I have recently starting modding farming simulator (Yes I know I started at the worst time) But I have converted a mod from FS15 to 17, The mod does have a one or two errors still but I am pretty sure they do not involve this problem. When I connect an attachment to it the attachment will connect but when i lift up the boom it will not move and just sit there on the ground while still being connected. But if I drive around It follows me?I have a screenshot if it helps.
Cheers, Jacob
https://imgur.com/a/8su1CfJ
Edit don_apple: moved from 'General Discussion' to 'Modding'.
FS17 modding help
6 posts
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Re: FS17 modding help
What does the game log say?
Re: FS17 modding help
Compare the attacherJoint in the XML from this tractor to a similar Giants version.
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- Joined: Sun Nov 11, 2018 10:01 pm
Re: FS17 modding help
The game log has one warning but it about sound conversion, And I have compared the XML to a official giants simulator vehicle but still no luck,
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- Posts: 337
- Joined: Tue Aug 02, 2016 2:39 pm
Re: FS17 modding help
No errors in the log is a good thing. Sometimes attacher’s can be done by external scripts and if that wasn’t updated it would generate an error in your log.
It’s a good chance it’s in the vehicle xml table under the attacher joint tag of that specific attribute. I would suggest some trial and error testing to determine what values will allow it to move.
It’s a good chance it’s in the vehicle xml table under the attacher joint tag of that specific attribute. I would suggest some trial and error testing to determine what values will allow it to move.
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- Posts: 3
- Joined: Sun Nov 11, 2018 10:01 pm
Re: FS17 modding help
Thanks for all the help everyone! I managed to get It going by adding ''<attacherJoint jointIndices="0" />'' to the moving parts catergory, Im not sure what it does but it seemed to work Thanks to everyone who assisted me!
6 posts
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