"SOLVED" what determines the starting location of a mod at the store???

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Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

"SOLVED" what determines the starting location of a mod at the store???

Post by Inkslinger98 »

Ok my truck mod is revamped in a pack with different beds on frames. all you do is pull under them to attach the bed. everything works perfect except it you purchase more than one. they keep spawning on top of one another at the store. I need to know what exactly and where are the calculations that determine their starting location please...
Last edited by Inkslinger98 on Sat Sep 01, 2018 7:21 pm, edited 1 time in total.
Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

Re: what determines the starting location of a mod at the store???

Post by Inkslinger98 »

I noticed that my mod was spawning in the air and dropping so I redid the flatbed i3d so it spawned on the ground and now they just stack from underneath...lol
Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

Re: what determines the starting location of a mod at the store???

Post by Inkslinger98 »

Ok found it and fixed it. my main collisions origin point was way off in front and below my mod and that origin is what it uses to spawn. had to go into blender and build a new collision box and place its origin where I wanted it. now it works properly.
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