Changed the texture and module locations now i have white buildings

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mcatalyst
Posts: 336
Joined: Tue Sep 22, 2015 6:19 am

Re: Changed the texture and module locations now i have white buildings

Post by mcatalyst »

VRF wrote: Fri Jul 13, 2018 11:17 pm
mcatalyst wrote: Fri Jul 13, 2018 11:14 pm What is on the next level down under the LOD0 for the attachments. Those are the branches.
i can't change the paths for these. So i have to open the map.i3d file with notepad and change the path ?

https://imgur.com/a/zM85YFG
Yep, luckily it is just the materials container and not all the transform groups so it should be minor.
Look for the material ID and inside that the <texture container is missing, which needs to reference to a <file container at the top which is also missing.
This is due to editor not finding the file when the map was saved so it "cleaned" out all the containers which could not be associated with an existing file.
Myrithis - Catalyzer Industries
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Changed the texture and module locations now i have white buildings

Post by VRF »

mcatalyst wrote: Fri Jul 13, 2018 11:23 pm
VRF wrote: Fri Jul 13, 2018 11:17 pm
mcatalyst wrote: Fri Jul 13, 2018 11:14 pm What is on the next level down under the LOD0 for the attachments. Those are the branches.
i can't change the paths for these. So i have to open the map.i3d file with notepad and change the path ?

https://imgur.com/a/zM85YFG
Yep, luckily it is just the materials container and not all the transform groups so it should be minor.
Look for the material ID and inside that the <texture container is missing, which needs to reference to a <file container at the top which is also missing.
This is due to editor not finding the file when the map was saved so it "cleaned" out all the containers which could not be associated with an existing file.
okay i changed the path from this

https://imgur.com/a/9pGoUhw
to this
https://imgur.com/a/ceAimG8

and now i get this

https://imgur.com/a/DmamZhh

the closer i get the trees get white but in the background everything is ok, and the houses are back to normal. Should i just test it ingame and maybe it will refresh ? tried reloading textures didn't work.
User avatar
mcatalyst
Posts: 336
Joined: Tue Sep 22, 2015 6:19 am

Re: Changed the texture and module locations now i have white buildings

Post by mcatalyst »

Reload the map in the editor via File menu to make sure everything is set properly. If its still white in the editor then its still broken.

I'm not seeing the tree containers in the first 2 images though so I can't see any issues there. Take a snip of the <file tree container in the i3d file and the <Materials container then I can see any issues from there.
Myrithis - Catalyzer Industries
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Changed the texture and module locations now i have white buildings

Post by VRF »

mcatalyst wrote: Fri Jul 13, 2018 11:38 pm Reload the map in the editor via File menu to make sure everything is set properly. If its still white in the editor then its still broken.

I'm not seeing the tree containers in the first 2 images though so I can't see any issues there. Take a snip of the <file tree container in the i3d file and the <Materials container then I can see any issues from there.
sorry for being stupid but this picture ?

https://imgur.com/a/MzdK092
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Changed the texture and module locations now i have white buildings

Post by VRF »

mcatalyst wrote: Fri Jul 13, 2018 11:38 pm Reload the map in the editor via File menu to make sure everything is set properly. If its still white in the editor then its still broken.

I'm not seeing the tree containers in the first 2 images though so I can't see any issues there. Take a snip of the <file tree container in the i3d file and the <Materials container then I can see any issues from there.
if youu want i can send you the map i3d file so you could check, because im kinda lost now :D
User avatar
mcatalyst
Posts: 336
Joined: Tue Sep 22, 2015 6:19 am

Re: Changed the texture and module locations now i have white buildings

Post by mcatalyst »

Lets do the first part. In the i3d file search for materialId="7996" and copy/paste the whole <Material container into a code tag on here.
Myrithis - Catalyzer Industries
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Changed the texture and module locations now i have white buildings

Post by VRF »

i hope this is it, but i go sleep now its nearly midnight.
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User avatar
mcatalyst
Posts: 336
Joined: Tue Sep 22, 2015 6:19 am

Re: Changed the texture and module locations now i have white buildings

Post by mcatalyst »

Code: Select all

<Material name="pineBranch_mat" materialId="43" ambientColor="1 1 1" customShaderId="160">
<CustomParameter name="directionAndFrequency" value="0.06 0 0 1.2"/>
<CustomParameter name="speed" value="1 0 0 0"/>
</Material>

<Material name="pine4LOD_mat" materialId="41" ambientColor="1 1 1" customShaderId="345">
<CustomParameter name="windScale" value="1 0 0 0"/>
</Material>

<Material name="mapleBranch_mat" materialId="92" ambientColor="1 1 1" customShaderId="162">
<CustomParameter name="windScale" value="1 0 0 0"/>
</Material>
Those are missing

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<Texture fileId=""/>
and

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<NormalMap fileId=""/>
which should reference the branches fileId at the top in the file containers which may also be missing. You can temporarily reference one of the other files which will allow you to click the ... button in the editor so you can change it.

The maple5LOD_mat is pointed to the LOD distance version but the Material which is setup correctly. The mapleBranch_mat should be setup the same way just pointed to the non-LOD files.

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<Material name="maple5LOD_mat" materialId="90" ambientColor="1 1 1" customShaderId="345">
<Texture fileId="343"/>
<Normalmap fileId="344"/>
<CustomParameter name="windScale" value="1 0 0 0"/>
</Material>
I also notice your missing some Normalmap containers in quite a few other Materials which you will need if your going for console support.
Myrithis - Catalyzer Industries
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Changed the texture and module locations now i have white buildings

Post by VRF »

okay i fixed the trees, fixing other objects.
VRF
Posts: 44
Joined: Fri Dec 29, 2017 10:20 pm

Re: Changed the texture and module locations now i have white buildings

Post by VRF »

Im trying to fix the feeding trough and the water trough but everytime i change the specular texture for the feeding trough the water trough also gets the specular texture, but the water texture has its own one. oh and the liquid manure building also has feeding trough material.

https://imgur.com/a/q2Vrn3g
User avatar
mcatalyst
Posts: 336
Joined: Tue Sep 22, 2015 6:19 am

Re: Changed the texture and module locations now i have white buildings

Post by mcatalyst »

VRF wrote: Sat Jul 14, 2018 9:24 am Im trying to fix the feeding trough and the water trough but everytime i change the specular texture for the feeding trough the water trough also gets the specular texture, but the water texture has its own one. oh and the liquid manure building also has feeding trough material.

https://imgur.com/a/q2Vrn3g
They are probably pointed to the same materialId. Edit the i3d and duplicate that material then change the name and materialId to one that doesn't exist then go down to the transform group and change the materialsId to the new one.
Myrithis - Catalyzer Industries
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