Mod Suggestion - Bailer Launcher Attachment (XB1)

Seaquake2
Posts: 7
Joined: Wed Feb 13, 2019 10:23 pm

Mod Suggestion - Bailer Launcher Attachment (XB1)

Post by Seaquake2 » Wed Feb 13, 2019 10:39 pm

I can't mods but I'd like to suggest one.

I've seen Square Bailers in real life that have a launching mechanism that flings the bails into the air into a wagon being pulled behind/attached to the Bailer.

I'd like to see a Square Bailer that has this launcher mechanism on the end of it and a wagon that attaches to the back of the Bailer that can hold say 25-50 square bails.

As an added bonus give the ability to set the color of the Bailer and wagon.

eric21
Posts: 5037
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mod Suggestion - Bailer Launcher Attachment (XB1)

Post by eric21 » Thu Feb 14, 2019 11:27 am

A small baler?

Seaquake2
Posts: 7
Joined: Wed Feb 13, 2019 10:23 pm

Re: Mod Suggestion - Bailer Launcher Attachment (XB1)

Post by Seaquake2 » Fri Feb 15, 2019 5:32 pm

Yes, small bales or is there only 1 size square? If only 1 size square is it still possible to launch the large bales?

If not, what about a baler that has a wagon attachment and both baler and wagon has a conveyor system to delivery the bales in the wagon that auto stacks them?

Seaquake2
Posts: 7
Joined: Wed Feb 13, 2019 10:23 pm

Re: Mod Suggestion - Bailer Launcher Attachment (XB1)

Post by Seaquake2 » Mon May 13, 2019 4:35 am

This mod has been made!!

https://mod-network.com/detail/5540

Thanks KaosKnite, Scooters Workbench!

Unfortunately, it's only on PC so I can't use it. I have XB1 :(

BigC92
Posts: 4735
Joined: Tue Mar 17, 2015 5:25 pm

Re: Mod Suggestion - Bailer Launcher Attachment (XB1)

Post by BigC92 » Mon May 13, 2019 4:47 am

Yeah, i bet it contains third party scripts (I think thats the term) and thats a no fly zone on consoles.

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