<vehicleTypes>

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lantmanenfs
Posts: 3
Joined: Thu Dec 13, 2018 11:53 pm

<vehicleTypes>

Post by lantmanenfs »

<vehicleTypes>
<type name="plow2" parent="baseGroundTool">
<specialization name="plow" />
<specialization name="cultivator" />
<specialization name="ridgeMarker" />
</type>
</vehicleTypes>

Hi . How to make few new classes work in fs19 !.
Tried to get itrunner to work on a truck but are different classes and do not want to merge though I made my own script in Moddesc
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wildberry
Posts: 1824
Joined: Sun Oct 25, 2015 10:44 am
Location: State of Mind

Re: <vehicleTypes>

Post by wildberry »

That vehicleTypes thing seems to have been retired. Not sure what replaced it, sorry
MC, aka Master of Cereals
banditbooker17
Posts: 17
Joined: Tue Jan 09, 2018 4:00 pm

Re: <vehicleTypes>

Post by banditbooker17 »

You can still create your own vehicle type if that's what you're asking. It needs changed in the modDezc and the mod.xml
Way2drunk2walk
Posts: 188
Joined: Sat May 13, 2017 7:32 am
Location: Somewhere down in Texas

Re: <vehicleTypes>

Post by Way2drunk2walk »

Does anybody know where I can find a list of specializations for each vehicle type.
"Texas has yet to learn submission to any oppression, come from what source it may." Samuel Houston
Farming on PC
Way2drunk2walk
Posts: 188
Joined: Sat May 13, 2017 7:32 am
Location: Somewhere down in Texas

Re: <vehicleTypes>

Post by Way2drunk2walk »

"Texas has yet to learn submission to any oppression, come from what source it may." Samuel Houston
Farming on PC
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