I would like to modify a head that comes with the Krone Big X Cargo to pickup straw.
The Krone Easy Flow 380 is a cutter and it picks up cut grass, I would like to add straw to this line in blue.
-<cutter convertedFillTypeCategories="forageHarvester" useWindrowed="true" fruitTypes="grass dryGrass wheat barley">
-<threshingParticleSystems>
<threshingParticleSystem file="$data/particleSystems/shared/threshingCutterParticles.i3d" node="0>"/>
</threshingParticleSystems>
-<fillEffect>
<effectNode scrollSpeed="2" scrollLength="1.5" speed="0.9" fadeTime="0.5" delay="0" materialTypeId="1" materialType="pickup" effectNode="0>7|13|0" effectClass="MorphPositionEffect"/>
</fillEffect>
-<fillParticleSystems>
<emitterShape node="0>7|13|1" worldSpace="false" emitCountScale="6" particleType="PICKUP"/>
<emitterShape node="0>7|13|2" emitCountScale="1" particleType="SMOKE"/>
<!--emitterShape node="0>7|13|3" particleType="PICKUP_FALLING" emitCountScale="2" worldSpace="false"/-->
</fillParticleSystems>
</cutter>
But when i did, it picked up the straw and turned it into chaff.
I would like it to be able to pickup straw like it picks up grass.
Make a pickup head.
9 posts
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Re: Make a pickup head.
I'd say, check out the Big X Cargo itself, it probably has only chaff and grass as outputs =)
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- Posts: 55
- Joined: Mon Dec 05, 2016 7:04 pm
Re: Make a pickup head.
So i changed the line in the Big X Cargo,
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="60000" /
I changed the filltypecategories to bulk, and now when i go to pickup the straw it picks up wheat instead.
So im not sure where i am going wrong, I am having a hard time finding information on editing xml files.
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="60000" /
I changed the filltypecategories to bulk, and now when i go to pickup the straw it picks up wheat instead.
So im not sure where i am going wrong, I am having a hard time finding information on editing xml files.
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- Posts: 55
- Joined: Mon Dec 05, 2016 7:04 pm
Re: Make a pickup head.
Ive got this error in the log
C:/Users/Christopher/Documents/My Games/FarmingSimulator2017/mods/FS17_KroneBigXCargo/kroneEasyFlow380.i3d (11.66) ms
Warning (C:/Users/Christopher/Documents/My Games/FarmingSimulator2017/mods/FS17_KroneBigXCargo/kroneEasyFlow380.xml): Cutter has invalid fruitType 'straw'.
I thought straw was a fruit type, it is listed in the silos for unoading.
C:/Users/Christopher/Documents/My Games/FarmingSimulator2017/mods/FS17_KroneBigXCargo/kroneEasyFlow380.i3d (11.66) ms
Warning (C:/Users/Christopher/Documents/My Games/FarmingSimulator2017/mods/FS17_KroneBigXCargo/kroneEasyFlow380.xml): Cutter has invalid fruitType 'straw'.
I thought straw was a fruit type, it is listed in the silos for unoading.
Re: Make a pickup head.
There’s Alagos again pretending like he knows what he’s talking about when he’s pretty much clueless.
Anyway - see how it says covertedfilltypecategories = forageHarvester ? That means everything picked up will be converted into chaff as you saw. I’m not at my pc so I can’t look at the moment but take a look at the xml for loading wagons and see how that is coded . More than likely you’ll need a separate header if you just want to pick up the product.
Anyway - see how it says covertedfilltypecategories = forageHarvester ? That means everything picked up will be converted into chaff as you saw. I’m not at my pc so I can’t look at the moment but take a look at the xml for loading wagons and see how that is coded . More than likely you’ll need a separate header if you just want to pick up the product.
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- Posts: 55
- Joined: Mon Dec 05, 2016 7:04 pm
Re: Make a pickup head.
Im guessing so, but im trying to figure out what coding in the xml or i3d file.
It lists the 380 as a cutter and i want to code it as a loading wagon head.
It lists the 380 as a cutter and i want to code it as a loading wagon head.
Re: Make a pickup head.
Wow, another awesome post from wiseguy, who can't make any forum posts without insulting someone!
I never even suggested I knew the answer. If playing around with the head didn't 'work', the forager itself was the next logical step.
So yes, I mentioned the forager.
I never actually played around with the files of a forager myself, but I do like to learn new things.
Anyway, thanks for the degrading post!
I never even suggested I knew the answer. If playing around with the head didn't 'work', the forager itself was the next logical step.
So yes, I mentioned the forager.
I never actually played around with the files of a forager myself, but I do like to learn new things.
Anyway, thanks for the degrading post!
Re: Make a pickup head.
Let that be the end of this please.
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- Posts: 55
- Joined: Mon Dec 05, 2016 7:04 pm
Re: Make a pickup head.
Im still trying to figure if i can just remove the <cutter> and replace it with something.
9 posts
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