Unfortunately, the default values that are commented out at the top of the script are not correct and I see many people relying on these values.
An example:
Code: Select all
<fruitType name="oat" ...some stuff...minHarvestingGrowthState="5" maxHarvestingGrowthState="7" cutState="8" ..some other stuff... />
Here is a print out of the values for wheat in the base game
Code: Select all
[1] => table: 0x01faa6d3f030 {
[cutState] => 8
[maxHarvestingGrowthState] => 6
[windrowLiterPerSqm] => 7
[alignsToSun] => false
[shownOnMap] => true
[forageWagonConversionSources] => table: 0x01faa86e6ac8 {
[2] => 2
}
[needsSeeding] => true
[directionSnapAngle] => 0
[minHarvestingGrowthState] => 4
[minForageGrowthState] => 3
[literPerSqm] => 0.89
[seedUsagePerSqm] => 0.05
[minPreparingGrowthState] => -1
[windrowName] => "straw"
[useForFieldJob] => true
[useSeedingWidth] => false
[preparedGrowthState] => -1
[index] => 1
[allowsPartialGrowthState] => false
[allowsSeeding] => true
[hasWindrow] => true
[name] => "wheat"
[maxPreparingGrowthState] => -1
}