Direction in creating a very simple mod for PC...

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BloodEagle
Posts: 23
Joined: Sun Dec 09, 2018 8:38 pm

Direction in creating a very simple mod for PC...

Post by BloodEagle »

I am an avid gamer but have never modded anything. I was hoping that someone else would have the same idea for a very simple mod that I did and create it, but so far have not been that lucky.

Because of this, I am hoping the kind folks here can point me the correct direction in which to get started.

The mod...
I would like to create a mod that moves the tractor and its attachments from the top left corner of the screen down to the bottom right between the speedometer and the fill type bar.

I am not seeking to make tractors go 400 mph or be able to haul 9k liters of grain. I just want to place the tractor and anything attached to it back to where I believe it should be to begin with. I am sure Giants had a reason to place it up there, but for me, it is a direct extension of important information you need regarding your tractor, which I believe needs to be there at a glance near the fuel, maintenance, speed and fill type.

If anyone could send me in the right direction on how/where to research doing this I would be forever in your debt.
Procobator
Posts: 337
Joined: Tue Aug 02, 2016 2:39 pm

Re: Direction in creating a very simple mod for PC...

Post by Procobator »

https://gdn.giants-software.com/forum.php

https://www.lua.org/pil/contents.html

That should get you a good start. You will need to understand the Lua Language and determine which call back refers to the GUI component you are looking for. Documentation for the LUA API is not out yet for FS19.
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BloodEagle
Posts: 23
Joined: Sun Dec 09, 2018 8:38 pm

Re: Direction in creating a very simple mod for PC...

Post by BloodEagle »

Thanks very much for the direction and resources. Now to attempt learning how to mod!
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