How and where is the table with current prices stored during the game?
How and where is the table with current prices stored during the game?
Hello everybody!
Can someone know how and where the table is stored with current prices during the game? Share the information if it is not difficult.
Can someone know how and where the table is stored with current prices during the game? Share the information if it is not difficult.
- redglasses
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Re: How and where is the table with current prices stored during the game?
In the menu, where you can save and exit the game
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Upload your screenshots here: IMG server
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Re: How and where is the table with current prices stored during the game?
Did not understand your answer ... Can you clarify what you are writing about?
Re: How and where is the table with current prices stored during the game?
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Re: How and where is the table with current prices stored during the game?
As АНТИКЛАН askes only script related questions, i doubt he can't find the ingame table, what he probably ment was the location on the harddrive, where prices are stored.
I experienced, that with each start of a savegame, the prices are randomly generated, only the high demands are saved in the savegame, since i'm not sure about it, i didn't want to post first here.
I experienced, that with each start of a savegame, the prices are randomly generated, only the high demands are saved in the savegame, since i'm not sure about it, i didn't want to post first here.
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Re: How and where is the table with current prices stored during the game?
Thank you for your answer but I'm trying to understand the workings of the game economy system at the developer level.
You are right to get the contents of the table of course I can. Although in the form in which it turns out to work with it is extremely inconvenient. But on this issue, I probably will create separate topics.juf.de wrote: ↑Mon Apr 02, 2018 10:07 pm As АНТИКЛАН askes only script related questions, i doubt he can't find the ingame table, what he probably ment was the location on the harddrive, where prices are stored.
I experienced, that with each start of a savegame, the prices are randomly generated, only the high demands are saved in the savegame, since i'm not sure about it, i didn't want to post first here.
- redglasses
- Posts: 5909
- Joined: Fri Jan 27, 2017 7:01 pm
- Location: Farming land, Canada
Re: How and where is the table with current prices stored during the game?
oh so you want to look "inside" the game to get the prices, I see
Playing Lincoln Creek on PC
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Re: How and where is the table with current prices stored during the game?
How does the game created prices for fields? Is there a set price per hectare stored in the game? Is it the same for each game?
Playing Marwell Manor on Windows
Re: How and where is the table with current prices stored during the game?
I know that field prices can be set by the map maker. For example The West Coast and Oakfield farm both have lower field prices than usual.
I don't know whether they are defined individually or have a set price per hectare, but I'd guess the latter.
BulletBill or OxygenDavid would know for sure.
I don't know whether they are defined individually or have a set price per hectare, but I'd guess the latter.
BulletBill or OxygenDavid would know for sure.
Farming Kandelin and Pellworm on pc
Re: How and where is the table with current prices stored during the game?
Exactly
I'm more interested in what tables, in memory, they are stored during the game.Hairy Bob wrote: ↑Tue Apr 03, 2018 1:11 pm I know that field prices can be set by the map maker. For example The West Coast and Oakfield farm both have lower field prices than usual.
I don't know whether they are defined individually or have a set price per hectare, but I'd guess the latter.
BulletBill or OxygenDavid would know for sure.
Re: How and where is the table with current prices stored during the game?
Not a pc user so not sure of what's available but maybe something with economy in it
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Re: How and where is the table with current prices stored during the game?
There is an economic.xml file in each savegame folder but nothing relevant saved in it, only great demands, shop sales, owned fields, npc missions completed and some statistic stuff. Like i wrote above, the prizeslook totally randomized after each start, so he will have to make the script extract it from ingame or get to the hardcoded stuff.
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Re: How and where is the table with current prices stored during the game?
Yes Yes. I saw this file too. That's the whole question is that I need to dig into which table holds all the information on prices during the game. As you probably already understood the situation is complicated by the fact that I'm not an English-speaking person and it is much more difficult for me to understand and understand the logic of the game.juf.de wrote: ↑Tue Apr 03, 2018 6:36 pm There is an economic.xml file in each savegame folder but nothing relevant saved in it, only great demands, shop sales, owned fields, npc missions completed and some statistic stuff. Like i wrote above, the prizeslook totally randomized after each start, so he will have to make the script extract it from ingame or get to the hardcoded stuff.
Re: How and where is the table with current prices stored during the game?
Presumably someone from realismus modding knows, as seasons has a graph showing average prices for the last year.
I'd either ask them, or see if you can find anything in their code.
I'd either ask them, or see if you can find anything in their code.
Farming Kandelin and Pellworm on pc
Re: How and where is the table with current prices stored during the game?
Ofcourse I'm aware, that you are a non-native english speaker and if i could, i would help you further.
There are quiet a few modders out there who could help, unfortunatly all of those are active on there own website. Another problem is, that most of the modders who made thescripts are german speakers and therefore if there isane tutorial it is probably made for the german speaking audience. With theFS17 out, it became morepopular around the world and the tutorials are mostly in english, whichin return helps more people.
Modders who couldhelpfurtherare the developers of the season mod, as Hairy Bob pointed out, then there are Xentro (english, fs-uk/his own website), mogli (german, modhoster/fs-uk), Ifko[nator] (german, modding-welt), dural (french, fs-uk), half of the Giants team and some others
There are quiet a few modders out there who could help, unfortunatly all of those are active on there own website. Another problem is, that most of the modders who made thescripts are german speakers and therefore if there isane tutorial it is probably made for the german speaking audience. With theFS17 out, it became morepopular around the world and the tutorials are mostly in english, whichin return helps more people.
Modders who couldhelpfurtherare the developers of the season mod, as Hairy Bob pointed out, then there are Xentro (english, fs-uk/his own website), mogli (german, modhoster/fs-uk), Ifko[nator] (german, modding-welt), dural (french, fs-uk), half of the Giants team and some others
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC) / Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC