Yep, luckily it is just the materials container and not all the transform groups so it should be minor.
Look for the material ID and inside that the <texture container is missing, which needs to reference to a <file container at the top which is also missing.
This is due to editor not finding the file when the map was saved so it "cleaned" out all the containers which could not be associated with an existing file.
Yep, luckily it is just the materials container and not all the transform groups so it should be minor.
Look for the material ID and inside that the <texture container is missing, which needs to reference to a <file container at the top which is also missing.
This is due to editor not finding the file when the map was saved so it "cleaned" out all the containers which could not be associated with an existing file.
the closer i get the trees get white but in the background everything is ok, and the houses are back to normal. Should i just test it ingame and maybe it will refresh ? tried reloading textures didn't work.
Reload the map in the editor via File menu to make sure everything is set properly. If its still white in the editor then its still broken.
I'm not seeing the tree containers in the first 2 images though so I can't see any issues there. Take a snip of the <file tree container in the i3d file and the <Materials container then I can see any issues from there.
mcatalyst wrote: ↑Fri Jul 13, 2018 11:38 pm
Reload the map in the editor via File menu to make sure everything is set properly. If its still white in the editor then its still broken.
I'm not seeing the tree containers in the first 2 images though so I can't see any issues there. Take a snip of the <file tree container in the i3d file and the <Materials container then I can see any issues from there.
mcatalyst wrote: ↑Fri Jul 13, 2018 11:38 pm
Reload the map in the editor via File menu to make sure everything is set properly. If its still white in the editor then its still broken.
I'm not seeing the tree containers in the first 2 images though so I can't see any issues there. Take a snip of the <file tree container in the i3d file and the <Materials container then I can see any issues from there.
if youu want i can send you the map i3d file so you could check, because im kinda lost now
which should reference the branches fileId at the top in the file containers which may also be missing. You can temporarily reference one of the other files which will allow you to click the ... button in the editor so you can change it.
The maple5LOD_mat is pointed to the LOD distance version but the Material which is setup correctly. The mapleBranch_mat should be setup the same way just pointed to the non-LOD files.
Im trying to fix the feeding trough and the water trough but everytime i change the specular texture for the feeding trough the water trough also gets the specular texture, but the water texture has its own one. oh and the liquid manure building also has feeding trough material.
VRF wrote: ↑Sat Jul 14, 2018 9:24 am
Im trying to fix the feeding trough and the water trough but everytime i change the specular texture for the feeding trough the water trough also gets the specular texture, but the water texture has its own one. oh and the liquid manure building also has feeding trough material.
They are probably pointed to the same materialId. Edit the i3d and duplicate that material then change the name and materialId to one that doesn't exist then go down to the transform group and change the materialsId to the new one.