly, but when i played it last, about a year ago the thing with non beta was, that the modder had to publish at least 3 mods which pass the testing, as i'm no modder myself (except some small changes for my own fun) i do have no further insigth in this process.
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC) / Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
Re: What conditions are necessary for the mod to switch from a beta status to a status release?
Loan Limit - Mod increases the maximum loan amount in the game to 1 000 000 units of game currency.
Author АНТИКЛАН
https://farming-simulator.com/mod.php?l ... tle=fs2017
Re: What conditions are necessary for the mod to switch from a beta status to a status release?
Yes you are right. Today I appealed to the support and I got the answer that the issue of assigning modifications to the release status will be considered after the publication of my three mods in which there will be no errors.juf.de wrote: ↑Wed Mar 28, 2018 5:46 pm Ah i forgot something, i just got back into FS17 recentrly, but when i played it last, about a year ago the thing with non beta was, that the modder had to publish at least 3 mods which pass the testing, as i'm no modder myself (except some small changes for my own fun) i do have no further insigth in this process.
Yes Yes Yes! It is he!Dogface wrote: ↑Wed Mar 28, 2018 6:00 pmLoan Limit - Mod increases the maximum loan amount in the game to 1 000 000 units of game currency.
Author АНТИКЛАН
https://farming-simulator.com/mod.php?l ... tle=fs2017
7 posts
Page 1 of 1