Hi
I'm running a mod map and have implemented mods in to the map directory and mods that use only 1 LUA script. My problem is one mod that uses 2 LUA, but the call for the second LUA is in the first start LUA script in form of ("Script/autoLoadWood.lua", g_currentModDirectory))
How do I change ModDirectory to a script directory in map.zip
Greets
HellBender
Changing directory in Lua script
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1 post
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