I3D.anim files in FS17

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Chocolatecake2001
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Joined: Thu Sep 08, 2016 10:16 pm

I3D.anim files in FS17

Post by Chocolatecake2001 »

Hi,

Is there anyway to make an I3D.anim file act like the FS17 animations?

https://farming-simulator.com/mod.php?l ... tle=fs2017 I am editing this mod to use a different attaching script but when I put the animation name of the I3D animation into the new scripts parameters in the vehicle.XML, the new script didn't appear to be able to recognise the I3D.anim file?

Sorry if I'm wording this badly, I'm not a scripting expert

Thanks
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TSM
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Re: I3D.anim files in FS17

Post by TSM »

Hi Choco what does the error say?
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Chocolatecake2001
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Joined: Thu Sep 08, 2016 10:16 pm

Re: I3D.anim files in FS17

Post by Chocolatecake2001 »

There isn't an error, the animation just doesn't play.


Here is the mod if you want to take a look https://1drv.ms/u/s!AmhNyiVlJx2Uzka_30bsBrvOZ0Aq
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TSM
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Re: I3D.anim files in FS17

Post by TSM »

you removed dynamic attacher and added balehook?
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Chocolatecake2001
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Joined: Thu Sep 08, 2016 10:16 pm

Re: I3D.anim files in FS17

Post by Chocolatecake2001 »

Yeah. Dynamic attacher only uses one input and I wanted two like balehook does so that it works better with my joystick.

The only problem is that dynamic attacher appears to use a I3d.anim file for the animation whereas balehook seems to only be able to use the FS17 animation tags where the animation is done in the vehicle.XML

What I'm trying to do is use the I3D.anim for the balehook script because the animation is too complicated to do in the XML
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