Foldingparts ?

lantmanenfs
Posts: 3
Joined: Thu Dec 13, 2018 11:53 pm

Foldingparts ?

Post by lantmanenfs » Sun Dec 30, 2018 11:30 am

<foldable>
<foldingParts>
<foldingParts posDirectionText="raise_boggie" negDirectionText="lower_boggie" startMoveDirection="0" detachingMaxLimit="0" foldInputButton="FLT">
<foldingPart animationName="boggie" speedScale="1.5" componentJointIndex="1" anchorActor="0"/>
</foldingParts>
<foldingParts>
<foldingPart animationName="folding" speedScale="1" foldInputButton="HMP" />
</foldingParts>
</foldable>


Do you have any good idea how to get two different folding functions together? Machine looking at?

banditbooker17
Posts: 14
Joined: Tue Jan 09, 2018 4:00 pm

Re: Foldingparts ?

Post by banditbooker17 » Thu Jan 03, 2019 4:14 pm

if you want them to be animated at the same time, you just do 1 folding function, then add the parts to be animated under other tags such as movingTools, movingParts, and animation. If you want them to be able to be folded separately, i'm not sure thats possible with the foldable command. at least in FS17 it wasn't, you would have to add it under another command that controls animations. there you need to get creative if you don't use 3rd party scripts. maybe use the cover function, or some other function that triggers an animation.

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FDR_Logging
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Re: Foldingparts ?

Post by FDR_Logging » Thu Jan 03, 2019 11:11 pm

im running into the same issue with "moving tools" you cant set multiple moving tools to the same button map anymore, gotta use dependent parts to trigger each object to move but its a nightmare playing guessing games and trial and error testing with how they relate to one another.
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lantmanenfs
Posts: 3
Joined: Thu Dec 13, 2018 11:53 pm

Re: Foldingparts ?

Post by lantmanenfs » Fri Jan 04, 2019 1:35 am

I Use Mousecontroll too Boggie. ,

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