I have 3 (4) mods that I need to tweak a little for my own personal use, however I don't know what or where I have to adjust.
I may not be able to find links for the mods but they do function as they are!
Mods in Question
A) http://www.farming2015mods.com/farming- ... -spreader/
I want to be able to fill it with a Conveyor belt, as of now its only fill-able with a bucket. note: I use the Manure store, manure storage (with offload belt) and Filltrigger tools. None will fill the spreader
B) http://www.farming2015mods.com/farming- ... iler-v1-0/
My only issue with this is that when full its too top heavy, and I have no clue how to fix it
c) [urlhttp://www.farming2015mods.com/farming-simulat ... ruck-v1-0/][/url]
My only issues with this is the fuel consumption too high and sometimes the hours meter rockets up
Thanks again for your help
Crazyfarmer
3 issues I need help fixing
3 posts
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- crazyfarmer2016
- Posts: 152
- Joined: Wed Jan 13, 2016 1:12 am
- Location: PEI, Canada
3 issues I need help fixing
Its official!! I'm addicted to mods Approx 34Gigs and counting
Re: 3 issues I need help fixing
IIRC (and admittedly, it has been awhile)
A) I believe the "filltrigger" value in the XML needs to be adjusted to include conveyor belts;
B) I believe this is purely a result of the game engine calculating the centre of mass/gravity based upon the dynamic filling (same mechanism used for generating fill planes). I know some modders have addressed this issue by increasing the density of the material comprising elements lower in the structure (like wheel axles and under-carriage). Otherwise, you are probably looking at changing the density of the material you are filling with.
C) If you are using the More Realistic Fuel Consumption Mod, this can conflict with some mods. The easiest way to adjust would be to tweak the "fuelconsumption" (cannot recall the exact name) value in the XML.
A) I believe the "filltrigger" value in the XML needs to be adjusted to include conveyor belts;
B) I believe this is purely a result of the game engine calculating the centre of mass/gravity based upon the dynamic filling (same mechanism used for generating fill planes). I know some modders have addressed this issue by increasing the density of the material comprising elements lower in the structure (like wheel axles and under-carriage). Otherwise, you are probably looking at changing the density of the material you are filling with.
C) If you are using the More Realistic Fuel Consumption Mod, this can conflict with some mods. The easiest way to adjust would be to tweak the "fuelconsumption" (cannot recall the exact name) value in the XML.
- crazyfarmer2016
- Posts: 152
- Joined: Wed Jan 13, 2016 1:12 am
- Location: PEI, Canada
Re: 3 issues I need help fixing
Thanks cmdrbyron, I'll look into these when I get a chance. Question B) might just have to be left alone, way beyond my scope of modding. I'll just have to drive "verwy, verwy cafuwy" Must read in Elmer Fudd voice lol. Thanks again!!
Crazyfarmer
Crazyfarmer
Its official!! I'm addicted to mods Approx 34Gigs and counting
3 posts
Page 1 of 1