Mods for FS19

Your forum for all discussions around Modding.
KeithR
Posts: 2
Joined: Mon Oct 24, 2016 5:05 pm

Mods for FS19

Post by KeithR »

I am not tech savvy enough to create of customize mods for this fantastic game. But I was wondering if anyone can make some of the larger tractors from Case and John Deere be 2 wheel drive? I would love to have a Case International 380, or an 8 series Deere that is 2 wheel drive. It also *censored* that nobody makes the 1970-1990 International 5088 & 7188 style tractors. I would love for someone to make those sooner than the year 2020. I enjoy more medium size farming with 2 wheel drive American style tractors, but they're so difficult to find modded. Thank you all.
Peter Griffin
Posts: 506
Joined: Fri Jan 20, 2017 9:56 pm

Re: Mods for FS19

Post by Peter Griffin »

So you want mods for a game that's not even been released yet?
XBOX/ FS22
FarmingRemasterd
Posts: 393
Joined: Thu Oct 05, 2017 3:50 am
Location: Missori

Re: Mods for FS19

Post by FarmingRemasterd »

lol...pretty much is what he is asking alright.
Massey Ferguson For Life. If it ain't red, leave it in the shed.
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BigC92
Posts: 4833
Joined: Tue Mar 17, 2015 5:25 pm

Re: Mods for FS19

Post by BigC92 »

I dont know what to say... The game isn't out yet, and your asking for mods already, modders dont have early access yet for pete sakes. Give them time.
Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

Re: Mods for FS19

Post by Inkslinger98 »

Well when ppl ask for mods for 17 most of the answers are about the new game coming out and modders are gearing towards it. So completely understand why he's requesting mods for 19
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mods for FS19

Post by eric21 »

The things we dont know what equipment wil be for us in the base game
BostonJohnny1226
Posts: 738
Joined: Sat Nov 08, 2014 2:50 am

Re: Mods for FS19

Post by BostonJohnny1226 »

Will I be able to attach seeders, plows and other tools to my horse in FS19? That would be awesome. I want an Amish or post apocalyptic farm. Speaking of post apocalyptic farm, can we make the fields and animals have a greenish glow too? Thanks in advance
cr41g_1965
Posts: 1989
Joined: Thu Dec 10, 2015 2:34 pm

Re: Mods for FS19

Post by cr41g_1965 »

I would have only one mod request... its simple really... the Lizard mobile farmhouse / caravan / trailer... take it where ever you are working... no need to build a farmhouse
Last edited by cr41g_1965 on Mon Oct 01, 2018 2:00 pm, edited 1 time in total.


Farming Simulator 76

playing RDR2
gmfarmer420
Posts: 221
Joined: Fri Jun 16, 2017 5:19 am

Re: Mods for FS19

Post by gmfarmer420 »

We need a trailer so you can move your house. Or make a trailer park and convert a few of them into greenhouses.
FS22 season pass, FS19 Platinum and FS17 on PC FS15 on X360
BigC92
Posts: 4833
Joined: Tue Mar 17, 2015 5:25 pm

Re: Mods for FS19

Post by BigC92 »

Inkslinger98 wrote: Thu Sep 27, 2018 12:41 pm Well when ppl ask for mods for 17 most of the answers are about the new game coming out and modders are gearing towards it. So completely understand why he's requesting mods for 19
I get people request mods to be made for fs19, the game isn't out yet, he dont want modders to play the game to get to know what does what, he's expecting as soon as modders get the game, get straight to work.
livesea72
Posts: 1430
Joined: Tue Jan 10, 2017 9:22 am

Re: Mods for FS19

Post by livesea72 »

I don't expect any mods other than giants to be available for the couple of weeks after launch unless giants releases the code to a few modders a bit early so they can convert some of the more popular maps and equipment quickly.Again just my two cents.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ FS 22 PC
Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

Re: Mods for FS19

Post by Inkslinger98 »

BigC92 wrote: Sat Sep 29, 2018 7:35 am
Inkslinger98 wrote: Thu Sep 27, 2018 12:41 pm Well when ppl ask for mods for 17 most of the answers are about the new game coming out and modders are gearing towards it. So completely understand why he's requesting mods for 19
I get people request mods to be made for fs19, the game isn't out yet, he dont want modders to play the game to get to know what does what, he's expecting as soon as modders get the game, get straight to work.
well Giant's are actually working with a few modders already for 19. those guys and gals I would imagine have access to the new Giants editor and all the info needed to mod for 19. I know BSM is already promoting a 19 version of Old Streams farm for it.
Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

Re: Mods for FS19

Post by Inkslinger98 »

wish I knew the specifics. even though my truck hasn't been tested and released I'm already working on an update and I have a spare file awaiting the 19 info to convert to. supposed to be wear and tear on vehicles now. probably be tied to the specular map like dirt is for 17 just on a different channel. I even have another mesh for it with dents and damage just in case.
BigC92
Posts: 4833
Joined: Tue Mar 17, 2015 5:25 pm

Re: Mods for FS19

Post by BigC92 »

I kinda wonder if converting maps and vehicles are similar, i know that there different, but if like someone were to convert a map, if the fs19 features would automatically be loaded into the map itself or if they manually have to put it in there, i never made mods per say, but ive helped with them, not on Farming simulator, but on a different game.
Inkslinger98
Posts: 130
Joined: Sun Jun 11, 2017 5:04 pm

Re: Mods for FS19

Post by Inkslinger98 »

BigC92 wrote: Sat Sep 29, 2018 10:20 am I kinda wonder if converting maps and vehicles are similar, i know that there different, but if like someone were to convert a map, if the fs19 features would automatically be loaded into the map itself or if they manually have to put it in there, i never made mods per say, but ive helped with them, not on Farming simulator, but on a different game.
as long as the names of the textures are the same and you don't have it looking for your own custom textures it would load the new ones. might have to tweak it a bit for new stuff that isn't in 17.
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