I have been working on finalizing my Geo Mod for Seasons and have been having an issue. I created everything using one of the Realismus Modding Geos as a template, changed the information and tested it.
During the testing process I had multiplayer set to true in the modDesc file and was getting a warning, which from what I understand is correct. I am now trying to zip the file. I have tried with both WinZip and 7Zip and the warning has gone away.
However, now that it is zipped, when I start a game with my geo active it seems to be defaulting to the base geo for Seasons. While doing this I have only the zipped version of my mod and seasons in my mods folder.
Here is a copy of the log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017) Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz Memory: 8100 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1050 Version: 23.20.16.4973 (28.2.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1440 x 900 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Max dynamic foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 (Steam) Version: 1.5.3.1 b1848 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: en Time: 2018-05-31 15:01:04 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_kuhnPack (Version: 1.1.0.0) Load dlc: pdlc_platinumEdition (Version: 1.1.0.0) Load mod: FS17_GEO_MINNESOTA_USA (Version: 1.0.0.0) Load mod: FS17_RM_Seasons (Version: 1.3.0.0) Register vehicle type: pdlc_platinumEdition.motorCycle Register vehicle type: pdlc_platinumEdition.car_analogClock Register vehicle type: pdlc_platinumEdition.subsoiler Register vehicle type: pdlc_platinumEdition.subsoilerSowingMachine Register vehicle type: pdlc_platinumEdition.cultivatorSubsoilerSprayer Register vehicle type: pdlc_platinumEdition.combine_animated_crawler_cutter Register vehicle type: pdlc_platinumEdition.combine_animated_cutter_fruitPreparer Register vehicle type: pdlc_platinumEdition.selfPropelledSprayer_cover_sprayTypeSwitcher Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_secondFillVolume Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_bunkerRotation Register vehicle type: pdlc_platinumEdition.cultivatorSowingMachine dataS/cameraPath01.i3d (0.09) ms dataS/cameraPath02.i3d (0.09) ms dataS/cameraPath03.i3d (0.09) ms [Seasons] Loading Seasons 1.3.0.0-develop_8c68e48 - e68ac2160f729519a129cc24f24ac24c data/sky/skyUS_day_night.i3d (12.99) ms data/sky/rain.i3d (1.78) ms data/sky/hail.i3d (1.54) ms data/sky/dust.i3d (0.83) ms C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.69) ms data/maps/map01.i3d (1886.39) ms data/objects/basketball/basketball.i3d (2.67) ms [Seasons] Loading GEO mod 'FS17_GEO_MINNESOTA_USA' C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (7.25) ms C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (186.34) ms Enabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (62.06) ms [Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (44.95) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (53.60) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (22.60) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (71.82) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (27.66) ms data/vehicles/trailers/metaltech/db8000.i3d (40.63) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (41.47) ms data/placeables/shelters/storageShelter02.i3d (2.69) ms data/placeables/shelters/storageShelter01.i3d (6.43) ms data/placeables/shelters/vehicleShelter.i3d (1.55) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (5.54) ms data/objects/pallets/fertilizerTank.i3d (3.19) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.27) ms data/vehicles/train/locomotive.i3d (27.41) ms data/vehicles/train/wagonTimber.i3d (13.36) ms data/vehicles/train/wagonWoodChips.i3d (14.92) ms data/vehicles/train/wagonGrain.i3d (14.22) ms data/vehicles/train/wagonSugarbeets.i3d (14.49) ms dataS2/character/player/player01.i3d (236.67) ms Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1050 Version: 23.20.16.4973 (28.2.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1440 x 900 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Max dynamic foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 (Steam) Version: 1.5.3.1 b1848 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: en Time: 2018-05-31 15:02:40 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_kuhnPack (Version: 1.1.0.0) Load dlc: pdlc_platinumEdition (Version: 1.1.0.0) Load mod: FS17_GEO_MINNESOTA_USA (Version: 1.0.0.0) Load mod: FS17_RM_Seasons (Version: 1.3.0.0) | ||