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Any of these possible with mods?

Posted: Thu Dec 06, 2018 6:47 am
by Eep
(from viewtopic.php?f=963&t=136093)
Audio
  • Music
    • Play random songs from random channels/stations (optional)
    • Shortcuts in \data\music\ folders so, for example, FS17 music can be used in FS19 without having to copy OGGs
  • Sounds
    • Impacts
      • Falling trees (why aren't data\sounds\cutting\treeFall*.ogg and ..\forestry\tree_fall*.ogg actually used?)
      • Footsteps for metal, wood, and other non-ground/terrain sounds
      • Pickupable objects: dropped/thrown objects should make a sound hitting and sliding against surfaces
      • Player/vehicles through vegetation and colliding sideways into buildings, fences, vehicles, etc
    • Cover/uncover
    • Fasten/unfasten tension belts/straps
Gameplay
  • Animal products (boxes, pallets, etc) should state how much each product container actually contains when cursor hovers over
  • Lights
    • Player flashlight automatically turns on at night (optional)
    • Vehicles
      • Automatically turn on vehicle lights at night (optional)
      • Remember vehicle light status
  • Camera toggle to center on attached tool/trailer
  • Chainsaw branch/limb trimming should be easier like in FS17; also, finding cut planes is annoying and too fine (pixel hunt quest)
  • Easier way to remove bushes without having to plow, seed (if grass is to grow again), and roll; add a "string trimmer" ("weed wacker") like in "Farm Expert 2017" and "Farmer's Dynasty" and/or allow cultivators and mowers to also remove weeds
  • Manually connect/hook and cover/uncover trailer/tool outside of vehicle (optional)
  • More crop types: pumpkins, alfalfa, carrots, lettuce, cabbage, etc
  • Movable/pickupable objects remember their positions and aren't reset on game load (plus a way to fix/plant knocked over street signs that don't seem to get reset)
  • Tension belts should also hold vehicles and tools
  • Usable shovel to scoop up crop on ground (i.e. animal pen) and put into various containers/trailers/tools
Menu/UI
  • Allow advanced graphics options, mouse sensitivity, and other main-menu-only settings to be accessible during gameplay
  • Contracts sortable by name, type, and money
  • Map tag anywhere
  • Mousewheel scrolling should move option container instead of focus/selection
  • Options (besides those listed as "optional" elsewhere)
    • Slower crop growth (slow is still too fast at 5x speed)
  • Pausing game should pause EVERYTHING: music, particle effects, wind, birds, etc and stop updating the game in the background when alt-tabbed out of so the system isn't laggy
  • Show crop icon next to crop name whenever mentioned in UI (contracts, help, etc)
  • Sort "keyboard controls" (should just be "controls" since they also include mouse) into groups to make them easier to find: player/on-foot, vehicle, boxes around various vehicle/tool controls (crane arm/tool, cutter reel, drawbar, flaps, front loader arm/tool, hydraulic hitch, pipe, sprayer arm, etc)
Visual effects
  • All lights should cast shadows (only sun, moon, and some work lights do); especially vehicles (optional)
  • Collision: tree branches/limbs should bend; if hit hard enough with enough mass, larger branches should break off
  • Particle effects
    • Collided tree branches/limbs should emit leaves/needles and even some smaller branches/twigs
    • Grain dumping/emptying/pouring into containers/ground should show particle effects (plus when colliding with tipper/trailer crossbeams
    • Sparks when dragging metal things (log forks et al) on asphalt, concrete, and metal
  • Water
    • Lake/ocean plane has no rendered bottom/under side
    • Raining should make surfaces look wet and affect vehicle/tool traction (more slippery); drops/splash on surfaces (especially vehicle windows)
  • Terrain deformation: tires, tools, dropped objects (tree branches/limbs/logs/trunks, anything pickupable), etc should at least leave a mark (decal) on the ground texture
  • Tree branches/limbs should bend when collided with